mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Added new tests for Taiko Single Tap mod
This commit is contained in:
parent
50b0fca264
commit
93fd940164
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
@ -103,5 +104,103 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputIntro() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(20),
|
||||
new TaikoReplayFrame(100, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(120),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputStrong() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 200,
|
||||
Type = HitType.Rim,
|
||||
IsStrong = true
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(120),
|
||||
new TaikoReplayFrame(200, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(220),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputBreaks() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod(100, 1600),
|
||||
},
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 2000,
|
||||
Type = HitType.Rim,
|
||||
IsStrong = true
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(120),
|
||||
// Press different key after break but before hit object.
|
||||
new TaikoReplayFrame(1900, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(1820),
|
||||
// Press original key at second hitobject and ensure it has been hit.
|
||||
new TaikoReplayFrame(2000, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(2020),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user