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Add sound for switching between volume controls
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commit
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -42,7 +43,8 @@ namespace osu.Game.Overlays.Volume
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private Container selectedGlowContainer;
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private Container selectedGlowContainer;
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private Sample sample;
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private Sample hoverSample;
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private Sample notchSample;
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private double sampleLastPlaybackTime;
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private double sampleLastPlaybackTime;
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public event Action<SelectionState> StateChanged;
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public event Action<SelectionState> StateChanged;
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@ -78,7 +80,8 @@ namespace osu.Game.Overlays.Volume
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(OsuColour colours, AudioManager audio)
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{
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{
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sample = audio.Samples.Get(@"UI/notch-tick");
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hoverSample = audio.Samples.Get($"UI/{HoverSampleSet.Button.GetDescription()}-hover");
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notchSample = audio.Samples.Get(@"UI/notch-tick");
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sampleLastPlaybackTime = Time.Current;
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sampleLastPlaybackTime = Time.Current;
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Color4 backgroundColour = colours.Gray1;
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Color4 backgroundColour = colours.Gray1;
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@ -274,7 +277,7 @@ namespace osu.Game.Overlays.Volume
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if (Time.Current - sampleLastPlaybackTime <= tick_debounce_time)
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if (Time.Current - sampleLastPlaybackTime <= tick_debounce_time)
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return;
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return;
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var channel = sample.GetChannel();
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var channel = notchSample.GetChannel();
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channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + displayVolume * 0.1f;
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channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + displayVolume * 0.1f;
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@ -395,6 +398,8 @@ namespace osu.Game.Overlays.Volume
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selectedGlowContainer.FadeOut(transition_length, Easing.OutExpo);
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selectedGlowContainer.FadeOut(transition_length, Easing.OutExpo);
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break;
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break;
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}
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}
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hoverSample?.Play();
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}
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}
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}
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}
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}
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}
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