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Don't check whether the source realm was closed or not
Based on what we now know, this is not required, as long as there is another realm context open on the same thread.
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@ -102,7 +102,7 @@ namespace osu.Game.Database
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}
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}
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}
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private bool originalDataValid => isCorrectThread && data.IsValid && !data.Realm.IsClosed;
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private bool originalDataValid => isCorrectThread && data.IsValid;
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// this matches realm's internal thread validation (see https://github.com/realm/realm-dotnet/blob/903b4d0b304f887e37e2d905384fb572a6496e70/Realm/Realm/Native/SynchronizationContextScheduler.cs#L72)
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// this matches realm's internal thread validation (see https://github.com/realm/realm-dotnet/blob/903b4d0b304f887e37e2d905384fb572a6496e70/Realm/Realm/Native/SynchronizationContextScheduler.cs#L72)
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private bool isCorrectThread
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private bool isCorrectThread
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