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Add selected row state

This commit is contained in:
Dean Herbert 2019-10-27 13:31:23 +09:00
parent acc0251124
commit 93b003eb5a

View File

@ -15,6 +15,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Timing
{
@ -58,7 +59,7 @@ namespace osu.Game.Screens.Edit.Timing
foreach (var group in value)
{
backgroundFlow.Add(new RowBackground { Action = () => selectedGroup.Value = group });
backgroundFlow.Add(new RowBackground(group));
}
Columns = createHeaders();
@ -135,12 +136,17 @@ namespace osu.Game.Screens.Edit.Timing
public class RowBackground : OsuClickableContainer
{
private readonly ControlPointGroup controlGroup;
private const int fade_duration = 100;
private readonly Box hoveredBackground;
public RowBackground()
[Resolved]
private Bindable<ControlPointGroup> selectedGroup { get; set; }
public RowBackground(ControlPointGroup controlGroup)
{
this.controlGroup = controlGroup;
RelativeSizeAxes = Axes.X;
Height = 25;
@ -157,25 +163,63 @@ namespace osu.Game.Screens.Edit.Timing
Alpha = 0,
},
};
Action = () => selectedGroup.Value = controlGroup;
}
private Color4 colourHover;
private Color4 colourSelected;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoveredBackground.Colour = colours.Blue;
hoveredBackground.Colour = colourHover = colours.BlueDarker;
colourSelected = colours.YellowDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedGroup.BindValueChanged(group => { Selected = controlGroup == group.NewValue; });
}
private bool selected;
protected bool Selected
{
get => selected;
set
{
if (value == selected)
return;
selected = value;
updateState();
}
}
protected override bool OnHover(HoverEvent e)
{
hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint);
if (selected || IsHovered)
hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
else
hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
}
}
}
}