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Implement hold note lighting
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c0c67c11b1
commit
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@ -159,7 +159,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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{
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if (Tail.AllJudged)
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if (Tail.AllJudged)
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{
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ApplyResult(r => r.Type = HitResult.Perfect);
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ApplyResult(r => r.Type = HitResult.Perfect);
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endHold();
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}
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if (Tail.Result.Type == HitResult.Miss)
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if (Tail.Result.Type == HitResult.Miss)
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HasBroken = true;
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HasBroken = true;
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@ -1,12 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -19,7 +22,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<bool> isHitting = new Bindable<bool>();
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private readonly IBindable<bool> isHitting = new Bindable<bool>();
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private Drawable sprite;
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private Drawable bodySprite;
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private Drawable lightContainer;
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private Drawable light;
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public LegacyBodyPiece()
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public LegacyBodyPiece()
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{
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{
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@ -32,7 +37,33 @@ namespace osu.Game.Rulesets.Mania.Skinning
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string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
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string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
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?? $"mania-note{FallbackColumnIndex}L";
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?? $"mania-note{FallbackColumnIndex}L";
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sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
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string lightImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightImage)?.Value
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?? "lightingL";
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float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
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?? 1;
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// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
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// This animation is discarded and re-queried with the appropriate frame length afterwards.
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var tmp = skin.GetAnimation(lightImage, true, false);
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double frameLength = 0;
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if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
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frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
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light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
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{
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if (d == null)
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return;
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d.Origin = Anchor.Centre;
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d.Blending = BlendingParameters.Additive;
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d.Scale = new Vector2(lightScale);
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});
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if (light != null)
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lightContainer = new HitTargetInsetContainer { Child = light };
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bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
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{
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{
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if (d == null)
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if (d == null)
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return;
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return;
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@ -47,8 +78,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
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// Todo: Wrap
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// Todo: Wrap
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});
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});
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if (sprite != null)
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if (bodySprite != null)
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InternalChild = sprite;
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InternalChild = bodySprite;
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direction.BindTo(scrollingInfo.Direction);
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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direction.BindValueChanged(onDirectionChanged, true);
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@ -60,27 +91,90 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
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private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
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{
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{
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if (!(sprite is TextureAnimation animation))
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if (bodySprite is TextureAnimation bodyAnimation)
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return;
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{
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bodyAnimation.GotoFrame(0);
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bodyAnimation.IsPlaying = isHitting.NewValue;
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}
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animation.GotoFrame(0);
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if (lightContainer != null)
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animation.IsPlaying = isHitting.NewValue;
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{
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if (isHitting.NewValue)
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{
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Column.TopLevelContainer.Add(lightContainer);
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// The light must be seeked only after being loaded, otherwise a nullref happens (https://github.com/ppy/osu-framework/issues/3847).
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if (light is TextureAnimation lightAnimation)
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lightAnimation.GotoFrame(0);
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}
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else
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Column.TopLevelContainer.Remove(lightContainer);
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}
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}
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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{
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if (sprite == null)
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return;
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if (direction.NewValue == ScrollingDirection.Up)
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if (direction.NewValue == ScrollingDirection.Up)
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{
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{
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sprite.Origin = Anchor.BottomCentre;
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if (bodySprite != null)
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sprite.Scale = new Vector2(1, -1);
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{
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bodySprite.Origin = Anchor.BottomCentre;
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bodySprite.Scale = new Vector2(1, -1);
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}
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if (light != null)
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light.Anchor = Anchor.TopCentre;
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}
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}
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else
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else
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{
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{
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sprite.Origin = Anchor.TopCentre;
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if (bodySprite != null)
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sprite.Scale = Vector2.One;
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{
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bodySprite.Origin = Anchor.TopCentre;
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bodySprite.Scale = Vector2.One;
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}
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if (light != null)
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light.Anchor = Anchor.BottomCentre;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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lightContainer?.Expire();
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}
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private class HitTargetInsetContainer : Container
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private float hitPosition;
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public HitTargetInsetContainer()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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{
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hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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content.Padding = direction.NewValue == ScrollingDirection.Up
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? new MarginPadding { Top = hitPosition }
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: new MarginPadding { Bottom = hitPosition };
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}
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}
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}
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}
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}
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}
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