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Make editor make sense
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@ -80,8 +80,6 @@ namespace osu.Game.Screens.Edit
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public override float BackgroundParallaxAmount => 0.1f;
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public override bool AllowUserExit => false;
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public override bool HideOverlaysOnEnter => true;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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@ -194,6 +192,8 @@ namespace osu.Game.Screens.Edit
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}
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}
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protected override bool InitialBackButtonVisibility => false;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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@ -760,11 +760,6 @@ namespace osu.Game.Screens.Edit
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switch (e.Action)
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{
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case GlobalAction.Back:
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// as we don't want to display the back button, manual handling of exit action is required.
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this.Exit();
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return true;
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case GlobalAction.EditorCloneSelection:
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Clone();
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return true;
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