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public before private
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@ -22,10 +22,6 @@ namespace osu.Game.Graphics.Containers
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/// </remarks>
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public readonly Bindable<float> BlurAmount = new Bindable<float>();
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private Bindable<double> userBlurLevel { get; set; }
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private Background background;
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public Background Background
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{
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get => background;
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@ -36,6 +32,10 @@ namespace osu.Game.Graphics.Containers
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}
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}
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private Bindable<double> userBlurLevel { get; set; }
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private Background background;
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public override void Add(Drawable drawable)
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{
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if (drawable is Background)
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