diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 137fce7acf..5ef20bd0f2 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -224,8 +224,8 @@ namespace osu.Game.Screens.Select.Carousel : base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White) { // for now, fade the whole group based on the ratio of hidden items. - items.ForEach(item => item.Filtered.BindValueChanged(_ - => this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100), true)); + items.ForEach(item => item.Filtered.BindValueChanged(_ => + this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100), true)); } } }