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Typo.
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ca12fd3042
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@ -37,7 +37,7 @@ namespace osu.Game.Overlays
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private readonly Container backgroundStrip, particleContainer;
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private readonly Container backgroundStrip, particleContainer;
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private readonly BackgroundStrip leftStrip, rightStrip;
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private readonly BackgroundStrip leftStrip, rightStrip;
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private readonly CircularContainer disc;
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private readonly CircularContainer disc;
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private readonly Sprite innerSpin, outterSpin;
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private readonly Sprite innerSpin, outerSpin;
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private DrawableMedal drawableMedal;
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private DrawableMedal drawableMedal;
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private SampleChannel getSample;
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private SampleChannel getSample;
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@ -56,7 +56,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(60),
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Colour = Color4.Black.Opacity(60),
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},
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},
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outterSpin = new Sprite
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outerSpin = new Sprite
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -149,7 +149,7 @@ namespace osu.Game.Overlays
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private void load(OsuColour colours, TextureStore textures, AudioManager audio)
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private void load(OsuColour colours, TextureStore textures, AudioManager audio)
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{
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{
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getSample = audio.Sample.Get(@"MedalSplash/medal-get");
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getSample = audio.Sample.Get(@"MedalSplash/medal-get");
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innerSpin.Texture = outterSpin.Texture = textures.Get(@"MedalSplash/disc-spin");
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innerSpin.Texture = outerSpin.Texture = textures.Get(@"MedalSplash/disc-spin");
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disc.EdgeEffect = leftStrip.EdgeEffect = rightStrip.EdgeEffect = new EdgeEffectParameters
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disc.EdgeEffect = leftStrip.EdgeEffect = rightStrip.EdgeEffect = new EdgeEffectParameters
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{
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{
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@ -216,11 +216,11 @@ namespace osu.Game.Overlays
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};
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};
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outerRotate.Loop(0);
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outerRotate.Loop(0);
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outterSpin.Transforms.Add(outerRotate);
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outerSpin.Transforms.Add(outerRotate);
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disc.FadeIn(duration1);
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disc.FadeIn(duration1);
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particleContainer.FadeIn(duration1);
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particleContainer.FadeIn(duration1);
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outterSpin.FadeTo(0.1f, duration1 * 2);
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outerSpin.FadeTo(0.1f, duration1 * 2);
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disc.ScaleTo(1f, duration1 * 2, EasingTypes.OutElastic);
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disc.ScaleTo(1f, duration1 * 2, EasingTypes.OutElastic);
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Delay(duration1 + 200, true);
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Delay(duration1 + 200, true);
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