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Apply changes from removal of GLWrapper
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@ -58,7 +58,7 @@ namespace osu.Game.Graphics.Sprites
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protected override void Blit(IRenderer renderer)
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{
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Shader.GetUniform<float>("progress").UpdateValue(ref progress);
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GetAppropriateShader(renderer).GetUniform<float>("progress").UpdateValue(ref progress);
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base.Blit(renderer);
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}
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