diff --git a/osu.Game.Modes.Osu/OsuAutoReplay.cs b/osu.Game.Modes.Osu/OsuAutoReplay.cs index 61b7466d86..b3fece2b84 100644 --- a/osu.Game.Modes.Osu/OsuAutoReplay.cs +++ b/osu.Game.Modes.Osu/OsuAutoReplay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Modes.Osu createAutoReplay(); } - internal class LegacyReplayFrameComparer : IComparer + private class LegacyReplayFrameComparer : IComparer { public int Compare(LegacyReplayFrame f1, LegacyReplayFrame f2) { diff --git a/osu.Game/Modes/LegacyReplay.cs b/osu.Game/Modes/LegacyReplay.cs index 4b77550cbc..cd777ff434 100644 --- a/osu.Game/Modes/LegacyReplay.cs +++ b/osu.Game/Modes/LegacyReplay.cs @@ -52,7 +52,7 @@ namespace osu.Game.Modes /// The ReplayHandler will take a replay and handle the propagation of updates to the input stack. /// It handles logic of any frames which *must* be executed. /// - public class LegacyReplayInputHandler : ReplayInputHandler + protected class LegacyReplayInputHandler : ReplayInputHandler { private readonly List replayContent; @@ -163,7 +163,7 @@ namespace osu.Game.Modes return currentTime = time; } - private class ReplayMouseState : MouseState + protected class ReplayMouseState : MouseState { public ReplayMouseState(Vector2 position, IEnumerable list) { @@ -172,7 +172,7 @@ namespace osu.Game.Modes } } - private class ReplayKeyboardState : KeyboardState + protected class ReplayKeyboardState : KeyboardState { public ReplayKeyboardState(List keys) { @@ -182,7 +182,7 @@ namespace osu.Game.Modes } [Flags] - public enum LegacyButtonState + protected enum LegacyButtonState { None = 0, Left1 = 1, @@ -192,7 +192,7 @@ namespace osu.Game.Modes Smoke = 16 } - public class LegacyReplayFrame + protected class LegacyReplayFrame { public Vector2 Position => new Vector2(MouseX, MouseY);