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Rename LoadingAnimation to LoadingSpinner
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parent
623b78d675
commit
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@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
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AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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}
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[Test]
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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}
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[Test]
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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}
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[Test]
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@ -62,12 +62,12 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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}
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private class TestOnlineViewContainer : OnlineViewContainer
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{
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public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
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public new LoadingSpinner LoadingSpinner => base.LoadingSpinner;
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public CompositeDrawable ViewTarget => base.Content;
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@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public TestSceneLoadingAnimation()
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: base(2, 2)
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{
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LoadingAnimation loading;
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LoadingSpinner loading;
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Cell(0).AddRange(new Drawable[]
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{
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@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both
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},
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loading = new LoadingAnimation()
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loading = new LoadingSpinner()
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});
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loading.Show();
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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both
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},
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loading = new LoadingAnimation()
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loading = new LoadingSpinner()
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});
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loading.Show();
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@ -46,14 +46,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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Colour = Color4.Gray,
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RelativeSizeAxes = Axes.Both
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},
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loading = new LoadingAnimation()
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loading = new LoadingSpinner()
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});
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loading.Show();
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Cell(3).AddRange(new Drawable[]
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{
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loading = new LoadingAnimation()
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loading = new LoadingSpinner()
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});
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Scheduler.AddDelayed(() => loading.ToggleVisibility(), 200, true);
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private Drawable dimContent;
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private LoadingLayer overlay;
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(LoadingAnimation) };
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(LoadingSpinner) };
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -40,14 +40,14 @@ namespace osu.Game.Graphics.UserInterface
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set => loading.Size = value;
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}
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private readonly LoadingAnimation loading;
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private readonly LoadingSpinner loading;
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protected LoadingButton()
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{
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AddRange(new[]
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{
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CreateContent(),
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loading = new LoadingAnimation
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loading = new LoadingSpinner
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
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/// Also optionally dims target elements.
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/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
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/// </summary>
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public class LoadingLayer : LoadingAnimation
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public class LoadingLayer : LoadingSpinner
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{
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private readonly Drawable dimTarget;
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@ -13,7 +13,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// A loading spinner.
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/// </summary>
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public class LoadingAnimation : VisibilityContainer
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public class LoadingSpinner : VisibilityContainer
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{
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private readonly SpriteIcon spinner;
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@ -27,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface
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/// Constuct a new loading spinner.
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/// </summary>
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/// <param name="withBox"></param>
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public LoadingAnimation(bool withBox = false)
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public LoadingSpinner(bool withBox = false)
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{
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Size = new Vector2(60);
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@ -30,7 +30,7 @@ namespace osu.Game.Online.Leaderboards
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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private readonly LoadingAnimation loading;
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private readonly LoadingSpinner loading;
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private ScheduledDelegate showScoresDelegate;
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private CancellationTokenSource showScoresCancellationSource;
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@ -202,7 +202,7 @@ namespace osu.Game.Online.Leaderboards
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}
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},
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},
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loading = new LoadingAnimation(),
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loading = new LoadingSpinner(),
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placeholderContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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@ -16,7 +16,7 @@ namespace osu.Game.Online
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/// </summary>
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public abstract class OnlineViewContainer : Container, IOnlineComponent
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{
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protected LoadingAnimation LoadingAnimation { get; private set; }
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protected LoadingSpinner LoadingSpinner { get; private set; }
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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@ -41,7 +41,7 @@ namespace osu.Game.Online
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{
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Content,
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placeholder = new LoginPlaceholder(placeholderMessage),
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LoadingAnimation = new LoadingAnimation
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LoadingSpinner = new LoadingSpinner
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{
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Alpha = 0,
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}
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@ -63,19 +63,19 @@ namespace osu.Game.Online
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PopContentOut(Content);
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placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
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placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
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LoadingAnimation.Hide();
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LoadingSpinner.Hide();
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break;
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case APIState.Online:
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PopContentIn(Content);
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placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
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LoadingAnimation.Hide();
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LoadingSpinner.Hide();
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break;
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case APIState.Failing:
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case APIState.Connecting:
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PopContentOut(Content);
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LoadingAnimation.Show();
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LoadingSpinner.Show();
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placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
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break;
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly FavouriteButton favouriteButton;
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private readonly FillFlowContainer fadeContent;
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private readonly LoadingAnimation loading;
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private readonly LoadingSpinner loading;
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private readonly BeatmapSetHeader beatmapSetHeader;
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[Cached(typeof(IBindable<RulesetInfo>))]
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@ -179,7 +179,7 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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}
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},
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loading = new LoadingAnimation
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loading = new LoadingSpinner
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -37,7 +37,7 @@ namespace osu.Game.Overlays
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private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
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private LoadingAnimation loading;
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private LoadingSpinner loading;
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private FocusedTextBox textbox;
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@ -146,7 +146,7 @@ namespace osu.Game.Overlays
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}
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}
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},
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loading = new LoadingAnimation(),
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loading = new LoadingSpinner(),
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}
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},
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tabsArea = new TabsArea
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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Direct
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private Color4 hoverColour;
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private readonly SpriteIcon icon;
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private readonly LoadingAnimation loadingAnimation;
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private readonly LoadingSpinner loadingSpinner;
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private const float transition_duration = 500;
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@ -53,12 +53,12 @@ namespace osu.Game.Overlays.Direct
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if (value)
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{
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icon.FadeTo(0.5f, transition_duration, Easing.OutQuint);
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loadingAnimation.Show();
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loadingSpinner.Show();
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}
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else
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{
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icon.FadeTo(1, transition_duration, Easing.OutQuint);
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loadingAnimation.Hide();
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loadingSpinner.Hide();
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}
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}
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}
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@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Direct
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.Play,
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},
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loadingAnimation = new LoadingAnimation
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loadingSpinner = new LoadingSpinner
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{
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Size = new Vector2(15),
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},
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@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Children = new Drawable[]
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{
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new LoadingAnimation
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new LoadingSpinner
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{
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State = { Value = Visibility.Visible },
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Anchor = Anchor.TopCentre,
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@ -24,7 +24,7 @@ namespace osu.Game.Overlays
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{
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
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{
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private readonly LoadingAnimation loading;
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private readonly LoadingSpinner loading;
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private FillFlowContainer<SocialPanel> panels;
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
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@ -54,7 +54,7 @@ namespace osu.Game.Overlays
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public SocialOverlay()
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: base(OverlayColourScheme.Pink)
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{
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Add(loading = new LoadingAnimation());
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Add(loading = new LoadingSpinner());
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Filter.Search.Current.ValueChanged += text =>
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{
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play
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private readonly WorkingBeatmap beatmap;
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private readonly Bindable<IReadOnlyList<Mod>> mods;
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private readonly Drawable facade;
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private LoadingAnimation loading;
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private LoadingSpinner loading;
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private Sprite backgroundSprite;
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public IBindable<IReadOnlyList<Mod>> Mods => mods;
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@ -138,7 +138,7 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
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loading = new LoadingSpinner { Scale = new Vector2(1.3f) }
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}
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},
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new OsuSpriteText
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