mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 00:33:21 +08:00
Add the ability to save in the skin editor using system save hotkey
This commit is contained in:
parent
5db4d9437a
commit
92f59ce9a0
@ -13,6 +13,8 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
@ -27,7 +29,7 @@ using osu.Game.Screens.Edit.Components.Menus;
|
|||||||
namespace osu.Game.Skinning.Editor
|
namespace osu.Game.Skinning.Editor
|
||||||
{
|
{
|
||||||
[Cached(typeof(SkinEditor))]
|
[Cached(typeof(SkinEditor))]
|
||||||
public class SkinEditor : VisibilityContainer, ICanAcceptFiles
|
public class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>
|
||||||
{
|
{
|
||||||
public const double TRANSITION_DURATION = 500;
|
public const double TRANSITION_DURATION = 500;
|
||||||
|
|
||||||
@ -199,6 +201,25 @@ namespace osu.Game.Skinning.Editor
|
|||||||
SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
|
SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
||||||
|
{
|
||||||
|
switch (e.Action)
|
||||||
|
{
|
||||||
|
case PlatformAction.Save:
|
||||||
|
if (e.Repeat)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Save();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateTargetScreen(Drawable targetScreen)
|
public void UpdateTargetScreen(Drawable targetScreen)
|
||||||
{
|
{
|
||||||
this.targetScreen = targetScreen;
|
this.targetScreen = targetScreen;
|
||||||
|
Loading…
Reference in New Issue
Block a user