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mirror of https://github.com/ppy/osu.git synced 2025-01-18 11:43:22 +08:00

Fix code review issues and add unit tests

This commit is contained in:
Michael Zhang 2023-08-22 14:22:08 -05:00
parent 1b0c68b195
commit 92f3c90cd4
2 changed files with 99 additions and 7 deletions

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
[TestFixture]
public class CheckSpinnerRecoveryTimeTest
{
private CheckSpinnerRecoveryTime check = null!;
[SetUp]
public void Setup()
{
check = new CheckSpinnerRecoveryTime();
}
[Test]
public void TestEasyOk()
{
Assert.That(runScenario(DifficultyRating.Easy, 1000, 3000), Is.Empty);
}
[Test]
public void TestEasyFail()
{
var issues = runScenario(DifficultyRating.Easy, 1000, 2500).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.First().Template is CheckSpinnerRecoveryTime.IssueTemplateSpinnerRecoveryTooShort);
}
[Test]
public void TestNormalOk()
{
Assert.That(runScenario(DifficultyRating.Normal, 1000, 2000), Is.Empty);
}
[Test]
public void TestNormalFail()
{
var issues = runScenario(DifficultyRating.Normal, 1000, 1500).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.First().Template is CheckSpinnerRecoveryTime.IssueTemplateSpinnerRecoveryTooShort);
}
[Test]
public void TestHardOk()
{
Assert.That(runScenario(DifficultyRating.Hard, 1000, 1500), Is.Empty);
}
[Test]
public void TestHardFail()
{
var issues = runScenario(DifficultyRating.Hard, 1000, 1250).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.First().Template is CheckSpinnerRecoveryTime.IssueTemplateSpinnerRecoveryTooShort);
}
[Test]
public void TestEverythingElseOk()
{
Assert.That(runScenario(DifficultyRating.Insane, 1000, 1001), Is.Empty);
Assert.That(runScenario(DifficultyRating.Expert, 1000, 1001), Is.Empty);
Assert.That(runScenario(DifficultyRating.ExpertPlus, 1000, 1001), Is.Empty);
}
private IEnumerable<Issue> runScenario(DifficultyRating rating, double spinnerEnd, double nextObjectStart)
{
Spinner spinner = new Spinner { StartTime = 0, EndTime = spinnerEnd };
HitObject nextObject = new HitObject { StartTime = nextObjectStart };
var hitObjects = new List<HitObject> { spinner, nextObject };
TimingControlPoint tp = new TimingControlPoint { BeatLength = 500 };
ControlPointInfo controlPoints = new ControlPointInfo();
controlPoints.Add(0, tp);
var beatmap = new Beatmap { HitObjects = hitObjects, ControlPointInfo = controlPoints };
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), rating);
return check.Run(context);
}
}
}

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@ -21,13 +21,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
double? recommendedRecoveryTime_ = this.recommendedRecoveryTime(context.InterpretedDifficulty);
double? recommendedRecoveryTime = getRecommendedRecoveryTime(context.InterpretedDifficulty);
// If anything goes, we can skip this check
if (recommendedRecoveryTime_ is not double recommendedRecoveryTime)
{
if (!recommendedRecoveryTime.HasValue)
yield break;
}
foreach (var (firstObject, secondObject) in context.Beatmap.HitObjects.Zip(context.Beatmap.HitObjects.Skip(1)))
{
@ -43,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
if (timeDifferenceInBeats < recommendedRecoveryTime)
{
yield return new IssueTemplateSpinnerRecoveryTooShort(this)
.Create(spinner, timeDifferenceInBeats, recommendedRecoveryTime, context.InterpretedDifficulty);
.Create(spinner, timeDifferenceInBeats, recommendedRecoveryTime.Value, context.InterpretedDifficulty);
}
}
@ -55,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
/// </summary>
/// <param name="interpretedDifficulty">The difficulty to interpret the beatmap as</param>
/// <returns>Number of beats if there is a guideline for it, null if anything goes</returns>
private double? recommendedRecoveryTime(DifficultyRating interpretedDifficulty)
private double? getRecommendedRecoveryTime(DifficultyRating interpretedDifficulty)
{
switch (interpretedDifficulty)
{