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Implement slider control point selection (#6678)

Implement slider control point selection

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-11-03 19:04:32 +09:00 committed by GitHub
commit 92ed6d16d7
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6 changed files with 246 additions and 32 deletions

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -85,6 +86,93 @@ namespace osu.Game.Rulesets.Osu.Tests
checkPositions();
}
[Test]
public void TestSingleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, true);
checkControlPointSelected(1, false);
}
[Test]
public void TestSingleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, true);
}
[Test]
public void TestSingleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
checkControlPointSelected(0, true);
checkControlPointSelected(1, true);
}
[Test]
public void TestMultipleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
moveMouseToControlPoint(2);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
private void moveHitObject()
{
AddStep("move hitobject", () =>
@ -104,11 +192,24 @@ namespace osu.Game.Rulesets.Osu.Tests
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index];
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void checkControlPointSelected(int index, bool selected)
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider)
: base(slider)

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
@ -11,18 +12,24 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointPiece : BlueprintPiece<Slider>
{
public Action<int> RequestSelection;
public Action<Vector2[]> ControlPointsChanged;
private readonly Slider slider;
private readonly int index;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
private readonly Slider slider;
private readonly Path path;
private readonly CircularContainer marker;
private readonly Container marker;
private readonly Drawable markerRing;
private bool isClicked;
[Resolved]
private OsuColour colours { get; set; }
@ -30,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public PathControlPointPiece(Slider slider, int index)
{
this.slider = slider;
this.index = index;
Index = index;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -42,13 +49,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Anchor = Anchor.Centre,
PathRadius = 1
},
marker = new CircularContainer
marker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
},
markerRing = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(14),
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
BorderThickness = 2,
BorderColour = Color4.White,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
};
}
@ -57,30 +87,69 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.Update();
Position = slider.StackedPosition + slider.Path.ControlPoints[index];
Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
updateMarkerDisplay();
updateConnectingPath();
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
if (IsHovered || isClicked || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
if (index != slider.Path.ControlPoints.Length - 1)
if (Index != slider.Path.ControlPoints.Length - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
// The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnMouseDown(MouseDownEvent e)
{
isClicked = true;
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
{
isClicked = false;
return true;
}
protected override bool OnClick(ClickEvent e)
{
RequestSelection?.Invoke(Index);
return true;
}
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDrag(DragEvent e)
{
var newControlPoints = slider.Path.ControlPoints.ToArray();
if (index == 0)
if (Index == 0)
{
// Special handling for the head - only the position of the slider changes
slider.Position += e.Delta;
@ -90,13 +159,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
newControlPoints[i] -= e.Delta;
}
else
newControlPoints[index] += e.Delta;
newControlPoints[Index] += e.Delta;
if (isSegmentSeparatorWithNext)
newControlPoints[index + 1] = newControlPoints[index];
newControlPoints[Index + 1] = newControlPoints[Index];
if (isSegmentSeparatorWithPrevious)
newControlPoints[index - 1] = newControlPoints[index];
newControlPoints[Index - 1] = newControlPoints[Index];
ControlPointsChanged?.Invoke(newControlPoints);
@ -107,8 +176,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
}
}

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@ -4,6 +4,8 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
@ -13,25 +15,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public Action<Vector2[]> ControlPointsChanged;
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Slider slider;
private readonly Container<PathControlPointPiece> pieces;
private InputManager inputManager;
public PathControlPointVisualiser(Slider slider)
{
this.slider = slider;
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
RelativeSizeAxes = Axes.Both;
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override void Update()
{
base.Update();
while (slider.Path.ControlPoints.Length > pieces.Count)
pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
while (slider.Path.ControlPoints.Length < pieces.Count)
pieces.Remove(pieces[pieces.Count - 1]);
while (slider.Path.ControlPoints.Length > Pieces.Count)
{
Pieces.Add(new PathControlPointPiece(slider, Pieces.Count)
{
ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
RequestSelection = selectPiece
});
}
while (slider.Path.ControlPoints.Length < Pieces.Count)
Pieces.Remove(Pieces[Pieces.Count - 1]);
}
protected override bool OnClick(ClickEvent e)
{
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return false;
}
private void selectPiece(int index)
{
if (inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle();
else
{
foreach (var piece in Pieces)
piece.IsSelected.Value = piece.Index == index;
}
}
}
}

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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
protected readonly PathControlPointVisualiser ControlPointVisualiser;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
};
}

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@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
PathBindable.Value = value;
endPositionCache.Invalidate();
updateNestedPositions();
}
}
@ -48,14 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects
set
{
base.Position = value;
endPositionCache.Invalidate();
if (HeadCircle != null)
HeadCircle.Position = value;
if (TailCircle != null)
TailCircle.Position = EndPosition;
updateNestedPositions();
}
}
@ -197,6 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private void updateNestedPositions()
{
if (HeadCircle != null)
HeadCircle.Position = Position;
if (TailCircle != null)
TailCircle.Position = EndPosition;
}
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;

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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Edit;
namespace osu.Game.Tests.Visual
{
public abstract class SelectionBlueprintTestScene : OsuTestScene
public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene
{
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;