mirror of
https://github.com/ppy/osu.git
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Implement slider control point selection (#6678)
Implement slider control point selection Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
92ed6d16d7
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -85,6 +86,93 @@ namespace osu.Game.Rulesets.Osu.Tests
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checkPositions();
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}
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[Test]
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public void TestSingleControlPointSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, true);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestSingleControlPointDeselectionViaOtherControlPoint()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, true);
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}
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[Test]
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public void TestSingleControlPointDeselectionViaClickOutside()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestMultipleControlPointSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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checkControlPointSelected(0, true);
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checkControlPointSelected(1, true);
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}
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[Test]
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public void TestMultipleControlPointDeselectionViaOtherControlPoint()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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moveMouseToControlPoint(2);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestMultipleControlPointDeselectionViaClickOutside()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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private void moveHitObject()
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{
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AddStep("move hitobject", () =>
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@ -104,11 +192,24 @@ namespace osu.Game.Rulesets.Osu.Tests
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() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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}
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private void moveMouseToControlPoint(int index)
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{
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AddStep($"move mouse to control point {index}", () =>
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{
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Vector2 position = slider.Position + slider.Path.ControlPoints[index];
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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}
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private void checkControlPointSelected(int index, bool selected)
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=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(DrawableSlider slider)
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: base(slider)
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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@ -11,18 +12,24 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointPiece : BlueprintPiece<Slider>
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{
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public Action<int> RequestSelection;
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly int index;
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public readonly BindableBool IsSelected = new BindableBool();
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public readonly int Index;
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private readonly Slider slider;
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private readonly Path path;
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private readonly CircularContainer marker;
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private readonly Container marker;
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private readonly Drawable markerRing;
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private bool isClicked;
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[Resolved]
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private OsuColour colours { get; set; }
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@ -30,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public PathControlPointPiece(Slider slider, int index)
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{
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this.slider = slider;
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this.index = index;
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Index = index;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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@ -42,13 +49,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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Anchor = Anchor.Centre,
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PathRadius = 1
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},
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marker = new CircularContainer
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marker = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(10),
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},
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markerRing = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(14),
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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BorderThickness = 2,
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BorderColour = Color4.White,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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};
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}
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@ -57,30 +87,69 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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base.Update();
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Position = slider.StackedPosition + slider.Path.ControlPoints[index];
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Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
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marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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updateMarkerDisplay();
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updateConnectingPath();
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}
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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if (IsHovered || isClicked || IsSelected.Value)
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colour = Color4.White;
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marker.Colour = colour;
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}
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/// <summary>
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/// Updates the path connecting this control point to the previous one.
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/// </summary>
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private void updateConnectingPath()
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{
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path.ClearVertices();
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if (index != slider.Path.ControlPoints.Length - 1)
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if (Index != slider.Path.ControlPoints.Length - 1)
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{
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
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path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
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}
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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isClicked = true;
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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isClicked = false;
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return true;
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}
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protected override bool OnClick(ClickEvent e)
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{
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RequestSelection?.Invoke(Index);
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return true;
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}
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protected override bool OnDragStart(DragStartEvent e) => true;
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protected override bool OnDrag(DragEvent e)
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{
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var newControlPoints = slider.Path.ControlPoints.ToArray();
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if (index == 0)
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if (Index == 0)
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{
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// Special handling for the head - only the position of the slider changes
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slider.Position += e.Delta;
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@ -90,13 +159,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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newControlPoints[i] -= e.Delta;
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}
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else
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newControlPoints[index] += e.Delta;
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newControlPoints[Index] += e.Delta;
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if (isSegmentSeparatorWithNext)
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newControlPoints[index + 1] = newControlPoints[index];
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newControlPoints[Index + 1] = newControlPoints[Index];
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if (isSegmentSeparatorWithPrevious)
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newControlPoints[index - 1] = newControlPoints[index];
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newControlPoints[Index - 1] = newControlPoints[Index];
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ControlPointsChanged?.Invoke(newControlPoints);
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@ -107,8 +176,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
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private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
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private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
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}
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}
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@ -4,6 +4,8 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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@ -13,25 +15,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public Action<Vector2[]> ControlPointsChanged;
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internal readonly Container<PathControlPointPiece> Pieces;
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private readonly Slider slider;
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private readonly Container<PathControlPointPiece> pieces;
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private InputManager inputManager;
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public PathControlPointVisualiser(Slider slider)
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{
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this.slider = slider;
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InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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RelativeSizeAxes = Axes.Both;
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InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override void Update()
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{
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base.Update();
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while (slider.Path.ControlPoints.Length > pieces.Count)
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pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
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while (slider.Path.ControlPoints.Length < pieces.Count)
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pieces.Remove(pieces[pieces.Count - 1]);
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while (slider.Path.ControlPoints.Length > Pieces.Count)
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{
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Pieces.Add(new PathControlPointPiece(slider, Pieces.Count)
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{
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ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
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RequestSelection = selectPiece
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});
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}
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while (slider.Path.ControlPoints.Length < Pieces.Count)
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Pieces.Remove(Pieces[Pieces.Count - 1]);
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}
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protected override bool OnClick(ClickEvent e)
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{
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foreach (var piece in Pieces)
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piece.IsSelected.Value = false;
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return false;
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}
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private void selectPiece(int index)
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{
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if (inputManager.CurrentState.Keyboard.ControlPressed)
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Pieces[index].IsSelected.Toggle();
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else
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{
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foreach (var piece in Pieces)
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piece.IsSelected.Value = piece.Index == index;
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}
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}
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}
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}
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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected readonly SliderBodyPiece BodyPiece;
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protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
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protected readonly SliderCircleSelectionBlueprint TailBlueprint;
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protected readonly PathControlPointVisualiser ControlPointVisualiser;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece = new SliderBodyPiece(),
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HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
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new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
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ControlPointVisualiser = new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
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};
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}
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@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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PathBindable.Value = value;
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endPositionCache.Invalidate();
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updateNestedPositions();
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}
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}
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@ -48,14 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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set
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{
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base.Position = value;
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endPositionCache.Invalidate();
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if (HeadCircle != null)
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HeadCircle.Position = value;
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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updateNestedPositions();
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}
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}
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@ -197,6 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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private void updateNestedPositions()
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{
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if (HeadCircle != null)
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HeadCircle.Position = Position;
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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}
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private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
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nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Edit;
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namespace osu.Game.Tests.Visual
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{
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public abstract class SelectionBlueprintTestScene : OsuTestScene
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public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene
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{
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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