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Merge branch 'master' into spectator-remove-back-button

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Salman Ahmed 2024-02-29 00:12:24 +03:00 committed by GitHub
commit 92eb206b49
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14 changed files with 100 additions and 101 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.221.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.223.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -92,9 +92,10 @@ namespace osu.Desktop
return;
}
if (status.Value == UserStatus.Online && activity.Value != null)
if (activity.Value != null)
{
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited;
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);

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@ -80,11 +80,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.UpdateInitialTransforms();
foreach (var piece in DimmablePieces)
{
// if the specified dimmable piece is a DHO, it is generally not safe to tack transforms onto it directly
// as they may be cleared via the `updateState()` DHO flow,
// so use `ApplyCustomUpdateState` instead. which does not have this pitfall.
if (piece is DrawableHitObject drawableObjectPiece)
{
// this method can be called multiple times, and we don't want to subscribe to the event more than once,
// so this is what it is going to have to be...
drawableObjectPiece.ApplyCustomUpdateState -= applyDimToDrawableHitObject;
drawableObjectPiece.ApplyCustomUpdateState += applyDimToDrawableHitObject;
}
else
applyDim(piece);
}
void applyDim(Drawable piece)
{
piece.FadeColour(new Color4(195, 195, 195, 255));
using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
piece.FadeColour(Color4.White, 100);
}
void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho);
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;

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@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
SnakingOut.BindTo(configSnakingOut);
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
}

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@ -23,29 +23,35 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private partial class LegacyDrawableSliderPath : DrawableSliderPath
{
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
protected new float CalculatedBorderPortion
// Roughly matches osu!stable's slider border portions.
=> base.CalculatedBorderPortion * 0.77f;
protected override Color4 ColourAt(float position)
{
float realBorderPortion = shadow_portion + CalculatedBorderPortion;
float realGradientPortion = 1 - realBorderPortion;
if (position <= shadow_portion)
return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion);
if (position <= realBorderPortion)
return BorderColour;
position -= realBorderPortion;
// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99
// float aaWidth = Math.Min(Math.Max(0.5f / PathRadius, 3.0f / 256.0f), 1.0f / 16.0f);
// applying the aa_width constant from stable makes sliders blurry, especially on CS>5. set to zero for now.
// this might be related to SmoothPath applying AA internally, but disabling that does not seem to have much of an effect.
const float aa_width = 0f;
Color4 shadow = new Color4(0, 0, 0, 0.25f);
Color4 outerColour = AccentColour.Darken(0.1f);
Color4 innerColour = lighten(AccentColour, 0.5f);
return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1);
// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L59-L70
const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
const float border_portion = 0.1875f;
if (position <= shadow_portion - aa_width)
return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width);
if (position <= shadow_portion + aa_width)
return LegacyUtils.InterpolateNonLinear(position, shadow, BorderColour, shadow_portion - aa_width, shadow_portion + aa_width);
if (position <= border_portion - aa_width)
return BorderColour;
if (position <= border_portion + aa_width)
return LegacyUtils.InterpolateNonLinear(position, BorderColour, outerColour, border_portion - aa_width, border_portion + aa_width);
return LegacyUtils.InterpolateNonLinear(position, outerColour, innerColour, border_portion + aa_width, 1);
}
/// <summary>

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@ -5,7 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public enum OsuSkinConfiguration
{
SliderBorderSize,
SliderPathRadius,
CursorCentre,
CursorExpand,

View File

@ -37,15 +37,9 @@ namespace osu.Game.Tests.Visual.SongSelect
[SetUp]
public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
{
Width = 500
Width = 500,
});
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
}
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
{
Ruleset = rulesets.AvailableRulesets.First(),
@ -74,45 +68,12 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[Test]
public void TestManiaFirstBarTextManiaBeatmap()
public void TestFirstBarText()
{
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"),
Difficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 4.3f,
OverallDifficulty = 4.5f,
ApproachRate = 3.1f
},
StarRating = 8
});
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
}
[Test]
public void TestManiaFirstBarTextConvert()
{
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
Difficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 4.3f,
OverallDifficulty = 4.5f,
ApproachRate = 3.1f
},
StarRating = 8
});
AddStep("set ruleset to mania", () => advancedStats.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
AddStep("set ruleset to osu", () => advancedStats.Ruleset.Value = new OsuRuleset().RulesetInfo);
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCs);
}
[Test]

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@ -127,7 +127,7 @@ namespace osu.Game.Graphics.Containers
}
protected virtual void ScrollFromMouseEvent(MouseEvent e) =>
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim] * Content.DrawSize[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Details;
using osuTK;
@ -33,9 +34,9 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (value == beatmapSet) return;
beatmapSet = value;
basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value;
basic.BeatmapSet = preview.BeatmapSet = BeatmapSet;
if (IsLoaded)
updateDisplay();
}
}
@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet
if (value == beatmapInfo) return;
basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value;
}
}
private void updateDisplay()
{
Ratings.Ratings = BeatmapSet?.Ratings;
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
if (IsLoaded)
updateDisplay();
}
}
public Details()
@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet
};
}
[BackgroundDependencyLoader]
private void load()
[Resolved]
private RulesetStore rulesets { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
updateDisplay();
}
private void updateDisplay()
{
Ratings.Ratings = BeatmapSet?.Ratings;
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0);
}
private partial class DetailBox : Container
{
private readonly Container content;

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@ -215,6 +215,12 @@ namespace osu.Game.Screens.Select
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
// Avoid clash between scrollbar and osu! logo.
Top = 10,
Bottom = 100,
},
Children = new Drawable[]
{
setPool,

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@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private OsuGameBase game { get; set; }
private IBindable<RulesetInfo> gameRuleset;
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
@ -64,6 +59,15 @@ namespace osu.Game.Screens.Select.Details
}
}
/// <summary>
/// Ruleset to be used for certain elements of display.
/// When set, this will override the set <see cref="Beatmap"/>'s own ruleset.
/// </summary>
/// <remarks>
/// No checks are done as to whether the ruleset specified is valid for the currently <see cref="BeatmapInfo"/>.
/// </remarks>
public Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
public AdvancedStats(int columns = 1)
{
switch (columns)
@ -137,12 +141,7 @@ namespace osu.Game.Screens.Select.Details
{
base.LoadComplete();
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect,
// which we can't rely on in combination with the game-wide selected mods list,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
gameRuleset = game.Ruleset.GetBoundCopy();
gameRuleset.BindValueChanged(_ => updateStatistics());
Ruleset.BindValueChanged(_ => updateStatistics());
mods.BindValueChanged(modsChanged, true);
}
@ -169,8 +168,6 @@ namespace osu.Game.Screens.Select.Details
IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
BeatmapDifficulty adjustedDifficulty = null;
IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset;
if (baseDifficulty != null)
{
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
@ -180,24 +177,24 @@ namespace osu.Game.Screens.Select.Details
adjustedDifficulty = originalDifficulty;
if (gameRuleset != null)
if (Ruleset.Value != null)
{
double rate = 1;
foreach (var mod in mods.Value.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);
adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
}
}
switch (ruleset.OnlineID)
switch (Ruleset.Value?.OnlineID)
{
case 3:
// Account for mania differences locally for now.
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance();
ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance();
// For the time being, the key count is static no matter what, because:
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
@ -206,7 +203,6 @@ namespace osu.Game.Screens.Select.Details
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
FirstValue.Value = (keyCount, keyCount);
break;
default:
@ -240,8 +236,8 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource();
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token);
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
{

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@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(10)
Padding = new MarginPadding(10),
},
}
},
@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select
beatmapInfoPrevious = beatmap;
}
// we can't run this in the debounced run due to the selected mods bindable not being debounced,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
advancedStats.Ruleset.Value = ruleset;
void run()
{
// clear pending task immediately to track any potential nested debounce operation.

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.221.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.223.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.207.0" />
<PackageReference Include="Sentry" Version="3.41.3" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

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@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.221.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.223.0" />
</ItemGroup>
</Project>