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Renamed QuarterCircle class to DrumSegment
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@ -35,10 +35,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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private Container mainContent = null!;
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private QuarterCircle leftCentre = null!;
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private QuarterCircle rightCentre = null!;
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private QuarterCircle leftRim = null!;
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private QuarterCircle rightRim = null!;
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private DrumSegment leftCentre = null!;
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private DrumSegment rightCentre = null!;
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private DrumSegment leftRim = null!;
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private DrumSegment rightRim = null!;
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private readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
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@ -99,27 +99,27 @@ namespace osu.Game.Rulesets.Taiko.UI
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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leftRim = new QuarterCircle(getDrumSegmentProperties(0))
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leftRim = new DrumSegment(getDrumSegmentProperties(0))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = -2,
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},
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leftCentre = new QuarterCircle(getDrumSegmentProperties(1))
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leftCentre = new DrumSegment(getDrumSegmentProperties(1))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = -2,
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Scale = new Vector2(centre_region),
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},
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rightRim = new QuarterCircle(getDrumSegmentProperties(3))
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rightRim = new DrumSegment(getDrumSegmentProperties(3))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = 2,
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Rotation = 90,
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},
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rightCentre = new QuarterCircle(getDrumSegmentProperties(2))
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rightCentre = new DrumSegment(getDrumSegmentProperties(2))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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throw new ArgumentOutOfRangeException();
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}
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private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
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private partial class DrumSegment : CompositeDrawable, IKeyBindingHandler<TaikoAction>
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{
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private TaikoAction handledAction;
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@ -253,7 +253,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
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public QuarterCircle(DrumSegmentProperties properties)
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public DrumSegment(DrumSegmentProperties properties)
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{
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handledAction = properties.TaikoAction;
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