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Fix sample additions not falling back to non-addition bank
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@ -333,5 +333,18 @@ namespace osu.Game.Tests.Beatmaps.Formats
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SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
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}
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[Test]
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public void TestDecodeHitObjectNullAdditionBank()
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{
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = Resource.OpenResource("hitobject-no-addition-bank.osu"))
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using (var stream = new StreamReader(resStream))
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{
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var hitObjects = decoder.Decode(stream).HitObjects;
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Assert.AreEqual(hitObjects[0].Samples[0].Bank, hitObjects[0].Samples[1].Bank);
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}
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}
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}
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}
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4
osu.Game.Tests/Resources/hitobject-no-addition-bank.osu
Normal file
4
osu.Game.Tests/Resources/hitobject-no-addition-bank.osu
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@ -0,0 +1,4 @@
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osu file format v14
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[HitObjects]
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444,320,1000,5,2,3:0:1:0:
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@ -240,7 +240,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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stringAddBank = null;
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bankInfo.Normal = stringBank;
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bankInfo.Add = stringAddBank;
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bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
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if (split.Length > 2)
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bankInfo.CustomSampleBank = int.Parse(split[2]);
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