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Merge pull request #2539 from smoogipoo/fix-drumroll-judgements
Fix drumroll completions always giving GREAT judgements
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commit
92c9c2d63a
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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/// </summary>
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private double tickSpacing = 100;
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private double tickSpacing = 100;
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private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -47,9 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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tickSpacing = timingPoint.BeatLength / TickRate;
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tickSpacing = timingPoint.BeatLength / TickRate;
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overallDifficulty = difficulty.OverallDifficulty;
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RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
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RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
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}
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}
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protected override void CreateNestedHitObjects()
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protected override void CreateNestedHitObjects()
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@ -57,6 +57,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
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base.CreateNestedHitObjects();
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base.CreateNestedHitObjects();
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createTicks();
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createTicks();
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RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
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RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
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}
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}
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private void createTicks()
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private void createTicks()
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