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Adjust paddings and fills of toolbar buttons
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parent
70aa067eb1
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@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input;
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@ -74,6 +73,8 @@ namespace osu.Game.Overlays.Toolbar
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private readonly SpriteText keyBindingTooltip;
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private readonly SpriteText keyBindingTooltip;
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protected FillFlowContainer Flow;
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protected FillFlowContainer Flow;
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protected readonly Container BackgroundContent;
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[Resolved]
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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private RealmAccess realm { get; set; } = null!;
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@ -82,21 +83,33 @@ namespace osu.Game.Overlays.Toolbar
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Width = Toolbar.HEIGHT;
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Width = Toolbar.HEIGHT;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Padding = new MarginPadding(3);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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HoverBackground = new Box
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BackgroundContent = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(80).Opacity(180),
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Masking = true,
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Blending = BlendingParameters.Additive,
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CornerRadius = 6,
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Alpha = 0,
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CornerExponent = 3f,
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},
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Children = new Drawable[]
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flashBackground = new Box
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{
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{
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HoverBackground = new Box
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RelativeSizeAxes = Axes.Both,
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White.Opacity(100),
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Colour = OsuColour.Gray(80).Opacity(180),
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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},
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flashBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Colour = Color4.White.Opacity(100),
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Blending = BlendingParameters.Additive,
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},
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}
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},
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},
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Flow = new FillFlowContainer
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Flow = new FillFlowContainer
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{
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{
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@ -219,14 +232,6 @@ namespace osu.Game.Overlays.Toolbar
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public OpaqueBackground()
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public OpaqueBackground()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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MaskingSmoothness = 0;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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};
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -42,21 +42,33 @@ namespace osu.Game.Overlays.Toolbar
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clockDisplayMode = config.GetBindable<ToolbarClockDisplayMode>(OsuSetting.ToolbarClockDisplayMode);
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clockDisplayMode = config.GetBindable<ToolbarClockDisplayMode>(OsuSetting.ToolbarClockDisplayMode);
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prefer24HourTime = config.GetBindable<bool>(OsuSetting.Prefer24HourTime);
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prefer24HourTime = config.GetBindable<bool>(OsuSetting.Prefer24HourTime);
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Padding = new MarginPadding(3);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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hoverBackground = new Box
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(80).Opacity(180),
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Masking = true,
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Blending = BlendingParameters.Additive,
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CornerRadius = 6,
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Alpha = 0,
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CornerExponent = 3f,
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},
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Children = new Drawable[]
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flashBackground = new Box
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{
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{
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hoverBackground = new Box
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RelativeSizeAxes = Axes.Both,
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White.Opacity(100),
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Colour = OsuColour.Gray(80).Opacity(180),
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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},
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flashBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Colour = Color4.White.Opacity(100),
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Blending = BlendingParameters.Additive,
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},
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}
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},
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Toolbar
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public ToolbarOverlayToggleButton()
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public ToolbarOverlayToggleButton()
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{
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{
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Add(stateBackground = new Box
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BackgroundContent.Add(stateBackground = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(150).Opacity(180),
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Colour = OsuColour.Gray(150).Opacity(180),
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@ -41,6 +41,7 @@ namespace osu.Game.Overlays.Toolbar
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new OpaqueBackground
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new OpaqueBackground
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{
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{
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Depth = 1,
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Depth = 1,
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Masking = true,
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},
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},
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ModeButtonLine = new Container
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ModeButtonLine = new Container
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{
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Toolbar
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login)
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private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login)
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{
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{
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Add(new OpaqueBackground { Depth = 1 });
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BackgroundContent.Add(new OpaqueBackground { Depth = 1 });
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Flow.Add(new Container
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Flow.Add(new Container
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{
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{
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