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Fix LegacySmoke
alpha calculations
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0bac5ef465
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@ -67,6 +67,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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protected new LegacySmoke Source => (LegacySmoke)base.Source;
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private double initialFadeOutDurationTrunc;
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private double firstVisiblePointTime;
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private double initialFadeOutTime;
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private double reFadeInTime;
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private double finalFadeOutTime;
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@ -83,20 +85,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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base.ApplyState();
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initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
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rotationSeed = Source.RotationSeed;
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rotationRNG = new Random(rotationSeed);
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initialFadeOutTime = Math.Min(CurrentTime, SmokeEndTime);
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reFadeInTime = re_fade_in_speed * (CurrentTime - SmokeEndTime) + SmokeEndTime - initialFadeOutDurationTrunc;
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finalFadeOutTime = final_fade_out_speed * (CurrentTime - SmokeEndTime) + SmokeEndTime - initialFadeOutDurationTrunc * (1 + 1 / re_fade_in_speed);
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initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
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firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc;
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initialFadeOutTime = CurrentTime;
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reFadeInTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTime * (1 - 1 / re_fade_in_speed);
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finalFadeOutTime = CurrentTime - initialFadeOutDurationTrunc - firstVisiblePointTime * (1 - 1 / final_fade_out_speed);
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}
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protected override Color4 PointColour(SmokePoint point)
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{
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var color = Color4.White;
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double timeDoingInitialFadeOut = initialFadeOutTime - point.Time;
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double timeDoingInitialFadeOut = Math.Min(initialFadeOutTime, SmokeEndTime) - point.Time;
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if (timeDoingInitialFadeOut > 0)
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{
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@ -106,8 +110,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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if (color.A > 0)
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{
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double timeDoingReFadeIn = reFadeInTime - point.Time;
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double timeDoingFinalFadeOut = finalFadeOutTime - point.Time;
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double timeDoingReFadeIn = reFadeInTime - point.Time / re_fade_in_speed;
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double timeDoingFinalFadeOut = finalFadeOutTime - point.Time / final_fade_out_speed;
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if (timeDoingFinalFadeOut > 0)
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{
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