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Disallow legacy health processor from being used for gameplay
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5fd55e55c0
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@ -5,13 +5,17 @@ using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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// Reference implementation for osu!stable's HP drain.
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/// <summary>
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/// Reference implementation for osu!stable's HP drain.
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/// Cannot be used for gameplay.
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/// </summary>
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public partial class LegacyOsuHealthProcessor : LegacyDrainingHealthProcessor
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{
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private const double hp_bar_maximum = 200;
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@ -20,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
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private const double hp_slider_repeat = 4;
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private const double hp_slider_tick = 3;
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public bool ComboEndBonus { get; set; }
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private double lowestHpEver;
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private double lowestHpEnd;
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private double lowestHpComboEnd;
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@ -44,6 +46,18 @@ namespace osu.Game.Rulesets.Osu.Scoring
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base.ApplyBeatmap(beatmap);
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}
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protected override void ApplyResultInternal(JudgementResult result)
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{
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if (!IsSimulating)
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throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay.");
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}
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protected override void RevertResultInternal(JudgementResult result)
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{
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if (!IsSimulating)
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throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay.");
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}
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protected override void Reset(bool storeResults)
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{
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hpMultiplierNormal = 1;
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@ -131,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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break;
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}
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if (ComboEndBonus && (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo))
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if (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo)
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{
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increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300);
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