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Add query-based filter modes to song select search field
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@ -301,6 +301,7 @@ namespace osu.Game.Beatmaps
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var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
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var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.Ruleset = ruleset;
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beatmap.BeatmapInfo.Ruleset = ruleset;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
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beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
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beatmap.BeatmapInfo.Length = calculateLength(beatmap);
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beatmap.BeatmapInfo.Length = calculateLength(beatmap);
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@ -24,8 +24,22 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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base.Filter(criteria);
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base.Filter(criteria);
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bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || (Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
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bool match =
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criteria.Ruleset == null ||
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Beatmap.RulesetID == criteria.Ruleset.ID ||
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(Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
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match &= criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
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match &= criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
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match &= criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
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match &= criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
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match &= criteria.Length.IsInRange(Beatmap.Length);
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match &= criteria.BPM.IsInRange(Beatmap.BPM);
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match &= !criteria.BeatDivisor.HasValue || criteria.BeatDivisor == Beatmap.BeatDivisor;
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match &= !criteria.OnlineStatus.HasValue || criteria.OnlineStatus == Beatmap.Status;
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if (match)
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foreach (var criteriaTerm in criteria.SearchTerms)
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foreach (var criteriaTerm in criteria.SearchTerms)
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match &=
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match &=
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Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
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Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
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@ -16,6 +16,8 @@ using Container = osu.Framework.Graphics.Containers.Container;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using System.Text.RegularExpressions;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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@ -33,15 +35,25 @@ namespace osu.Game.Screens.Select
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private Bindable<GroupMode> groupMode;
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private Bindable<GroupMode> groupMode;
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public FilterCriteria CreateCriteria() => new FilterCriteria
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public FilterCriteria CreateCriteria()
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{
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var query = searchTextBox.Text;
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var criteria = new FilterCriteria
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{
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{
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Group = groupMode.Value,
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Group = groupMode.Value,
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Sort = sortMode.Value,
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Sort = sortMode.Value,
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SearchText = searchTextBox.Text,
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AllowConvertedBeatmaps = showConverted.Value,
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AllowConvertedBeatmaps = showConverted.Value,
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Ruleset = ruleset.Value
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Ruleset = ruleset.Value
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};
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};
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applyQueries(criteria, ref query);
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criteria.SearchText = query;
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return criteria;
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}
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public Action Exit;
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public Action Exit;
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private readonly SearchTextBox searchTextBox;
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private readonly SearchTextBox searchTextBox;
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@ -169,5 +181,97 @@ namespace osu.Game.Screens.Select
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}
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}
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private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
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private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
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private static readonly Regex query_syntax_regex = new Regex(
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@"\b(?<key>stars|ar|dr|cs|divisor|length|objects|bpm|status)(?<op>[:><]+)(?<value>\S*)",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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private void applyQueries(FilterCriteria criteria, ref string query)
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{
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foreach (Match match in query_syntax_regex.Matches(query))
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{
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var key = match.Groups["key"].Value.ToLower();
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var op = match.Groups["op"].Value;
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var value = match.Groups["value"].Value;
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switch (key)
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{
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case "stars" when double.TryParse(value, out var stars):
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updateCriteriaRange(ref criteria.StarDifficulty, op, stars, 0.5);
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break;
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case "ar" when double.TryParse(value, out var ar):
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updateCriteriaRange(ref criteria.ApproachRate, op, ar, 0.3);
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break;
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case "dr" when double.TryParse(value, out var dr):
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updateCriteriaRange(ref criteria.DrainRate, op, dr, 0.3);
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break;
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case "cs" when double.TryParse(value, out var cs):
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updateCriteriaRange(ref criteria.CircleSize, op, cs, 0.3);
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break;
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case "bpm" when double.TryParse(value, out var bpm):
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updateCriteriaRange(ref criteria.BPM, op, bpm, 0.3);
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break;
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case "length" when double.TryParse(value.TrimEnd('m', 's', 'h'), out var length):
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var scale =
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value.EndsWith("ms") ? 1 :
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value.EndsWith("s") ? 1000 :
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value.EndsWith("m") ? 60000 :
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value.EndsWith("h") ? 3600000 : 1000;
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updateCriteriaRange(ref criteria.Length, op, length * scale, scale / 2.0);
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break;
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case "divisor" when op == ":" && int.TryParse(value, out var divisor):
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criteria.BeatDivisor = divisor;
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break;
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case "status" when op == ":" && Enum.TryParse<BeatmapSetOnlineStatus>(value, ignoreCase: true, out var statusValue):
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criteria.OnlineStatus = statusValue;
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break;
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}
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query = query.Remove(match.Index, match.Length);
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}
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}
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private void updateCriteriaRange(ref FilterCriteria.OptionalRange range, string op, double value, double equalityToleration = 0)
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{
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switch (op)
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{
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default:
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return;
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case ":":
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range.IsInclusive = true;
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range.Min = value - equalityToleration;
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range.Max = value + equalityToleration;
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break;
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case ">":
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range.IsInclusive = false;
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range.Min = value;
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break;
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case ">:":
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range.IsInclusive = true;
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range.Min = value;
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break;
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case "<":
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range.IsInclusive = false;
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range.Max = value;
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break;
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case "<:":
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range.IsInclusive = true;
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range.Max = value;
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break;
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}
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}
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}
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}
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Screens.Select.Filter;
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@ -13,6 +14,17 @@ namespace osu.Game.Screens.Select
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public GroupMode Group;
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public GroupMode Group;
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public SortMode Sort;
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public SortMode Sort;
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public OptionalRange StarDifficulty;
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public OptionalRange ApproachRate;
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public OptionalRange DrainRate;
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public OptionalRange CircleSize;
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public OptionalRange Length;
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public OptionalRange BPM;
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public int? BeatDivisor;
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public BeatmapSetOnlineStatus? OnlineStatus;
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public string[] SearchTerms = Array.Empty<string>();
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public string[] SearchTerms = Array.Empty<string>();
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public RulesetInfo Ruleset;
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public RulesetInfo Ruleset;
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@ -26,8 +38,27 @@ namespace osu.Game.Screens.Select
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set
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set
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{
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{
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searchText = value;
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searchText = value;
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SearchTerms = searchText.Split(',', ' ', '!').Where(s => !string.IsNullOrEmpty(s)).ToArray();
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SearchTerms = searchText.Split(new[] { ',', ' ', '!' }, StringSplitOptions.RemoveEmptyEntries).ToArray();
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}
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}
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}
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public struct OptionalRange : IEquatable<OptionalRange>
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{
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public bool IsInRange(double value)
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{
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if (Min.HasValue && (IsInclusive ? value < Min.Value : value <= Min.Value))
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return false;
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if (Max.HasValue && (IsInclusive ? value > Max.Value : value >= Max.Value))
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return false;
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return true;
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}
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public double? Min;
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public double? Max;
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public bool IsInclusive;
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public bool Equals(OptionalRange range) => Min == range.Min && Max == range.Max;
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}
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}
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}
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}
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}
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}
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