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Fix flag reset on connection dropouts
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@ -132,7 +132,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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private long? lastNotifiedDailyChallengeRoomId;
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private long? lastDailyChallengeRoomID;
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private void dailyChallengeChanged(ValueChangedEvent<DailyChallengeInfo?> _)
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{
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@ -152,19 +152,19 @@ namespace osu.Game.Screens.Menu
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roomRequest.Success += room =>
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{
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// force showing intro on the first time when a new daily challenge is up.
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statics.SetValue(Static.DailyChallengeIntroPlayed, false);
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Room = room;
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cover.OnlineInfo = TooltipContent = room.Playlist.FirstOrDefault()?.Beatmap.BeatmapSet as APIBeatmapSet;
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// We only want to notify the user if a new challenge recently went live.
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if (room.StartDate.Value != null
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&& Math.Abs((DateTimeOffset.Now - room.StartDate.Value!.Value).TotalSeconds) < 1800
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&& room.RoomID.Value != lastNotifiedDailyChallengeRoomId)
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if (room.StartDate.Value != null && room.RoomID.Value != lastDailyChallengeRoomID)
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{
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lastNotifiedDailyChallengeRoomId = room.RoomID.Value;
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notificationOverlay?.Post(new NewDailyChallengeNotification(room));
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lastDailyChallengeRoomID = room.RoomID.Value;
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// new challenge is live, reset intro played static.
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statics.SetValue(Static.DailyChallengeIntroPlayed, false);
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// we only want to notify the user if the new challenge just went live.
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if (Math.Abs((DateTimeOffset.Now - room.StartDate.Value!.Value).TotalSeconds) < 1800)
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notificationOverlay?.Post(new NewDailyChallengeNotification(room));
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}
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updateCountdown();
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