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Revert name change

This commit is contained in:
Dean Herbert 2025-01-14 20:41:18 +09:00
parent 3523a2fe61
commit 91fa2e70d8
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@ -115,7 +115,7 @@ namespace osu.Game.Online.API
if (HasLogin)
{
// Early call to ensure the local user / "logged in" state is correct immediately.
prepareForConnect();
setPlaceholderLocalUser();
// This is required so that Queue() requests during startup sequence don't fail due to "not logged in".
state.Value = APIState.Connecting;
@ -258,7 +258,7 @@ namespace osu.Game.Online.API
/// <returns>Whether the connection attempt was successful.</returns>
private void attemptConnect()
{
Scheduler.Add(prepareForConnect, false);
Scheduler.Add(setPlaceholderLocalUser, false);
// save the username at this point, if the user requested for it to be.
config.SetValue(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
@ -374,7 +374,7 @@ namespace osu.Game.Online.API
/// This is useful for storing local scores and showing a placeholder username after starting the game,
/// until a valid connection has been established.
/// </summary>
private void prepareForConnect()
private void setPlaceholderLocalUser()
{
if (!localUser.IsDefault)
return;