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Make AccentColour a bindable (#5420)
Make AccentColour a bindable Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
commit
91e21688d8
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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AccentColour.Value = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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protected override void UpdateState(ArmedState state)
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -27,16 +26,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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private void load()
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{
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AddInternal(pulp = new Pulp { Size = Size });
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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pulp.AccentColour = AccentColour;
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}
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AccentColour.BindValueChanged(colour => { pulp.AccentColour = colour.NewValue; }, true);
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}
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}
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}
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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private void load()
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{
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// todo: this should come from the skin.
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AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
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AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation);
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AddRangeInternal(new[]
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{
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Hollow = !HitObject.HyperDash,
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Type = EdgeEffectType.Glow,
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Radius = 4 * radius_adjust,
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Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
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Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f)
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},
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Size = new Vector2(Height),
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Anchor = Anchor.Centre,
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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new Box
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{
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AlwaysPresent = true,
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Colour = AccentColour,
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Colour = AccentColour.Value,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both
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}
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@ -115,32 +115,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(small_pulp),
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Y = -0.34f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(0, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(90, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(180, distance_from_centre_4),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_4),
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Position = positionAt(270, distance_from_centre_4),
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},
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}
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@ -154,32 +154,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(small_pulp),
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Y = -0.3f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(45, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(135, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(225, distance_from_centre_4),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_4),
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Position = positionAt(315, distance_from_centre_4),
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},
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}
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@ -193,26 +193,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(small_pulp),
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Y = -0.33f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(60, distance_from_centre_3),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(180, distance_from_centre_3),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_3),
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Position = positionAt(300, distance_from_centre_3),
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},
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}
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@ -226,26 +226,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(small_pulp),
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Y = -0.25f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(0, distance_from_centre_3),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(120, distance_from_centre_3),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_3),
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Position = positionAt(240, distance_from_centre_3),
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},
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}
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@ -259,13 +259,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(small_pulp),
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Y = -0.3f
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},
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new Pulp
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{
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AccentColour = AccentColour,
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AccentColour = AccentColour.Value,
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Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
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Y = 0.05f,
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},
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Child = drawableObject = new DrawableHoldNote(holdNote)
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{
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Height = 300,
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AccentColour = OsuColour.Gray(0.3f)
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AccentColour = { Value = OsuColour.Gray(0.3f) }
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}
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};
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}
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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AutoSizeAxes = Axes.Both,
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Child = new NoteContainer(direction, $"note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
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{
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Child = hitObject = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
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Child = hitObject = new DrawableNote(note) { AccentColour = { Value = Color4.OrangeRed } }
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}
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};
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Child = hitObject = new DrawableHoldNote(note)
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{
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RelativeSizeAxes = Axes.Both,
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AccentColour = Color4.OrangeRed,
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AccentColour = { Value = Color4.OrangeRed },
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}
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}
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};
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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Scoring;
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@ -36,11 +35,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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private bool hasBroken;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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{
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Container<DrawableHoldNoteTick> tickContainer;
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RelativeSizeAxes = Axes.X;
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AddRangeInternal(new Drawable[]
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@ -74,6 +72,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddNested(Head);
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AddNested(Tail);
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AccentColour.BindValueChanged(colour =>
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{
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bodyPiece.AccentColour = colour.NewValue;
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Head.AccentColour.Value = colour.NewValue;
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Tail.AccentColour.Value = colour.NewValue;
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tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
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}, true);
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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@ -83,20 +89,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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bodyPiece.AccentColour = value;
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Head.AccentColour = value;
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Tail.AccentColour = value;
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tickContainer.ForEach(t => t.AccentColour = value);
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Tail.AllJudged)
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@ -3,7 +3,6 @@
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using System;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -23,11 +22,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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public Func<double?> HoldStartTime;
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private readonly Container glowContainer;
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public DrawableHoldNoteTick(HoldNoteTick hitObject)
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: base(hitObject)
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{
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Container glowContainer;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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@ -53,23 +52,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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});
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}
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public override Color4 AccentColour
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AccentColour.BindValueChanged(colour =>
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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glowContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 2f,
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Roundness = 15f,
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Colour = value.Opacity(0.3f)
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Colour = colour.NewValue.Opacity(0.3f)
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};
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}
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}, true);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -3,7 +3,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Bindings;
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@ -30,6 +29,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Masking = true;
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AddInternal(headPiece = new NotePiece());
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AccentColour.BindValueChanged(colour =>
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{
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headPiece.AccentColour = colour.NewValue;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour.NewValue.Lighten(1f).Opacity(0.6f),
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Radius = 10,
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};
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}, true);
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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@ -39,23 +50,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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headPiece.AccentColour = AccentColour;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Lighten(1f).Opacity(0.6f),
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Radius = 10,
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};
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <param name="hitObject">The DrawableHitObject to add.</param>
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public override void Add(DrawableHitObject hitObject)
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{
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hitObject.AccentColour = AccentColour;
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hitObject.AccentColour.Value = AccentColour;
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hitObject.OnNewResult += OnNewResult;
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HitObjectContainer.Add(hitObject);
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|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
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Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour.Value, Color4.White, 0, 1),
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Radius = 100,
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},
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Child = new Box
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|
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -98,19 +97,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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}
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public override Color4 AccentColour
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AccentColour.BindValueChanged(colour =>
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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explode.Colour = AccentColour;
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glow.Colour = AccentColour;
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circle.Colour = AccentColour;
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ApproachCircle.Colour = AccentColour;
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}
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explode.Colour = colour.NewValue;
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glow.Colour = colour.NewValue;
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circle.Colour = colour.NewValue;
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ApproachCircle.Colour = colour.NewValue;
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}, true);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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|
@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
AccentColour.Value = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
|
||||
|
@ -114,20 +114,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
pathBindable.BindTo(slider.PathBindable);
|
||||
|
||||
pathBindable.BindValueChanged(_ => Body.Refresh());
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Body.AccentColour = AccentColour;
|
||||
Ball.AccentColour = AccentColour;
|
||||
Body.AccentColour = colour.NewValue;
|
||||
Ball.AccentColour = colour.NewValue;
|
||||
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour = AccentColour;
|
||||
}
|
||||
drawableHitObject.AccentColour.Value = colour.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public readonly Bindable<bool> Tracking = new Bindable<bool>();
|
||||
@ -167,9 +162,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
|
||||
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
|
||||
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
|
||||
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
|
||||
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
|
||||
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour.Value;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -34,14 +34,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
CornerRadius = Size.X / 2,
|
||||
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White,
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Colour = AccentColour.Value,
|
||||
Alpha = 0.3f,
|
||||
}
|
||||
}, restrictSize: false)
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -18,14 +17,14 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHitObject : SkinReloadableDrawable, IHasAccentColour
|
||||
public abstract class DrawableHitObject : SkinReloadableDrawable
|
||||
{
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The colour used for various elements of this DrawableHitObject.
|
||||
/// </summary>
|
||||
public virtual Color4 AccentColour { get; set; } = Color4.Gray;
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
|
||||
|
||||
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
||||
protected virtual string SampleNamespace => null;
|
||||
|
Loading…
Reference in New Issue
Block a user