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Remove always-false condition
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@ -100,9 +100,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
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private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
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{
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{
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if (!(hitObject is Fruit))
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return;
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float offsetPosition = hitObject.X;
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float offsetPosition = hitObject.X;
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double startTime = hitObject.StartTime;
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double startTime = hitObject.StartTime;
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