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@ -164,7 +164,9 @@ namespace osu.Game.Scoring
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{
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{
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if (score.RulesetID == 3)
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if (score.RulesetID == 3)
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{
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{
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// Recalculate mania's accuracy based on hit statistics.
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// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
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// To get around this, recalculate accuracy based on the hit statistics.
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// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
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double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
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double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
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double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
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double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
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if (maxBaseScore > 0)
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if (maxBaseScore > 0)
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