diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index cbd0231fdb..57694d7f57 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -21,7 +21,7 @@ ] }, "ppy.localisationanalyser.tools": { - "version": "2022.607.0", + "version": "2022.809.0", "commands": [ "localisation" ] diff --git a/.globalconfig b/.globalconfig index 462dbc74ed..a7b652c454 100644 --- a/.globalconfig +++ b/.globalconfig @@ -53,3 +53,7 @@ dotnet_diagnostic.CA2225.severity = none # Banned APIs dotnet_diagnostic.RS0030.severity = error + +# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues. +# See: https://github.com/ppy/osu/pull/19677 +dotnet_diagnostic.OSUF001.severity = none \ No newline at end of file diff --git a/osu.Android.props b/osu.Android.props index 247140ceef..17a6178641 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,11 +51,11 @@ - - + + - + diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 9e4db1f1c9..4ae6cb9c7c 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [TestCase(2.3449735700206298d, 242, "diffcalc-test")] + [TestCase(2.3493769750220914d, 242, "diffcalc-test")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(2.7879104989252959d, 242, "diffcalc-test")] + [TestCase(2.797245912537965d, 242, "diffcalc-test")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime()); diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index c2e532430c..2c7c84de97 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills protected override double SkillMultiplier => 1; protected override double StrainDecayBase => 1; - private readonly double[] holdEndTimes; + private readonly double[] startTimes; + private readonly double[] endTimes; private readonly double[] individualStrains; private double individualStrain; @@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills public Strain(Mod[] mods, int totalColumns) : base(mods) { - holdEndTimes = new double[totalColumns]; + startTimes = new double[totalColumns]; + endTimes = new double[totalColumns]; individualStrains = new double[totalColumns]; overallStrain = 1; } @@ -38,32 +40,27 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { var maniaCurrent = (ManiaDifficultyHitObject)current; + double startTime = maniaCurrent.StartTime; double endTime = maniaCurrent.EndTime; int column = maniaCurrent.BaseObject.Column; - double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information - - double holdFactor = 1.0; // Factor to all additional strains in case something else is held - double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly bool isOverlapping = false; - // Fill up the holdEndTimes array - for (int i = 0; i < holdEndTimes.Length; ++i) + double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information + double holdFactor = 1.0; // Factor to all additional strains in case something else is held + double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly + + for (int i = 0; i < endTimes.Length; ++i) { // The current note is overlapped if a previous note or end is overlapping the current note body - isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1); + isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1); // We give a slight bonus to everything if something is held meanwhile - if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1)) + if (Precision.DefinitelyBigger(endTimes[i], endTime, 1)) holdFactor = 1.25; - closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i])); - - // Decay individual strains - individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base); + closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i])); } - holdEndTimes[column] = endTime; - // The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending. // Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away. // holdAddition @@ -77,12 +74,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills if (isOverlapping) holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime))); - // Increase individual strain in own column + // Decay and increase individualStrains in own column + individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base); individualStrains[column] += 2.0 * holdFactor; - individualStrain = individualStrains[column]; - overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor; + // For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns + individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column]; + // Decay and increase overallStrain + overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base); + overallStrain += (1 + holdAddition) * holdFactor; + + // Update startTimes and endTimes arrays + startTimes[column] = startTime; + endTimes[column] = endTime; + + // By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section. return individualStrain + overallStrain - CurrentStrain; } diff --git a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs index b602a67baa..81c41ab628 100644 --- a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs +++ b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs @@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup private void updateBeatmap() { Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value; + Beatmap.SaveState(); } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs index 614ef76a3b..73dfaaa878 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Acronym => "CS"; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.9; public override string Description => "No more tricky speed changes!"; diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs new file mode 100644 index 0000000000..b68231ce64 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -0,0 +1,213 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneObjectMerging : TestSceneOsuEditor + { + [Test] + public void TestSimpleMerge() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + + AddStep("select first two circles", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1); + EditorClock.Seek(circle1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + mergeSelection(); + + AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( + (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle2.Position, pathType: null))); + + AddStep("undo", () => Editor.Undo()); + AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2)); + } + + [Test] + public void TestMergeCircleSlider() + { + HitCircle? circle1 = null; + Slider? slider = null; + HitCircle? circle2 = null; + + AddStep("select a circle, slider, circle", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > circle1.StartTime); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime); + EditorClock.Seek(circle1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(slider); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + if (circle1 is null || circle2 is null || slider is null) + return false; + + var controlPoints = slider.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2]; + args[0] = (circle1.Position, PathType.Linear); + + for (int i = 0; i < controlPoints.Count; i++) + { + args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type); + } + + args[^1] = (circle2.Position, null); + return sliderCreatedFor(args); + }); + + AddStep("undo", () => Editor.Undo()); + AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2)); + } + + [Test] + public void TestMergeSliderSlider() + { + Slider? slider1 = null; + SliderPath? slider1Path = null; + Slider? slider2 = null; + + AddStep("select two sliders", () => + { + slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); + slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value); + slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime); + EditorClock.Seek(slider1.StartTime); + EditorBeatmap.SelectedHitObjects.Add(slider1); + EditorBeatmap.SelectedHitObjects.Add(slider2); + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + if (slider1 is null || slider2 is null || slider1Path is null) + return false; + + var controlPoints1 = slider1Path.ControlPoints; + var controlPoints2 = slider2.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1]; + + for (int i = 0; i < controlPoints1.Count - 1; i++) + { + args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type); + } + + for (int i = 0; i < controlPoints2.Count; i++) + { + args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type); + } + + return sliderCreatedFor(args); + }); + + AddAssert("merged slider matches first slider", () => + { + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) + && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) + && mergedSlider.Samples.SequenceEqual(slider1.Samples) + && mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint); + }); + + AddAssert("slider end is at same completion for last slider", () => + { + if (slider1Path is null || slider2 is null) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance); + }); + } + + [Test] + public void TestNonMerge() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + Spinner? spinner = null; + + AddStep("select first two circles and spinner", () => + { + circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle); + circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1); + spinner = (Spinner)EditorBeatmap.HitObjects.First(h => h is Spinner); + EditorClock.Seek(spinner.StartTime); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + EditorBeatmap.SelectedHitObjects.Add(spinner); + }); + + mergeSelection(); + + AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( + (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle2.Position, pathType: null))); + + AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner)); + } + + private void mergeSelection() + { + AddStep("merge selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.PressKey(Key.LShift); + InputManager.Key(Key.M); + InputManager.ReleaseKey(Key.LShift); + InputManager.ReleaseKey(Key.LControl); + }); + } + + private bool sliderCreatedFor(params (Vector2 pos, PathType? pathType)[] expectedControlPoints) + { + if (EditorBeatmap.SelectedHitObjects.Count != 1) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + int i = 0; + + foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints) + { + var controlPoint = mergedSlider.Path.ControlPoints[i++]; + + if (!Precision.AlmostEquals(controlPoint.Position + mergedSlider.Position, pos) || controlPoint.Type != pathType) + return false; + } + + return true; + } + + private bool objectsRestored(params HitObject[] objects) + { + foreach (var hitObject in objects) + { + if (EditorBeatmap.HitObjects.Contains(hitObject)) + return false; + } + + return true; + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs index 335ef31019..8df8afe147 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { Mod = mod, PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 && - Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value) + Precision.AlmostEquals(Player.GameplayClockContainer.Rate, mod.SpeedChange.Value) }); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index d1796f2231..c01b2576e8 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -12,7 +10,6 @@ using osu.Framework.Audio; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Timing; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Objects; @@ -36,16 +33,16 @@ namespace osu.Game.Rulesets.Osu.Tests private const double spinner_duration = 6000; [Resolved] - private AudioManager audioManager { get; set; } + private AudioManager audioManager { get; set; } = null!; protected override bool Autoplay => true; protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); - protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); - private DrawableSpinner drawableSpinner; + private DrawableSpinner drawableSpinner = null!; private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType().Single(); [SetUpSteps] @@ -67,12 +64,12 @@ namespace osu.Game.Rulesets.Osu.Tests { trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f); }); - AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100)); - AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100)); + AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100)); + AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100)); addSeekStep(0); - AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance)); - AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100)); + AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance)); + AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100)); } [Test] @@ -100,20 +97,20 @@ namespace osu.Game.Rulesets.Osu.Tests // we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in. // due to the exponential damping applied we're allowing a larger margin of error of about 10% // (5% relative to the final rotation value, but we're half-way through the spin). - () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation / 2, trackerRotationTolerance)); + () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance)); AddAssert("symbol rotation rewound", - () => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance)); + () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance)); AddAssert("is cumulative rotation rewound", // cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error. - () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100)); + () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100)); addSeekStep(spinner_start_time + 5000); AddAssert("is disc rotation almost same", - () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance)); + () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance)); AddAssert("is symbol rotation almost same", - () => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance)); + () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance)); AddAssert("is cumulative rotation almost same", - () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100)); + () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100)); } [Test] @@ -177,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value); addSeekStep(2000); - AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0)); + AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0)); addSeekStep(1000); - AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0)); + AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0)); } [TestCase(0.5)] @@ -202,14 +199,14 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate); addSeekStep(1000); - AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05)); - AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0)); + AddAssert("progress almost same", () => drawableSpinner.Progress, () => Is.EqualTo(expectedProgress).Within(0.05)); + AddAssert("spm almost same", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(expectedSpm).Within(2.0)); } private void addSeekStep(double time) { AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time)); - AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); + AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100)); } private void transformReplay(Func replayTransformation) => AddStep("set replay", () => diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 4349d25cb3..36c40c0fe2 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -2,7 +2,7 @@ - + diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 3c82c2dc33..fb0eff5cb2 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -270,8 +270,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo); } - // Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations - comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits); + // Clamp miss count to maximum amount of possible breaks + comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss); return Math.Max(countMiss, comboBasedMissCount); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index bd11cc826f..794551dab7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -251,13 +251,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void convertToStream() { - if (editorBeatmap == null || changeHandler == null || beatDivisor == null) + if (editorBeatmap == null || beatDivisor == null) return; var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime); double streamSpacing = timingPoint.BeatLength / beatDivisor.Value; - changeHandler.BeginChange(); + changeHandler?.BeginChange(); int i = 0; double time = HitObject.StartTime; @@ -292,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders editorBeatmap.Remove(HitObject); - changeHandler.EndChange(); + changeHandler?.EndChange(); } public override MenuItem[] ContextMenuItems => new MenuItem[] diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 4a6d94f303..f3c0a05bc2 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -6,8 +6,11 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Extensions; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -15,6 +18,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit.Compose.Components; using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit { @@ -53,6 +57,17 @@ namespace osu.Game.Rulesets.Osu.Edit referencePathTypes = null; } + protected override bool OnKeyDown(KeyDownEvent e) + { + if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed) + { + mergeSelection(); + return true; + } + + return false; + } + public override bool HandleMovement(MoveSelectionEvent moveEvent) { var hitObjects = selectedMovableObjects; @@ -320,7 +335,109 @@ namespace osu.Game.Rulesets.Osu.Edit /// All osu! hitobjects which can be moved/rotated/scaled. /// private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType() - .Where(h => !(h is Spinner)) + .Where(h => h is not Spinner) .ToArray(); + + /// + /// All osu! hitobjects which can be merged. + /// + private OsuHitObject[] selectedMergeableObjects => SelectedItems.OfType() + .Where(h => h is HitCircle or Slider) + .OrderBy(h => h.StartTime) + .ToArray(); + + private void mergeSelection() + { + var mergeableObjects = selectedMergeableObjects; + + if (mergeableObjects.Length < 2) + return; + + ChangeHandler?.BeginChange(); + + // Have an initial slider object. + var firstHitObject = mergeableObjects[0]; + var mergedHitObject = firstHitObject as Slider ?? new Slider + { + StartTime = firstHitObject.StartTime, + Position = firstHitObject.Position, + NewCombo = firstHitObject.NewCombo, + SampleControlPoint = firstHitObject.SampleControlPoint, + }; + + if (mergedHitObject.Path.ControlPoints.Count == 0) + { + mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.Linear)); + } + + // Merge all the selected hit objects into one slider path. + bool lastCircle = firstHitObject is HitCircle; + + foreach (var selectedMergeableObject in mergeableObjects.Skip(1)) + { + if (selectedMergeableObject is IHasPath hasPath) + { + var offset = lastCircle ? selectedMergeableObject.Position - mergedHitObject.Position : mergedHitObject.Path.ControlPoints[^1].Position; + float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset); + + // Calculate the distance required to travel to the expected distance of the merging slider. + mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance; + + // Remove the last control point if it sits exactly on the start of the next control point. + if (Precision.AlmostEquals(distanceToLastControlPoint, 0)) + { + mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1); + } + + mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type))); + lastCircle = false; + } + else + { + // Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type. + if (!lastCircle) + { + mergedHitObject.Path.ControlPoints.Last().Type = PathType.Linear; + } + + mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position)); + mergedHitObject.Path.ExpectedDistance.Value = null; + lastCircle = true; + } + } + + // Make sure only the merged hit object is in the beatmap. + if (firstHitObject is Slider) + { + foreach (var selectedMergeableObject in mergeableObjects.Skip(1)) + { + EditorBeatmap.Remove(selectedMergeableObject); + } + } + else + { + foreach (var selectedMergeableObject in mergeableObjects) + { + EditorBeatmap.Remove(selectedMergeableObject); + } + + EditorBeatmap.Add(mergedHitObject); + } + + // Make sure the merged hitobject is selected. + SelectedItems.Clear(); + SelectedItems.Add(mergedHitObject); + + ChangeHandler?.EndChange(); + } + + protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) + { + foreach (var item in base.GetContextMenuItemsForSelection(selection)) + yield return item; + + if (selectedMergeableObjects.Length > 1) + yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); + } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs b/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs index d8471aca1a..2889832ff1 100644 --- a/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs +++ b/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs @@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup private void updateBeatmap() { Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value; + Beatmap.SaveState(); } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 872fcf7e9b..9229c0393d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => OsuIcon.ModAutopilot; public override ModType Type => ModType.Automation; public override string Description => @"Automatic cursor movement - just follow the rhythm."; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.1; public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) }; public bool PerformFail() => false; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 9316f9ed74..7f7d6f70d2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.Magnet; public override ModType Type => ModType.Fun; public override string Description => "No need to chase the circles – your cursor is a magnet!"; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; private IFrameStableClock gameplayClock = null!; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs index f9ed8b8721..554ea3ac90 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private bool rotationTransferred; [Resolved(canBeNull: true)] - private GameplayClock gameplayClock { get; set; } + private IGameplayClock gameplayClock { get; set; } protected override void Update() { diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index ef95358d34..9163f994c5 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using Humanizer; @@ -36,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning TimeRange = { Value = 5000 }, }; - private TaikoScoreProcessor scoreProcessor; + private TaikoScoreProcessor scoreProcessor = null!; private IEnumerable mascots => this.ChildrenOfType(); @@ -65,6 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestInitialState() { + AddStep("set beatmap", () => setBeatmap()); + AddStep("create mascot", () => SetContents(_ => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both })); AddAssert("mascot initially idle", () => allMascotsIn(TaikoMascotAnimationState.Idle)); @@ -89,9 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestIdleState() { - AddStep("set beatmap", () => setBeatmap()); - - createDrawableRuleset(); + prepareDrawableRulesetAndBeatmap(false); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); @@ -100,9 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestKiaiState() { - AddStep("set beatmap", () => setBeatmap(true)); - - createDrawableRuleset(); + prepareDrawableRulesetAndBeatmap(true); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai); @@ -112,9 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestMissState() { - AddStep("set beatmap", () => setBeatmap()); - - createDrawableRuleset(); + prepareDrawableRulesetAndBeatmap(false); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); @@ -126,9 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [TestCase(false)] public void TestClearStateOnComboMilestone(bool kiai) { - AddStep("set beatmap", () => setBeatmap(kiai)); - - createDrawableRuleset(); + prepareDrawableRulesetAndBeatmap(kiai); AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49); @@ -139,9 +131,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [TestCase(false, TaikoMascotAnimationState.Idle)] public void TestClearStateOnClearedSwell(bool kiai, TaikoMascotAnimationState expectedStateAfterClear) { - AddStep("set beatmap", () => setBeatmap(kiai)); - - createDrawableRuleset(); + prepareDrawableRulesetAndBeatmap(kiai); assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear); AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear)); @@ -175,25 +165,27 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning scoreProcessor.ApplyBeatmap(Beatmap.Value.Beatmap); } - private void createDrawableRuleset() + private void prepareDrawableRulesetAndBeatmap(bool kiai) { - AddUntilStep("wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded); + AddStep("set beatmap", () => setBeatmap(kiai)); AddStep("create drawable ruleset", () => { - Beatmap.Value.Track.Start(); - SetContents(_ => { var ruleset = new TaikoRuleset(); return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); }); }); + + AddUntilStep("wait for track to be loaded", () => MusicController.TrackLoaded); + AddStep("start track", () => MusicController.CurrentTrack.Restart()); + AddUntilStep("wait for track started", () => MusicController.IsPlaying); } private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState) { - TaikoMascotAnimationState[] mascotStates = null; + TaikoMascotAnimationState[] mascotStates = null!; AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}", () => @@ -204,7 +196,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray()); }); - AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState)); + AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.Distinct(), () => Is.EquivalentTo(new[] { expectedState })); } private void applyNewResult(JudgementResult judgementResult) diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs index e49043e58e..23a005190a 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints return; base.OnMouseUp(e); - EndPlacement(true); + EndPlacement(spanPlacementObject.Duration > 0); } public override void UpdateTimeAndPosition(SnapResult result) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 04ed6d0b87..68e334332e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// private const int rolling_hits_for_engaged_colour = 5; + public override Quad ScreenSpaceDrawQuad => MainPiece.Drawable.ScreenSpaceDrawQuad; + /// /// Rolling number of tick hits. This increases for hits and decreases for misses. /// diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs index 7f813e7b27..399bd9260d 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; @@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { private Drawable backgroundLayer; + // required for editor blueprints (not sure why these circle pieces are zero size). + public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad; + public LegacyCirclePiece() { RelativeSizeAxes = Axes.Both; diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs index d3bf70e603..040d8ff965 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; @@ -16,11 +17,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour { + public override Quad ScreenSpaceDrawQuad + { + get + { + var headDrawQuad = headCircle.ScreenSpaceDrawQuad; + var tailDrawQuad = tailCircle.ScreenSpaceDrawQuad; + + return new Quad(headDrawQuad.TopLeft, tailDrawQuad.TopRight, headDrawQuad.BottomLeft, tailDrawQuad.BottomRight); + } + } + private LegacyCirclePiece headCircle; private Sprite body; - private Sprite end; + private Sprite tailCircle; public LegacyDrumRoll() { @@ -32,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { InternalChildren = new Drawable[] { - end = new Sprite + tailCircle = new Sprite { Anchor = Anchor.CentreRight, Origin = Anchor.CentreLeft, @@ -82,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy headCircle.AccentColour = colour; body.Colour = colour; - end.Colour = colour; + tailCircle.Colour = colour; } } } diff --git a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs index 5f403f9487..abd734b96c 100644 --- a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs +++ b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tests.Gameplay }); AddStep("start clock", () => gameplayClockContainer.Start()); - AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.GameplayClock.ElapsedFrameTime > 0); + AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.ElapsedFrameTime > 0); } [Test] @@ -60,16 +60,16 @@ namespace osu.Game.Tests.Gameplay }); AddStep("start clock", () => gameplayClockContainer.Start()); - AddUntilStep("current time greater 2000", () => gameplayClockContainer.GameplayClock.CurrentTime > 2000); + AddUntilStep("current time greater 2000", () => gameplayClockContainer.CurrentTime > 2000); double timeAtReset = 0; AddStep("reset clock", () => { - timeAtReset = gameplayClockContainer.GameplayClock.CurrentTime; + timeAtReset = gameplayClockContainer.CurrentTime; gameplayClockContainer.Reset(); }); - AddAssert("current time < time at reset", () => gameplayClockContainer.GameplayClock.CurrentTime < timeAtReset); + AddAssert("current time < time at reset", () => gameplayClockContainer.CurrentTime < timeAtReset); } [Test] diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index f05244ab88..18ae2cb7c8 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -77,7 +77,6 @@ namespace osu.Game.Tests.Gameplay Add(gameplayContainer = new MasterGameplayClockContainer(working, 0) { - IsPaused = { Value = true }, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) @@ -106,7 +105,6 @@ namespace osu.Game.Tests.Gameplay Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time) { StartTime = start_time, - IsPaused = { Value = true }, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) @@ -141,7 +139,7 @@ namespace osu.Game.Tests.Gameplay beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) { - Clock = gameplayContainer.GameplayClock + Clock = gameplayContainer }); }); diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs similarity index 55% rename from osu.Game.Tests/NonVisual/GameplayClockTest.cs rename to osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs index 5b8aacd281..f9f4ead644 100644 --- a/osu.Game.Tests/NonVisual/GameplayClockTest.cs +++ b/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs @@ -1,38 +1,31 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; -using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Screens.Play; namespace osu.Game.Tests.NonVisual { [TestFixture] - public class GameplayClockTest + public class GameplayClockContainerTest { [TestCase(0)] [TestCase(1)] public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate) { var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate }); - var gameplayClock = new TestGameplayClock(framedClock); - - gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble()); + var gameplayClock = new TestGameplayClockContainer(framedClock); Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0)); } - private class TestGameplayClock : GameplayClock + private class TestGameplayClockContainer : GameplayClockContainer { - public List> MutableNonGameplayAdjustments { get; } = new List>(); + public override IEnumerable NonGameplayAdjustments => new[] { 0.0 }; - public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; - - public TestGameplayClock(IFrameBasedClock underlyingClock) + public TestGameplayClockContainer(IFrameBasedClock underlyingClock) : base(underlyingClock) { } diff --git a/osu.Game.Tests/Resources/TestResources.cs b/osu.Game.Tests/Resources/TestResources.cs index ee29cc8644..6bce03869d 100644 --- a/osu.Game.Tests/Resources/TestResources.cs +++ b/osu.Game.Tests/Resources/TestResources.cs @@ -128,6 +128,8 @@ namespace osu.Game.Tests.Resources var rulesetInfo = getRuleset(); + string hash = Guid.NewGuid().ToString().ComputeMD5Hash(); + yield return new BeatmapInfo { OnlineID = beatmapId, @@ -136,7 +138,8 @@ namespace osu.Game.Tests.Resources Length = length, BeatmapSet = beatmapSet, BPM = bpm, - Hash = Guid.NewGuid().ToString().ComputeMD5Hash(), + Hash = hash, + MD5Hash = hash, Ruleset = rulesetInfo, Metadata = metadata.DeepClone(), Difficulty = new BeatmapDifficulty diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index 96ba802a5f..3c6820e49b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -65,7 +63,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250)); AddUntilStep("clock stops", () => !Clock.IsRunning); - AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); + AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddStep("start clock again", () => Clock.Start()); AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); @@ -80,7 +78,7 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("clock stopped", () => !Clock.IsRunning); AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength)); - AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); + AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddStep("start clock again", () => Clock.Start()); AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); @@ -92,16 +90,16 @@ namespace osu.Game.Tests.Visual.Editing AddStep("stop clock", () => Clock.Stop()); AddStep("seek before start time", () => Clock.Seek(-1000)); - AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0); + AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000)); - AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength); + AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000)); - AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0); + AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000)); - AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength); + AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index d24baa6f63..2465512dae 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -173,6 +173,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(49)", () => Clock.Seek(49)); + checkTime(49); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); checkTime(50); AddStep("Seek(49.999)", () => Clock.Seek(49.999)); @@ -207,6 +208,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(450)", () => Clock.Seek(450)); + checkTime(450); AddStep("SeekBackward", () => Clock.SeekBackward()); checkTime(400); AddStep("SeekBackward", () => Clock.SeekBackward()); @@ -228,6 +230,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(450)", () => Clock.Seek(450)); + checkTime(450); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); checkTime(400); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); @@ -252,6 +255,7 @@ namespace osu.Game.Tests.Visual.Editing reset(); AddStep("Seek(451)", () => Clock.Seek(451)); + checkTime(451); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); checkTime(450); AddStep("Seek(450.999)", () => Clock.Seek(450.999)); @@ -276,6 +280,7 @@ namespace osu.Game.Tests.Visual.Editing double lastTime = 0; AddStep("Seek(0)", () => Clock.Seek(0)); + checkTime(0); for (int i = 0; i < 9; i++) { diff --git a/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs b/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs index 78f650f0fa..674476d644 100644 --- a/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs @@ -1,13 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components; using osuTK; @@ -19,19 +15,12 @@ namespace osu.Game.Tests.Visual.Editing [BackgroundDependencyLoader] private void load() { - var clock = new EditorClock { IsCoupled = false }; - Dependencies.CacheAs(clock); - - var playback = new PlaybackControl + Child = new PlaybackControl { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200, 100) }; - - Beatmap.Value = CreateWorkingBeatmap(new Beatmap()); - - Child = playback; } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index d4f3d0f390..d6c49b026e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay (typeof(ScoreProcessor), actualComponentsContainer.Dependencies.Get()), (typeof(HealthProcessor), actualComponentsContainer.Dependencies.Get()), (typeof(GameplayState), actualComponentsContainer.Dependencies.Get()), - (typeof(GameplayClock), actualComponentsContainer.Dependencies.Get()) + (typeof(IGameplayClock), actualComponentsContainer.Dependencies.Get()) }, }; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 97ffbfc796..ef74024b4b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -137,13 +137,13 @@ namespace osu.Game.Tests.Visual.Gameplay private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); - private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime == time); + private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime, () => Is.EqualTo(time)); private void checkFrameCount(int frames) => - AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames == frames); + AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames, () => Is.EqualTo(frames)); private void checkRate(double rate) => - AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate == rate); + AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate, () => Is.EqualTo(rate)); public class ClockConsumingChild : CompositeDrawable { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index f1084bca5f..1fe2dfd4df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -21,22 +19,22 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestAllSamplesStopDuringSeek() { - DrawableSlider slider = null; - PoolableSkinnableSample[] samples = null; - ISamplePlaybackDisabler sampleDisabler = null; + DrawableSlider? slider = null; + PoolableSkinnableSample[] samples = null!; + ISamplePlaybackDisabler sampleDisabler = null!; AddUntilStep("get variables", () => { sampleDisabler = Player; slider = Player.ChildrenOfType().MinBy(s => s.HitObject.StartTime); - samples = slider?.ChildrenOfType().ToArray(); + samples = slider.ChildrenOfType().ToArray(); return slider != null; }); AddUntilStep("wait for slider sliding then seek", () => { - if (!slider.Tracking.Value) + if (slider?.Tracking.Value != true) return false; if (!samples.Any(s => s.Playing)) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index fb97f94dbb..da6604a653 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -38,8 +38,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); - [Cached] - private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock()); + [Cached(typeof(IGameplayClock))] + private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); // best way to check without exposing. private Drawable hideTarget => hudOverlay.KeyCounter; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 7f4276f819..25251bf1d6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -19,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneLeadIn : RateAdjustedBeatmapTestScene { - private LeadInPlayer player; + private LeadInPlayer player = null!; private const double lenience_ms = 10; @@ -36,11 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay BeatmapInfo = { AudioLeadIn = leadIn } }); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0)] @@ -59,11 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } [TestCase(1000, 0, false)] @@ -97,14 +87,13 @@ namespace osu.Game.Tests.Visual.Gameplay loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); - AddStep("check first frame time", () => - { - Assert.That(player.FirstFrameClockTime, Is.Not.Null); - Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms)); - }); + checkFirstFrameTime(expectedStartTime); } - private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + private void checkFirstFrameTime(double expectedStartTime) => + AddAssert("check first frame time", () => player.FirstFrameClockTime, () => Is.EqualTo(expectedStartTime).Within(lenience_ms)); + + private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) { AddStep("create player", () => { @@ -126,19 +115,15 @@ namespace osu.Game.Tests.Visual.Gameplay public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; - public double GameplayStartTime => DrawableRuleset.GameplayStartTime; - public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime; - public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime; - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); if (!FirstFrameClockTime.HasValue) { - FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime; + FirstFrameClockTime = GameplayClockContainer.CurrentTime; AddInternal(new OsuSpriteText { Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} " diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index 3e637f1870..789e7e770f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay base.SetUpSteps(); AddUntilStep("gameplay has started", - () => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime); + () => Player.GameplayClockContainer.CurrentTime > Player.DrawableRuleset.GameplayStartTime); } [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 71cc1f7b23..cad8c62233 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -313,7 +313,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("pause again", () => { Player.Pause(); - return !Player.GameplayClockContainer.GameplayClock.IsRunning; + return !Player.GameplayClockContainer.IsRunning; }); AddAssert("loop is playing", () => getLoop().IsPlaying); @@ -378,7 +378,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown); private void confirmClockRunning(bool isRunning) => - AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning); + AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning); protected override bool AllowFail => true; diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 05474e3d39..b0d7eadaa7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -29,6 +29,7 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Utils; using osuTK.Input; +using SkipOverlay = osu.Game.Screens.Play.SkipOverlay; namespace osu.Game.Tests.Visual.Gameplay { @@ -56,6 +57,10 @@ namespace osu.Game.Tests.Visual.Gameplay private readonly ChangelogOverlay changelogOverlay; + private double savedTrackVolume; + private double savedMasterVolume; + private bool savedMutedState; + public TestScenePlayerLoader() { AddRange(new Drawable[] @@ -75,11 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay } [SetUp] - public void Setup() => Schedule(() => - { - player = null; - audioManager.Volume.SetDefault(); - }); + public void Setup() => Schedule(() => player = null); /// /// Sets the input manager child to a new test player loader container instance. @@ -98,7 +99,13 @@ namespace osu.Game.Tests.Visual.Gameplay private void prepareBeatmap() { var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + + // Add intro time to test quick retry skipping (TestQuickRetry). + workingBeatmap.BeatmapInfo.AudioLeadIn = 60000; + + // Turn on epilepsy warning to test warning display (TestEpilepsyWarning). workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning; + Beatmap.Value = workingBeatmap; foreach (var mod in SelectedMods.Value.OfType()) @@ -147,6 +154,7 @@ namespace osu.Game.Tests.Visual.Gameplay moveMouse(); return player?.LoadState == LoadState.Ready; }); + AddRepeatStep("move mouse", moveMouse, 20); AddAssert("loader still active", () => loader.IsCurrentScreen()); @@ -154,6 +162,8 @@ namespace osu.Game.Tests.Visual.Gameplay void moveMouse() { + notificationOverlay.State.Value = Visibility.Hidden; + InputManager.MoveMouseTo( loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) @@ -274,6 +284,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("load player", () => resetPlayer(false, beforeLoad)); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); + saveVolumes(); + AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1); AddStep("click notification", () => { @@ -287,6 +299,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("check " + volumeName, assert); + restoreVolumes(); + AddUntilStep("wait for player load", () => player.IsLoaded); } @@ -294,6 +308,9 @@ namespace osu.Game.Tests.Visual.Gameplay [TestCase(false)] public void TestEpilepsyWarning(bool warning) { + saveVolumes(); + setFullVolume(); + AddStep("change epilepsy warning", () => epilepsyWarning = warning); AddStep("load dummy beatmap", () => resetPlayer(false)); @@ -306,6 +323,30 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25); AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); } + + restoreVolumes(); + } + + [Test] + public void TestEpilepsyWarningEarlyExit() + { + saveVolumes(); + setFullVolume(); + + AddStep("set epilepsy warning", () => epilepsyWarning = true); + AddStep("load dummy beatmap", () => resetPlayer(false)); + + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0); + AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible); + + AddStep("exit early", () => loader.Exit()); + + AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden); + AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); + + restoreVolumes(); } [TestCase(true, 1.0, false)] // on battery, above cutoff --> no warning @@ -336,21 +377,65 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for player load", () => player.IsLoaded); } - [Test] - public void TestEpilepsyWarningEarlyExit() + private void restoreVolumes() { - AddStep("set epilepsy warning", () => epilepsyWarning = true); + AddStep("restore previous volumes", () => + { + audioManager.VolumeTrack.Value = savedTrackVolume; + audioManager.Volume.Value = savedMasterVolume; + volumeOverlay.IsMuted.Value = savedMutedState; + }); + } + + private void setFullVolume() + { + AddStep("set volumes to 100%", () => + { + audioManager.VolumeTrack.Value = 1; + audioManager.Volume.Value = 1; + volumeOverlay.IsMuted.Value = false; + }); + } + + private void saveVolumes() + { + AddStep("save previous volumes", () => + { + savedTrackVolume = audioManager.VolumeTrack.Value; + savedMasterVolume = audioManager.Volume.Value; + savedMutedState = volumeOverlay.IsMuted.Value; + }); + } + + [Test] + public void TestQuickRetry() + { + TestPlayer getCurrentPlayer() => loader.CurrentPlayer as TestPlayer; + bool checkSkipButtonVisible() => player.ChildrenOfType().FirstOrDefault()?.IsButtonVisible == true; + + TestPlayer previousPlayer = null; + AddStep("load dummy beatmap", () => resetPlayer(false)); - AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + AddUntilStep("wait for current", () => getCurrentPlayer()?.IsCurrentScreen() == true); + AddStep("store previous player", () => previousPlayer = getCurrentPlayer()); - AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0); - AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible); + AddStep("Restart map normally", () => getCurrentPlayer().Restart()); + AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true); - AddStep("exit early", () => loader.Exit()); + AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer); + AddStep("store previous player", () => previousPlayer = getCurrentPlayer()); - AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden); - AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); + AddUntilStep("skip button visible", checkSkipButtonVisible); + + AddStep("press quick retry key", () => InputManager.PressKey(Key.Tilde)); + AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer); + AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde)); + + AddUntilStep("wait for player", () => getCurrentPlayer()?.LoadState == LoadState.Ready); + + AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0); + AddUntilStep("skip button not visible", () => !checkSkipButtonVisible()); } private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs index 3eb92b3e97..6c02ddab14 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs @@ -29,8 +29,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); - [Cached] - private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock()); + [Cached(typeof(IGameplayClock))] + private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); [SetUpSteps] public void SetUpSteps() diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs index ee2827122d..485c76ac5c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -36,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); - [Cached] - private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock()); + [Cached(typeof(IGameplayClock))] + private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); private IEnumerable hudOverlays => CreatedDrawables.OfType(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index 5c73db15df..b6b3650c83 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Timing; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osuTK; @@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay private double increment; private GameplayClockContainer gameplayClockContainer; - private GameplayClock gameplayClock; + private IFrameBasedClock gameplayClock; private const double skip_time = 6000; @@ -51,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay }; gameplayClockContainer.Start(); - gameplayClock = gameplayClockContainer.GameplayClock; + gameplayClock = gameplayClockContainer; }); [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 9eb71b9cf7..3487f4dbff 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); - Dependencies.CacheAs(gameplayClockContainer.GameplayClock); + Dependencies.CacheAs(gameplayClockContainer); } [SetUpSteps] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index a42e86933f..0aa412a4fd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -363,7 +363,7 @@ namespace osu.Game.Tests.Visual.Gameplay private Player player => Stack.CurrentScreen as Player; private double currentFrameStableTime - => player.ChildrenOfType().First().FrameStableClock.CurrentTime; + => player.ChildrenOfType().First().CurrentTime; private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index e2b2ad85a3..e2c825df0b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestStoryboardNoSkipOutro() { CreateTest(); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("wait for score shown", () => Player.IsScoreShown); } @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); } @@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("set ShowResults = false", () => showResults = false); }); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddWaitStep("wait", 10); AddAssert("no score shown", () => !Player.IsScoreShown); } @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestStoryboardEndsBeforeCompletion() { CreateTest(() => AddStep("set storyboard duration to .1s", () => currentStoryboardDuration = 100)); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("wait for score shown", () => Player.IsScoreShown); } @@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("skip overlay content not visible", () => fadeContainer().State == Visibility.Hidden); AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible); - AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); } [Test] diff --git a/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs b/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs index 91fa09b414..23c1eda7f7 100644 --- a/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs +++ b/osu.Game.Tests/Visual/Mods/TestSceneModFailCondition.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Mods protected override TestPlayer CreateModPlayer(Ruleset ruleset) { var player = base.CreateModPlayer(ruleset); - player.RestartRequested = () => restartRequested = true; + player.RestartRequested = _ => restartRequested = true; return player; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 706d493fd6..a2e3ab7318 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -451,7 +451,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } private void checkPaused(int userId, bool state) - => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); + => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().IsRunning != state); private void checkPausedInstant(int userId, bool state) { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 269867be73..6098a3e794 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -671,7 +671,7 @@ namespace osu.Game.Tests.Visual.Multiplayer for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000) { double time = i; - AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType().SingleOrDefault()?.GameplayClock.CurrentTime > time); + AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType().SingleOrDefault()?.CurrentTime > time); } AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen); diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs index ee5ef2f364..e67eebf721 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -1,18 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Bindables; +using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Database; -using osu.Game.Graphics.Containers; using osu.Game.Overlays.Music; +using osu.Game.Rulesets; using osu.Game.Tests.Resources; using osuTK; using osuTK.Input; @@ -21,13 +23,25 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestScenePlaylistOverlay : OsuManualInputManagerTestScene { - private readonly BindableList> beatmapSets = new BindableList>(); + protected override bool UseFreshStoragePerRun => true; - private PlaylistOverlay playlistOverlay; + private PlaylistOverlay playlistOverlay = null!; - private Live first; + private BeatmapManager beatmapManager = null!; - private const int item_count = 100; + private const int item_count = 20; + + private List beatmapSets => beatmapManager.GetAllUsableBeatmapSets(); + + [BackgroundDependencyLoader] + private void load(GameHost host) + { + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(Realm); + + beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); + } [SetUp] public void Setup() => Schedule(() => @@ -46,16 +60,12 @@ namespace osu.Game.Tests.Visual.UserInterface } }; - beatmapSets.Clear(); - for (int i = 0; i < item_count; i++) { - beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo().ToLiveUnmanaged()); + beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()); } - first = beatmapSets.First(); - - playlistOverlay.BeatmapSets.BindTo(beatmapSets); + beatmapSets.First().ToLive(Realm); }); [Test] @@ -70,9 +80,13 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any()); + PlaylistItem firstItem = null!; + AddStep("hold 1st item handle", () => { - var handle = this.ChildrenOfType>.PlaylistItemHandle>().First(); + firstItem = this.ChildrenOfType().First(); + var handle = firstItem.ChildrenOfType().First(); + InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre); InputManager.PressButton(MouseButton.Left); }); @@ -83,7 +97,7 @@ namespace osu.Game.Tests.Visual.UserInterface InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.BottomLeft); }); - AddAssert("song 1 is 5th", () => beatmapSets[4].Equals(first)); + AddAssert("first is moved", () => playlistOverlay.ChildrenOfType().Single().Items.ElementAt(4).Value.Equals(firstItem.Model.Value)); AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left)); } @@ -101,6 +115,68 @@ namespace osu.Game.Tests.Visual.UserInterface () => playlistOverlay.ChildrenOfType() .Where(item => item.MatchingFilter) .All(item => item.FilterTerms.Any(term => term.ToString().Contains("10")))); + + AddStep("Import new non-matching beatmap", () => + { + var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(1); + testBeatmapSetInfo.Beatmaps.Single().Metadata.Title = "no guid"; + beatmapManager.Import(testBeatmapSetInfo); + }); + + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + + AddAssert("results filtered correctly", + () => playlistOverlay.ChildrenOfType() + .Where(item => item.MatchingFilter) + .All(item => item.FilterTerms.Any(term => term.ToString().Contains("10")))); + } + + [Test] + public void TestCollectionFiltering() + { + NowPlayingCollectionDropdown collectionDropdown() => playlistOverlay.ChildrenOfType().Single(); + + AddStep("Add collection", () => + { + Dependencies.Get().Write(r => + { + r.RemoveAll(); + r.Add(new BeatmapCollection("wang")); + }); + }); + + AddUntilStep("wait for dropdown to have new collection", () => collectionDropdown().Items.Count() == 2); + + AddStep("Filter to collection", () => + { + collectionDropdown().Current.Value = collectionDropdown().Items.Last(); + }); + + AddUntilStep("No items present", () => !playlistOverlay.ChildrenOfType().Any(i => i.MatchingFilter)); + + AddStep("Import new non-matching beatmap", () => + { + beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo(1)); + }); + + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + + AddUntilStep("No items matching", () => !playlistOverlay.ChildrenOfType().Any(i => i.MatchingFilter)); + + BeatmapSetInfo collectionAddedBeatmapSet = null!; + + AddStep("Import new matching beatmap", () => + { + collectionAddedBeatmapSet = TestResources.CreateTestBeatmapSetInfo(1); + + beatmapManager.Import(collectionAddedBeatmapSet); + Realm.Write(r => r.All().First().BeatmapMD5Hashes.Add(collectionAddedBeatmapSet.Beatmaps.First().MD5Hash)); + }); + + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + + AddUntilStep("Only matching item", + () => playlistOverlay.ChildrenOfType().Where(i => i.MatchingFilter).Select(i => i.Model.ID), () => Is.EquivalentTo(new[] { collectionAddedBeatmapSet.ID })); } } } diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 7615b3e8be..65679deb01 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -7,7 +7,7 @@ - + WinExe diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 9196dde73c..32b7f0b29b 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -102,6 +102,14 @@ namespace osu.Game.Beatmaps public string OnlineMD5Hash { get; set; } = string.Empty; + /// + /// The last time of a local modification (via the editor). + /// + public DateTimeOffset? LastLocalUpdate { get; set; } + + /// + /// The last time online metadata was applied to this beatmap. + /// public DateTimeOffset? LastOnlineUpdate { get; set; } /// diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index e148016487..d736765dd9 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -94,6 +94,7 @@ namespace osu.Game.Beatmaps var beatmapSet = new BeatmapSetInfo { + DateAdded = DateTimeOffset.UtcNow, Beatmaps = { new BeatmapInfo(ruleset, new BeatmapDifficulty(), metadata) @@ -313,6 +314,7 @@ namespace osu.Game.Beatmaps beatmapInfo.MD5Hash = stream.ComputeMD5Hash(); beatmapInfo.Hash = stream.ComputeSHA2Hash(); + beatmapInfo.LastLocalUpdate = DateTimeOffset.Now; beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified; AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo)); diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs index 548341cc77..a39766abe1 100644 --- a/osu.Game/Beatmaps/IWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs @@ -134,6 +134,6 @@ namespace osu.Game.Beatmaps /// /// Reads the correct track restart point from beatmap metadata and sets looping to enabled. /// - void PrepareTrackForPreviewLooping(); + void PrepareTrackForPreview(bool looping); } } diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 16464932e0..301610ee58 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -110,9 +110,9 @@ namespace osu.Game.Beatmaps public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000); - public void PrepareTrackForPreviewLooping() + public void PrepareTrackForPreview(bool looping) { - Track.Looping = true; + Track.Looping = looping; Track.RestartPoint = Metadata.PreviewTime; if (Track.RestartPoint == -1) diff --git a/osu.Game/Database/LegacyCollectionImporter.cs b/osu.Game/Database/LegacyCollectionImporter.cs index 4bb28bf731..6d3e3fb76a 100644 --- a/osu.Game/Database/LegacyCollectionImporter.cs +++ b/osu.Game/Database/LegacyCollectionImporter.cs @@ -89,7 +89,7 @@ namespace osu.Game.Database if (existing != null) { - foreach (string newBeatmap in existing.BeatmapMD5Hashes) + foreach (string newBeatmap in collection.BeatmapMD5Hashes) { if (!existing.BeatmapMD5Hashes.Contains(newBeatmap)) existing.BeatmapMD5Hashes.Add(newBeatmap); diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 8099db44b1..0f2e724567 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -68,8 +68,9 @@ namespace osu.Game.Database /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). /// 22 2022-07-31 Added ModPreset. + /// 23 2022-08-01 Added LastLocalUpdate to BeatmapInfo. /// - private const int schema_version = 22; + private const int schema_version = 23; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. @@ -900,8 +901,15 @@ namespace osu.Game.Database try { using (var source = storage.GetStream(Filename, mode: FileMode.Open)) - using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) - source.CopyTo(destination); + { + // source may not exist. + if (source == null) + return; + + using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) + source.CopyTo(destination); + } + return; } catch (IOException) diff --git a/osu.Game/Online/PollingComponent.cs b/osu.Game/Online/PollingComponent.cs index d54b8ca75d..fcea650e2d 100644 --- a/osu.Game/Online/PollingComponent.cs +++ b/osu.Game/Online/PollingComponent.cs @@ -16,7 +16,7 @@ namespace osu.Game.Online /// /// A component which requires a constant polling process. /// - public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages. + public abstract class PollingComponent : CompositeComponent { private double? lastTimePolled; diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index 2fd8445980..bb8ec4f6ff 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -27,13 +27,10 @@ namespace osu.Game.Online.Rooms /// This differs from a regular download tracking composite as this accounts for the /// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap. /// - public class OnlinePlayBeatmapAvailabilityTracker : CompositeDrawable + public class OnlinePlayBeatmapAvailabilityTracker : CompositeComponent { public readonly IBindable SelectedItem = new Bindable(); - // Required to allow child components to update. Can potentially be replaced with a `CompositeComponent` class if or when we make one. - protected override bool RequiresChildrenUpdate => true; - [Resolved] private RealmAccess realm { get; set; } = null!; diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index e94a1b0147..8fc011b2bf 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -4,7 +4,6 @@ #nullable disable using Markdig.Syntax; -using Markdig.Syntax.Inlines; using osu.Framework.Graphics.Containers.Markdown; using osu.Game.Graphics.Containers.Markdown; @@ -12,16 +11,8 @@ namespace osu.Game.Overlays.Comments { public class CommentMarkdownContainer : OsuMarkdownContainer { - public override MarkdownTextFlowContainer CreateTextFlow() => new CommentMarkdownTextFlowContainer(); - protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new CommentMarkdownHeading(headingBlock); - private class CommentMarkdownTextFlowContainer : OsuMarkdownTextFlowContainer - { - // Don't render image in comment for now - protected override void AddImage(LinkInline linkInline) { } - } - private class CommentMarkdownHeading : OsuMarkdownHeading { public CommentMarkdownHeading(HeadingBlock headingBlock) diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs index 2bb0ff1085..15fc54a337 100644 --- a/osu.Game/Overlays/Music/Playlist.cs +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; @@ -17,10 +15,12 @@ namespace osu.Game.Overlays.Music { public class Playlist : OsuRearrangeableListContainer> { - public Action> RequestSelection; + public Action>? RequestSelection; public readonly Bindable> SelectedSet = new Bindable>(); + private FilterCriteria currentCriteria = new FilterCriteria(); + public new MarginPadding Padding { get => base.Padding; @@ -31,26 +31,22 @@ namespace osu.Game.Overlays.Music { var items = (SearchContainer>>)ListContainer; - string[] currentCollectionHashes = criteria.Collection?.PerformRead(c => c.BeatmapMD5Hashes.ToArray()); + string[]? currentCollectionHashes = criteria.Collection?.PerformRead(c => c.BeatmapMD5Hashes.ToArray()); foreach (var item in items.OfType()) { - if (currentCollectionHashes == null) - item.InSelectedCollection = true; - else - { - item.InSelectedCollection = item.Model.Value.Beatmaps.Select(b => b.MD5Hash) - .Any(currentCollectionHashes.Contains); - } + item.InSelectedCollection = currentCollectionHashes == null || item.Model.Value.Beatmaps.Select(b => b.MD5Hash).Any(currentCollectionHashes.Contains); } items.SearchTerm = criteria.SearchText; + currentCriteria = criteria; } - public Live FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); + public Live? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) => new PlaylistItem(item) { + InSelectedCollection = currentCriteria.Collection?.PerformRead(c => item.Value.Beatmaps.Select(b => b.MD5Hash).Any(c.BeatmapMD5Hashes.Contains)) != false, SelectedSet = { BindTarget = SelectedSet }, RequestSelection = set => RequestSelection?.Invoke(set) }; diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index e33fc8064f..9fe2fd5279 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -26,8 +26,6 @@ namespace osu.Game.Overlays.Music private const float transition_duration = 600; private const float playlist_height = 510; - public IBindableList> BeatmapSets => beatmapSets; - private readonly BindableList> beatmapSets = new BindableList>(); private readonly Bindable beatmap = new Bindable(); @@ -104,9 +102,7 @@ namespace osu.Game.Overlays.Music { base.LoadComplete(); - // tests might bind externally, in which case we don't want to involve realm. - if (beatmapSets.Count == 0) - beatmapSubscription = realm.RegisterForNotifications(r => r.All().Where(s => !s.DeletePending), beatmapsChanged); + beatmapSubscription = realm.RegisterForNotifications(r => r.All().Where(s => !s.DeletePending), beatmapsChanged); list.Items.BindTo(beatmapSets); beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true); diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 38d26ed05a..7b84db844b 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.Fun; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.5; public override bool ValidForMultiplayer => false; public override bool ValidForMultiplayerAsFreeMod => false; diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index eefa1531c4..b7435ec3ec 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => FontAwesome.Solid.Hammer; - public override double ScoreMultiplier => 1.0; + public override double ScoreMultiplier => 0.5; public override bool RequiresConfiguration => true; diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index e5995ff180..49c10339ee 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "RX"; public override IconUsage? Icon => OsuIcon.ModRelax; public override ModType Type => ModType.Automation; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.1; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }; } } diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index f7f62d2af0..59c1146995 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.UI public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both }; - public override IFrameStableClock FrameStableClock => frameStabilityContainer.FrameStableClock; + public override IFrameStableClock FrameStableClock => frameStabilityContainer; private bool frameStablePlayback = true; diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index dcd7141419..e41802808f 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -1,16 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; +using osu.Framework.Utils; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; @@ -20,9 +20,11 @@ namespace osu.Game.Rulesets.UI /// A container which consumes a parent gameplay clock and standardises frame counts for children. /// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks. /// - public class FrameStabilityContainer : Container, IHasReplayHandler + [Cached(typeof(IGameplayClock))] + [Cached(typeof(IFrameStableClock))] + public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock { - private readonly double gameplayStartTime; + public ReplayInputHandler? ReplayInputHandler { get; set; } /// /// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time. @@ -32,28 +34,35 @@ namespace osu.Game.Rulesets.UI /// /// Whether to enable frame-stable playback. /// - internal bool FrameStablePlayback = true; + internal bool FrameStablePlayback { get; set; } = true; - public IFrameStableClock FrameStableClock => frameStableClock; + protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid; - [Cached(typeof(GameplayClock))] - private readonly FrameStabilityClock frameStableClock; + private readonly Bindable isCatchingUp = new Bindable(); - public FrameStabilityContainer(double gameplayStartTime = double.MinValue) - { - RelativeSizeAxes = Axes.Both; + private readonly Bindable waitingOnFrames = new Bindable(); - frameStableClock = new FrameStabilityClock(framedClock = new FramedClock(manualClock = new ManualClock())); + private readonly double gameplayStartTime; - this.gameplayStartTime = gameplayStartTime; - } + private IGameplayClock? parentGameplayClock; + /// + /// A clock which is used as reference for time, rate and running state. + /// + private IClock referenceClock = null!; + + /// + /// A local manual clock which tracks the reference clock. + /// Values are transferred from each update call. + /// private readonly ManualClock manualClock; + /// + /// The main framed clock which has stability applied to it. + /// This gets exposed to children as an . + /// private readonly FramedClock framedClock; - private IFrameBasedClock parentGameplayClock; - /// /// The current direction of playback to be exposed to frame stable children. /// @@ -62,32 +71,34 @@ namespace osu.Game.Rulesets.UI /// private int direction = 1; - [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock) - { - if (clock != null) - { - parentGameplayClock = frameStableClock.ParentGameplayClock = clock; - frameStableClock.IsPaused.BindTo(clock.IsPaused); - } - } - - protected override void LoadComplete() - { - base.LoadComplete(); - setClock(); - } - private PlaybackState state; - protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid; - private bool hasReplayAttached => ReplayInputHandler != null; - private const double sixty_frame_time = 1000.0 / 60; - private bool firstConsumption = true; + public FrameStabilityContainer(double gameplayStartTime = double.MinValue) + { + RelativeSizeAxes = Axes.Both; + + framedClock = new FramedClock(manualClock = new ManualClock()); + + this.gameplayStartTime = gameplayStartTime; + } + + [BackgroundDependencyLoader] + private void load(IGameplayClock? gameplayClock) + { + if (gameplayClock != null) + { + parentGameplayClock = gameplayClock; + IsPaused.BindTo(parentGameplayClock.IsPaused); + } + + referenceClock = gameplayClock ?? Clock; + Clock = this; + } + public override bool UpdateSubTree() { int loops = MaxCatchUpFrames; @@ -110,12 +121,12 @@ namespace osu.Game.Rulesets.UI private void updateClock() { - if (frameStableClock.WaitingOnFrames.Value) + if (waitingOnFrames.Value) { // if waiting on frames, run one update loop to determine if frames have arrived. state = PlaybackState.Valid; } - else if (frameStableClock.IsPaused.Value) + else if (IsPaused.Value) { // time should not advance while paused, nor should anything run. state = PlaybackState.NotValid; @@ -126,10 +137,7 @@ namespace osu.Game.Rulesets.UI state = PlaybackState.Valid; } - if (parentGameplayClock == null) - setClock(); // LoadComplete may not be run yet, but we still want the clock. - - double proposedTime = parentGameplayClock.CurrentTime; + double proposedTime = referenceClock.CurrentTime; if (FrameStablePlayback) // if we require frame stability, the proposed time will be adjusted to move at most one known @@ -149,14 +157,14 @@ namespace osu.Game.Rulesets.UI if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime) direction = proposedTime >= manualClock.CurrentTime ? 1 : -1; - double timeBehind = Math.Abs(proposedTime - parentGameplayClock.CurrentTime); + double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime); - frameStableClock.IsCatchingUp.Value = timeBehind > 200; - frameStableClock.WaitingOnFrames.Value = state == PlaybackState.NotValid; + isCatchingUp.Value = timeBehind > 200; + waitingOnFrames.Value = state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; - manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction; - manualClock.IsRunning = parentGameplayClock.IsRunning; + manualClock.Rate = Math.Abs(referenceClock.Rate) * direction; + manualClock.IsRunning = referenceClock.IsRunning; // determine whether catch-up is required. if (state == PlaybackState.Valid && timeBehind > 0) @@ -174,6 +182,8 @@ namespace osu.Game.Rulesets.UI /// Whether playback is still valid. private bool updateReplay(ref double proposedTime) { + Debug.Assert(ReplayInputHandler != null); + double? newTime; if (FrameStablePlayback) @@ -210,6 +220,8 @@ namespace osu.Game.Rulesets.UI /// The time which is to be displayed. private void applyFrameStability(ref double proposedTime) { + const double sixty_frame_time = 1000.0 / 60; + if (firstConsumption) { // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. @@ -233,20 +245,54 @@ namespace osu.Game.Rulesets.UI } } - private void setClock() + #region Delegation of IGameplayClock + + public IBindable IsPaused { get; } = new BindableBool(); + + public double CurrentTime => framedClock.CurrentTime; + + public double Rate => framedClock.Rate; + + public bool IsRunning => framedClock.IsRunning; + + public void ProcessFrame() { } + + public double ElapsedFrameTime => framedClock.ElapsedFrameTime; + + public double FramesPerSecond => framedClock.FramesPerSecond; + + public FrameTimeInfo TimeInfo => framedClock.TimeInfo; + + public double TrueGameplayRate { - if (parentGameplayClock == null) + get { - // in case a parent gameplay clock isn't available, just use the parent clock. - parentGameplayClock ??= Clock; - } - else - { - Clock = frameStableClock; + double baseRate = Rate; + + foreach (double adjustment in NonGameplayAdjustments) + { + if (Precision.AlmostEquals(adjustment, 0)) + return 0; + + baseRate /= adjustment; + } + + return baseRate; } } - public ReplayInputHandler ReplayInputHandler { get; set; } + public double? StartTime => parentGameplayClock?.StartTime; + + public IEnumerable NonGameplayAdjustments => parentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty(); + + #endregion + + #region Delegation of IFrameStableClock + + IBindable IFrameStableClock.IsCatchingUp => isCatchingUp; + IBindable IFrameStableClock.WaitingOnFrames => waitingOnFrames; + + #endregion private enum PlaybackState { @@ -266,25 +312,5 @@ namespace osu.Game.Rulesets.UI /// Valid } - - private class FrameStabilityClock : GameplayClock, IFrameStableClock - { - public GameplayClock ParentGameplayClock; - - public readonly Bindable IsCatchingUp = new Bindable(); - - public readonly Bindable WaitingOnFrames = new Bindable(); - - public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty>(); - - public FrameStabilityClock(FramedClock underlyingClock) - : base(underlyingClock) - { - } - - IBindable IFrameStableClock.IsCatchingUp => IsCatchingUp; - - IBindable IFrameStableClock.WaitingOnFrames => WaitingOnFrames; - } } } diff --git a/osu.Game/Rulesets/UI/IFrameStableClock.cs b/osu.Game/Rulesets/UI/IFrameStableClock.cs index 132605adaf..569ef5e06c 100644 --- a/osu.Game/Rulesets/UI/IFrameStableClock.cs +++ b/osu.Game/Rulesets/UI/IFrameStableClock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Timing; diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 89f9aec5ee..a7cbe1f1ad 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -24,6 +24,7 @@ using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Framework.Threading; using osu.Framework.Timing; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -233,6 +234,8 @@ namespace osu.Game.Screens.Edit AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.GetSkin(), loadableBeatmap.BeatmapInfo)); dependencies.CacheAs(editorBeatmap); + editorBeatmap.UpdateInProgress.BindValueChanged(updateInProgress); + canSave = editorBeatmap.BeatmapInfo.Ruleset.CreateInstance() is ILegacyRuleset; if (canSave) @@ -714,6 +717,27 @@ namespace osu.Game.Screens.Edit this.Exit(); } + #region Mute from update application + + private ScheduledDelegate temporaryMuteRestorationDelegate; + private bool temporaryMuteFromUpdateInProgress; + + private void updateInProgress(ValueChangedEvent obj) + { + temporaryMuteFromUpdateInProgress = true; + updateSampleDisabledState(); + + // Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame. + temporaryMuteRestorationDelegate?.Cancel(); + temporaryMuteRestorationDelegate = Scheduler.AddDelayed(() => + { + temporaryMuteFromUpdateInProgress = false; + updateSampleDisabledState(); + }, 50); + } + + #endregion + #region Clipboard support private EditorMenuItem cutMenuItem; @@ -829,7 +853,9 @@ namespace osu.Game.Screens.Edit private void updateSampleDisabledState() { - samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen); + samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value + || currentScreen is not ComposeScreen + || temporaryMuteFromUpdateInProgress; } private void seek(UIEvent e, int direction) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 96425e8bc8..8aa754b305 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -22,6 +22,17 @@ namespace osu.Game.Screens.Edit { public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider { + /// + /// Will become true when a new update is queued, and false when all updates have been applied. + /// + /// + /// This is intended to be used to avoid performing operations (like playback of samples) + /// while mutating hitobjects. + /// + public IBindable UpdateInProgress => updateInProgress; + + private readonly BindableBool updateInProgress = new BindableBool(); + /// /// Invoked when a is added to this . /// @@ -78,7 +89,10 @@ namespace osu.Game.Screens.Edit this.beatmapInfo = beatmapInfo ?? playableBeatmap.BeatmapInfo; if (beatmapSkin is Skin skin) + { BeatmapSkin = new EditorBeatmapSkin(skin); + BeatmapSkin.BeatmapSkinChanged += SaveState; + } beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap); @@ -225,6 +239,8 @@ namespace osu.Game.Screens.Edit { // updates are debounced regardless of whether a batch is active. batchPendingUpdates.Add(hitObject); + + updateInProgress.Value = true; } /// @@ -234,6 +250,8 @@ namespace osu.Game.Screens.Edit { foreach (var h in HitObjects) batchPendingUpdates.Add(h); + + updateInProgress.Value = true; } /// @@ -326,6 +344,8 @@ namespace osu.Game.Screens.Edit foreach (var h in deletes) HitObjectRemoved?.Invoke(h); foreach (var h in inserts) HitObjectAdded?.Invoke(h); foreach (var h in updates) HitObjectUpdated?.Invoke(h); + + updateInProgress.Value = false; } /// diff --git a/osu.Game/Screens/Edit/Setup/DesignSection.cs b/osu.Game/Screens/Edit/Setup/DesignSection.cs index 40bbfeaf7d..5cec730440 100644 --- a/osu.Game/Screens/Edit/Setup/DesignSection.cs +++ b/osu.Game/Screens/Edit/Setup/DesignSection.cs @@ -126,6 +126,8 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value; Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value; Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value; + + Beatmap.SaveState(); } } } diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 5ce5d05d64..ce44445683 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -96,6 +96,7 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value; Beatmap.UpdateAllHitObjects(); + Beatmap.SaveState(); } } } diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 854dec2001..928e5bc3b6 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -87,7 +87,7 @@ namespace osu.Game.Screens.Edit.Setup target.Current.Value = value; updateReadOnlyState(); - updateMetadata(); + Scheduler.AddOnce(updateMetadata); } private void updateReadOnlyState() @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Edit.Setup // for now, update on commit rather than making BeatmapMetadata bindables. // after switching database engines we can reconsider if switching to bindables is a good direction. - updateMetadata(); + Scheduler.AddOnce(updateMetadata); } private void updateMetadata() @@ -117,6 +117,8 @@ namespace osu.Game.Screens.Edit.Setup Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value; Beatmap.Metadata.Source = sourceTextBox.Current.Value; Beatmap.Metadata.Tags = tagsTextBox.Current.Value; + + Beatmap.SaveState(); } } } diff --git a/osu.Game/Screens/Menu/IntroCircles.cs b/osu.Game/Screens/Menu/IntroCircles.cs index faa9a267ce..7a4bdb231f 100644 --- a/osu.Game/Screens/Menu/IntroCircles.cs +++ b/osu.Game/Screens/Menu/IntroCircles.cs @@ -19,8 +19,9 @@ namespace osu.Game.Screens.Menu protected override string BeatmapFile => "circles.osz"; - private const double delay_step_one = 2300; - private const double delay_step_two = 600; + public const double TRACK_START_DELAY = 600; + + private const double delay_for_menu = 2900; private Sample welcome; @@ -50,8 +51,8 @@ namespace osu.Game.Screens.Menu PrepareMenuLoad(); - Scheduler.AddDelayed(LoadMenu, delay_step_one); - }, delay_step_two); + Scheduler.AddDelayed(LoadMenu, delay_for_menu - TRACK_START_DELAY); + }, TRACK_START_DELAY); logo.ScaleTo(1); logo.FadeIn(); diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index a2ecd7eacb..409c7d6c8d 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -272,11 +272,22 @@ namespace osu.Game.Screens.Menu FadeInBackground(200); } - protected virtual void StartTrack() + protected void StartTrack() { - // Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu. - if (UsingThemedIntro) - Track.Start(); + var drawableTrack = musicController.CurrentTrack; + + if (!UsingThemedIntro) + { + initialBeatmap?.PrepareTrackForPreview(false); + + drawableTrack.VolumeTo(0); + drawableTrack.Restart(); + drawableTrack.VolumeTo(1, 2200, Easing.InCubic); + } + else + { + drawableTrack.Restart(); + } } protected override void LogoArriving(OsuLogo logo, bool resuming) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 6ad0350e43..d777f78df2 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -84,9 +84,17 @@ namespace osu.Game.Screens.Menu return; if (!UsingThemedIntro) + { + // If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles. + // The triangles intro voice and theme are combined which makes it impossible to use. welcome?.Play(); + Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY); + } + else + StartTrack(); - StartTrack(); + // no-op for the case of themed intro, no harm in calling for both scenarios as a safety measure. + decoupledClock.Start(); }); } } @@ -99,11 +107,6 @@ namespace osu.Game.Screens.Menu intro.Expire(); } - protected override void StartTrack() - { - decoupledClock.Start(); - } - private class TrianglesIntroSequence : CompositeDrawable { private readonly OsuLogo logo; diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 066a37055c..0071ada05a 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu // presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now. if (!track.IsRunning) { - Beatmap.Value.PrepareTrackForPreviewLooping(); + Beatmap.Value.PrepareTrackForPreview(false); track.Restart(); } } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 25f2a94a3c..03216180fb 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -485,7 +485,7 @@ namespace osu.Game.Screens.OnlinePlay.Match if (track != null) { - Beatmap.Value.PrepareTrackForPreviewLooping(); + Beatmap.Value.PrepareTrackForPreview(true); music?.EnsurePlayingSomething(); } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index a0558f97a9..68eae76030 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -1,12 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Scoring; using osu.Game.Screens.Play; @@ -26,7 +22,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// The score containing the player's replay. /// The clock controlling the gameplay running state. - public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock) + public MultiSpectatorPlayer(Score score, ISpectatorPlayerClock spectatorPlayerClock) : base(score, new PlayerConfiguration { AllowUserInteraction = false }) { this.spectatorPlayerClock = spectatorPlayerClock; @@ -41,6 +37,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate HUDOverlay.HoldToQuit.Expire(); } + protected override void Update() + { + // The player clock's running state is controlled externally, but the local pausing state needs to be updated to start/stop gameplay. + CatchUpSpectatorPlayerClock catchUpClock = (CatchUpSpectatorPlayerClock)GameplayClockContainer.SourceClock; + + if (catchUpClock.IsRunning) + GameplayClockContainer.Start(); + else + GameplayClockContainer.Stop(); + + base.Update(); + } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); @@ -50,28 +59,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) - => new SpectatorGameplayClockContainer(spectatorPlayerClock); - - private class SpectatorGameplayClockContainer : GameplayClockContainer - { - public SpectatorGameplayClockContainer([NotNull] IClock sourceClock) - : base(sourceClock) - { - } - - protected override void Update() - { - // The SourceClock here is always a CatchUpSpectatorPlayerClock. - // The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay. - if (SourceClock.IsRunning) - Start(); - else - Stop(); - - base.Update(); - } - - protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source); - } + => new GameplayClockContainer(spectatorPlayerClock); } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 5cd9e0ddf9..7ed0be50e5 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -126,7 +126,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate for (int i = 0; i < Users.Count; i++) { - grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer.GameplayClock)); + grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer)); syncManager.AddPlayerClock(instances[i].GameplayClock); } diff --git a/osu.Game/Screens/Play/ComboEffects.cs b/osu.Game/Screens/Play/ComboEffects.cs index 77681401bb..442b061af7 100644 --- a/osu.Game/Screens/Play/ComboEffects.cs +++ b/osu.Game/Screens/Play/ComboEffects.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; } [Resolved] - private GameplayClock gameplayClock { get; set; } + private IGameplayClock gameplayClock { get; set; } private void onComboChange(ValueChangedEvent combo) { diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs deleted file mode 100644 index 6af795cfd8..0000000000 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ /dev/null @@ -1,88 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Bindables; -using osu.Framework.Timing; -using osu.Framework.Utils; - -namespace osu.Game.Screens.Play -{ - /// - /// A clock which is used for gameplay elements that need to follow audio time 1:1. - /// Exposed via DI by . - /// - /// The main purpose of this clock is to stop components using it from accidentally processing the main - /// , as this should only be done once to ensure accuracy. - /// - /// - public class GameplayClock : IFrameBasedClock - { - internal readonly IFrameBasedClock UnderlyingClock; - - public readonly BindableBool IsPaused = new BindableBool(); - - /// - /// All adjustments applied to this clock which don't come from gameplay or mods. - /// - public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); - - public GameplayClock(IFrameBasedClock underlyingClock) - { - UnderlyingClock = underlyingClock; - } - - /// - /// The time from which the clock should start. Will be seeked to on calling . - /// - /// - /// If not set, a value of zero will be used. - /// Importantly, the value will be inferred from the current ruleset in unless specified. - /// - public double? StartTime { get; internal set; } - - public double CurrentTime => UnderlyingClock.CurrentTime; - - public double Rate => UnderlyingClock.Rate; - - /// - /// The rate of gameplay when playback is at 100%. - /// This excludes any seeking / user adjustments. - /// - public double TrueGameplayRate - { - get - { - double baseRate = Rate; - - foreach (var adjustment in NonGameplayAdjustments) - { - if (Precision.AlmostEquals(adjustment.Value, 0)) - return 0; - - baseRate /= adjustment.Value; - } - - return baseRate; - } - } - - public bool IsRunning => UnderlyingClock.IsRunning; - - public void ProcessFrame() - { - // intentionally not updating the underlying clock (handled externally). - } - - public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime; - - public double FramesPerSecond => UnderlyingClock.FramesPerSecond; - - public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo; - - public IClock Source => UnderlyingClock; - } -} diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index b37d15e06c..ac846b45c4 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -1,49 +1,38 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Timing; +using osu.Framework.Utils; namespace osu.Game.Screens.Play { /// - /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. + /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// - public abstract class GameplayClockContainer : Container, IAdjustableClock + public class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock { - /// - /// The final clock which is exposed to gameplay components. - /// - public GameplayClock GameplayClock { get; private set; } - /// /// Whether gameplay is paused. /// - public readonly BindableBool IsPaused = new BindableBool(true); + public IBindable IsPaused => isPaused; /// - /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. + /// The source clock. Should generally not be used for any timekeeping purposes. /// - protected readonly DecoupleableInterpolatingFramedClock AdjustableSource; - - /// - /// The source clock. - /// - protected IClock SourceClock { get; private set; } + public IClock SourceClock { get; private set; } /// /// Invoked when a seek has been performed via /// - public event Action OnSeek; - - private double? startTime; + public event Action? OnSeek; /// /// The time from which the clock should start. Will be seeked to on calling . @@ -52,40 +41,46 @@ namespace osu.Game.Screens.Play /// If not set, a value of zero will be used. /// Importantly, the value will be inferred from the current ruleset in unless specified. /// - public double? StartTime - { - get => startTime; - set - { - startTime = value; + public double? StartTime { get; set; } - if (GameplayClock != null) - GameplayClock.StartTime = value; - } - } + public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); + + /// + /// The final clock which is exposed to gameplay components. + /// + protected IFrameBasedClock FramedClock { get; private set; } + + private readonly BindableBool isPaused = new BindableBool(true); + + /// + /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. + /// + private readonly DecoupleableInterpolatingFramedClock decoupledClock; /// /// Creates a new . /// /// The source used for timing. - protected GameplayClockContainer(IClock sourceClock) + public GameplayClockContainer(IClock sourceClock) { SourceClock = sourceClock; RelativeSizeAxes = Axes.Both; - AdjustableSource = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; + decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; IsPaused.BindValueChanged(OnIsPausedChanged); + + // this will be replaced during load, but non-null for tests which don't add this component to the hierarchy. + FramedClock = new FramedClock(); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); + FramedClock = CreateGameplayClock(decoupledClock); - GameplayClock.StartTime = StartTime; - GameplayClock.IsPaused.BindTo(IsPaused); + dependencies.CacheAs(this); return dependencies; } @@ -97,16 +92,16 @@ namespace osu.Game.Screens.Play { ensureSourceClockSet(); - if (!AdjustableSource.IsRunning) + if (!decoupledClock.IsRunning) { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time // This accounts for the clock source potentially taking time to enter a completely stopped state - Seek(GameplayClock.CurrentTime); + Seek(FramedClock.CurrentTime); - AdjustableSource.Start(); + decoupledClock.Start(); } - IsPaused.Value = false; + isPaused.Value = false; } /// @@ -117,10 +112,10 @@ namespace osu.Game.Screens.Play { Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}"); - AdjustableSource.Seek(time); + decoupledClock.Seek(time); // Manually process to make sure the gameplay clock is correctly updated after a seek. - GameplayClock.UnderlyingClock.ProcessFrame(); + FramedClock.ProcessFrame(); OnSeek?.Invoke(); } @@ -128,7 +123,7 @@ namespace osu.Game.Screens.Play /// /// Stops gameplay. /// - public void Stop() => IsPaused.Value = true; + public void Stop() => isPaused.Value = true; /// /// Resets this and the source to an initial state ready for gameplay. @@ -137,7 +132,7 @@ namespace osu.Game.Screens.Play public void Reset(bool startClock = false) { // Manually stop the source in order to not affect the IsPaused state. - AdjustableSource.Stop(); + decoupledClock.Stop(); if (!IsPaused.Value || startClock) Start(); @@ -150,10 +145,10 @@ namespace osu.Game.Screens.Play /// Changes the source clock. /// /// The new source. - protected void ChangeSource(IClock sourceClock) => AdjustableSource.ChangeSource(SourceClock = sourceClock); + protected void ChangeSource(IClock sourceClock) => decoupledClock.ChangeSource(SourceClock = sourceClock); /// - /// Ensures that the is set to , if it hasn't been given a source yet. + /// Ensures that the is set to , if it hasn't been given a source yet. /// This is usually done before a seek to avoid accidentally seeking only the adjustable source in decoupled mode, /// but not the actual source clock. /// That will pretty much only happen on the very first call of this method, as the source clock is passed in the constructor, @@ -161,39 +156,39 @@ namespace osu.Game.Screens.Play /// private void ensureSourceClockSet() { - if (AdjustableSource.Source == null) + if (decoupledClock.Source == null) ChangeSource(SourceClock); } protected override void Update() { if (!IsPaused.Value) - GameplayClock.UnderlyingClock.ProcessFrame(); + FramedClock.ProcessFrame(); base.Update(); } /// - /// Invoked when the value of is changed to start or stop the clock. + /// Invoked when the value of is changed to start or stop the clock. /// /// Whether the clock should now be paused. protected virtual void OnIsPausedChanged(ValueChangedEvent isPaused) { if (isPaused.NewValue) - AdjustableSource.Stop(); + decoupledClock.Stop(); else - AdjustableSource.Start(); + decoupledClock.Start(); } /// - /// Creates the final which is exposed via DI to be used by gameplay components. + /// Creates the final which is exposed via DI to be used by gameplay components. /// /// /// Any intermediate clocks such as platform offsets should be applied here. /// /// The providing the source time. - /// The final . - protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source); + /// The final . + protected virtual IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) => source; #region IAdjustableClock @@ -205,22 +200,49 @@ namespace osu.Game.Screens.Play void IAdjustableClock.Reset() => Reset(); - public void ResetSpeedAdjustments() - { - } + public void ResetSpeedAdjustments() => throw new NotImplementedException(); double IAdjustableClock.Rate { - get => GameplayClock.Rate; + get => FramedClock.Rate; set => throw new NotSupportedException(); } - double IClock.Rate => GameplayClock.Rate; + public double Rate => FramedClock.Rate; - public double CurrentTime => GameplayClock.CurrentTime; + public double CurrentTime => FramedClock.CurrentTime; - public bool IsRunning => GameplayClock.IsRunning; + public bool IsRunning => FramedClock.IsRunning; #endregion + + public void ProcessFrame() + { + // Handled via update. Don't process here to safeguard from external usages potentially processing frames additional times. + } + + public double ElapsedFrameTime => FramedClock.ElapsedFrameTime; + + public double FramesPerSecond => FramedClock.FramesPerSecond; + + public FrameTimeInfo TimeInfo => FramedClock.TimeInfo; + + public double TrueGameplayRate + { + get + { + double baseRate = Rate; + + foreach (double adjustment in NonGameplayAdjustments) + { + if (Precision.AlmostEquals(adjustment, 0)) + return 0; + + baseRate /= adjustment; + } + + return baseRate; + } + } } } diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 09afd7a9d3..f368edbfb9 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } [Resolved] - protected GameplayClock GameplayClock { get; private set; } = null!; + protected IGameplayClock GameplayClock { get; private set; } = null!; [Resolved(canBeNull: true)] private DrawableRuleset? drawableRuleset { get; set; } @@ -94,7 +94,10 @@ namespace osu.Game.Screens.Play.HUD double objectOffsetCurrent = currentTime - FirstHitTime; double objectDuration = LastHitTime - FirstHitTime; - UpdateProgress(objectOffsetCurrent / objectDuration, false); + if (objectDuration == 0) + UpdateProgress(0, false); + else + UpdateProgress(objectOffsetCurrent / objectDuration, false); } } } diff --git a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 8f10e84509..96a4c5f2bc 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -38,10 +38,10 @@ namespace osu.Game.Screens.Play.HUD set => endTime = value; } - private GameplayClock gameplayClock; + private IGameplayClock gameplayClock; [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, GameplayClock clock) + private void load(OsuColour colours, IGameplayClock clock) { if (clock != null) gameplayClock = clock; diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs new file mode 100644 index 0000000000..5f54ce691a --- /dev/null +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Framework.Timing; + +namespace osu.Game.Screens.Play +{ + public interface IGameplayClock : IFrameBasedClock + { + /// + /// The rate of gameplay when playback is at 100%. + /// This excludes any seeking / user adjustments. + /// + double TrueGameplayRate { get; } + + /// + /// The time from which the clock should start. Will be seeked to on calling . + /// + /// + /// If not set, a value of zero will be used. + /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// + double? StartTime { get; } + + /// + /// All adjustments applied to this clock which don't come from gameplay or mods. + /// + IEnumerable NonGameplayAdjustments { get; } + + IBindable IsPaused { get; } + } +} diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index d7f6992fee..d26f0c6311 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -35,8 +35,6 @@ namespace osu.Game.Screens.Play /// public const double MINIMUM_SKIP_TIME = 1000; - protected Track Track => (Track)SourceClock; - public readonly BindableNumber UserPlaybackRate = new BindableDouble(1) { Default = 1, @@ -51,10 +49,10 @@ namespace osu.Game.Screens.Play private readonly WorkingBeatmap beatmap; - private HardwareCorrectionOffsetClock userGlobalOffsetClock = null!; - private HardwareCorrectionOffsetClock userBeatmapOffsetClock = null!; - private HardwareCorrectionOffsetClock platformOffsetClock = null!; - private MasterGameplayClock masterGameplayClock = null!; + private OffsetCorrectionClock userGlobalOffsetClock = null!; + private OffsetCorrectionClock userBeatmapOffsetClock = null!; + private OffsetCorrectionClock platformOffsetClock = null!; + private Bindable userAudioOffset = null!; private IDisposable? beatmapOffsetSubscription; @@ -67,6 +65,10 @@ namespace osu.Game.Screens.Play [Resolved] private OsuConfigManager config { get; set; } = null!; + private readonly List> nonGameplayAdjustments = new List>(); + + public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); + /// /// Create a new master gameplay clock container. /// @@ -134,7 +136,7 @@ namespace osu.Game.Screens.Play this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => { if (IsPaused.Value == isPaused.NewValue) - AdjustableSource.Stop(); + base.OnIsPausedChanged(isPaused); }); } else @@ -143,14 +145,14 @@ namespace osu.Game.Screens.Play else { if (isPaused.NewValue) - AdjustableSource.Stop(); + base.OnIsPausedChanged(isPaused); // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. pauseFreqAdjust.Value = isPaused.NewValue ? 0 : 1; // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. // Without doing this, an initial seek may be performed with the wrong offset. - GameplayClock.UnderlyingClock.ProcessFrame(); + FramedClock.ProcessFrame(); } } @@ -179,29 +181,27 @@ namespace osu.Game.Screens.Play /// public void Skip() { - if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) + if (FramedClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) return; double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME; - if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) + if (FramedClock.CurrentTime < 0 && skipTarget > 6000) // double skip exception for storyboards with very long intros skipTarget = 0; Seek(skipTarget); } - protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) + protected override IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) { // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + platformOffsetClock = new OffsetCorrectionClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; // the final usable gameplay clock with user-set offsets applied. - userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust); - userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust); - - return masterGameplayClock = new MasterGameplayClock(userBeatmapOffsetClock); + userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, pauseFreqAdjust); + return userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, pauseFreqAdjust); } /// @@ -221,11 +221,14 @@ namespace osu.Game.Screens.Play if (speedAdjustmentsApplied) return; - Track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); - Track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + if (SourceClock is not Track track) + return; - masterGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust); - masterGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate); + track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + + nonGameplayAdjustments.Add(pauseFreqAdjust); + nonGameplayAdjustments.Add(UserPlaybackRate); speedAdjustmentsApplied = true; } @@ -235,11 +238,14 @@ namespace osu.Game.Screens.Play if (!speedAdjustmentsApplied) return; - Track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); - Track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + if (SourceClock is not Track track) + return; - masterGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust); - masterGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate); + track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + + nonGameplayAdjustments.Remove(pauseFreqAdjust); + nonGameplayAdjustments.Remove(UserPlaybackRate); speedAdjustmentsApplied = false; } @@ -252,63 +258,8 @@ namespace osu.Game.Screens.Play } ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo; - IClock IBeatSyncProvider.Clock => GameplayClock; + IClock IBeatSyncProvider.Clock => this; + ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; - - private class HardwareCorrectionOffsetClock : FramedOffsetClock - { - private readonly BindableDouble pauseRateAdjust; - - private double offset; - - public new double Offset - { - get => offset; - set - { - if (value == offset) - return; - - offset = value; - - updateOffset(); - } - } - - public double RateAdjustedOffset => base.Offset; - - public HardwareCorrectionOffsetClock(IClock source, BindableDouble pauseRateAdjust) - : base(source) - { - this.pauseRateAdjust = pauseRateAdjust; - } - - public override void ProcessFrame() - { - base.ProcessFrame(); - updateOffset(); - } - - private void updateOffset() - { - // changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate. - if (pauseRateAdjust.Value == 1) - { - // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. - base.Offset = Offset * Rate; - } - } - } - - private class MasterGameplayClock : GameplayClock - { - public readonly List> MutableNonGameplayAdjustments = new List>(); - public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; - - public MasterGameplayClock(FramedOffsetClock underlyingClock) - : base(underlyingClock) - { - } - } } } diff --git a/osu.Game/Screens/Play/OffsetCorrectionClock.cs b/osu.Game/Screens/Play/OffsetCorrectionClock.cs new file mode 100644 index 0000000000..207980f45c --- /dev/null +++ b/osu.Game/Screens/Play/OffsetCorrectionClock.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Timing; + +namespace osu.Game.Screens.Play +{ + public class OffsetCorrectionClock : FramedOffsetClock + { + private readonly BindableDouble pauseRateAdjust; + + private double offset; + + public new double Offset + { + get => offset; + set + { + if (value == offset) + return; + + offset = value; + + updateOffset(); + } + } + + public double RateAdjustedOffset => base.Offset; + + public OffsetCorrectionClock(IClock source, BindableDouble pauseRateAdjust) + : base(source) + { + this.pauseRateAdjust = pauseRateAdjust; + } + + public override void ProcessFrame() + { + base.ProcessFrame(); + updateOffset(); + } + + private void updateOffset() + { + // changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate. + if (pauseRateAdjust.Value == 1) + { + // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. + base.Offset = Offset * Rate; + } + } + } +} diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 08b6da1921..6827ff04d3 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play /// protected virtual bool PauseOnFocusLost => true; - public Action RestartRequested; + public Action RestartRequested; private bool isRestarting; @@ -267,7 +267,7 @@ namespace osu.Game.Screens.Play FailOverlay = new FailOverlay { SaveReplay = prepareAndImportScore, - OnRetry = Restart, + OnRetry = () => Restart(), OnQuit = () => PerformExit(true), }, new HotkeyExitOverlay @@ -294,7 +294,7 @@ namespace osu.Game.Screens.Play if (!this.IsCurrentScreen()) return; fadeOut(true); - Restart(); + Restart(true); }, }); } @@ -330,7 +330,7 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); // bind clock into components that require it - DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); + ((IBindable)DrawableRuleset.IsPaused).BindTo(GameplayClockContainer.IsPaused); DrawableRuleset.NewResult += r => { @@ -371,6 +371,9 @@ namespace osu.Game.Screens.Play IsBreakTime.BindTo(breakTracker.IsBreakTime); IsBreakTime.BindValueChanged(onBreakTimeChanged, true); + + if (Configuration.AutomaticallySkipIntro) + skipIntroOverlay.SkipWhenReady(); } protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); @@ -441,7 +444,7 @@ namespace osu.Game.Screens.Play { OnResume = Resume, Retries = RestartCount, - OnRetry = Restart, + OnRetry = () => Restart(), OnQuit = () => PerformExit(true), }, }, @@ -475,7 +478,7 @@ namespace osu.Game.Screens.Play private void updateSampleDisabledState() { - samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.GameplayClock.IsPaused.Value; + samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.IsPaused.Value; } private void updatePauseOnFocusLostState() @@ -648,7 +651,8 @@ namespace osu.Game.Screens.Play /// Restart gameplay via a parent . /// This can be called from a child screen in order to trigger the restart process. /// - public void Restart() + /// Whether a quick restart was requested (skipping intro etc.). + public void Restart(bool quickRestart = false) { if (!Configuration.AllowRestart) return; @@ -660,7 +664,7 @@ namespace osu.Game.Screens.Play musicController.Stop(); sampleRestart?.Play(); - RestartRequested?.Invoke(); + RestartRequested?.Invoke(quickRestart); PerformExit(false); } @@ -840,7 +844,7 @@ namespace osu.Game.Screens.Play failAnimationLayer.Start(); if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) - Restart(); + Restart(true); return true; } @@ -877,7 +881,7 @@ namespace osu.Game.Screens.Play private double? lastPauseActionTime; protected bool PauseCooldownActive => - lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; + lastPauseActionTime.HasValue && GameplayClockContainer.CurrentTime < lastPauseActionTime + pause_cooldown; /// /// A set of conditionals which defines whether the current game state and configuration allows for @@ -915,7 +919,7 @@ namespace osu.Game.Screens.Play GameplayClockContainer.Stop(); PauseOverlay.Show(); - lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime; + lastPauseActionTime = GameplayClockContainer.CurrentTime; return true; } @@ -1005,7 +1009,7 @@ namespace osu.Game.Screens.Play /// protected virtual void StartGameplay() { - if (GameplayClockContainer.GameplayClock.IsRunning) + if (GameplayClockContainer.IsRunning) throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running"); GameplayClockContainer.Reset(true); diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs index d11825baee..b1b0e01d80 100644 --- a/osu.Game/Screens/Play/PlayerConfiguration.cs +++ b/osu.Game/Screens/Play/PlayerConfiguration.cs @@ -31,5 +31,10 @@ namespace osu.Game.Screens.Play /// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard. /// public bool AllowSkipping { get; set; } = true; + + /// + /// Whether the intro should be skipped by default. + /// + public bool AutomaticallySkipIntro { get; set; } } } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 674490d595..e6bd1367ef 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -123,6 +123,8 @@ namespace osu.Game.Screens.Play private EpilepsyWarning? epilepsyWarning; + private bool quickRestart; + [Resolved(CanBeNull = true)] private INotificationOverlay? notificationOverlay { get; set; } @@ -361,6 +363,7 @@ namespace osu.Game.Screens.Play return; CurrentPlayer = createPlayer(); + CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart; CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartRequested = restartRequested; @@ -375,8 +378,9 @@ namespace osu.Game.Screens.Play { } - private void restartRequested() + private void restartRequested(bool quickRestartRequested) { + quickRestart = quickRestartRequested; hideOverlays = true; ValidForResume = true; } diff --git a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs index 59b92a1b97..cc1254975c 100644 --- a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs +++ b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play public class ScreenSuspensionHandler : Component { private readonly GameplayClockContainer gameplayClockContainer; - private Bindable isPaused; + private IBindable isPaused; private readonly Bindable disableSuspensionBindable = new Bindable(); diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 3e2cf9a756..5c9a706549 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -39,9 +39,12 @@ namespace osu.Game.Screens.Play private double displayTime; private bool isClickable; + private bool skipQueued; [Resolved] - private GameplayClock gameplayClock { get; set; } + private IGameplayClock gameplayClock { get; set; } + + internal bool IsButtonVisible => fadeContainer.State == Visibility.Visible && buttonContainer.State.Value == Visibility.Visible; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; @@ -123,6 +126,20 @@ namespace osu.Game.Screens.Play displayTime = gameplayClock.CurrentTime; fadeContainer.TriggerShow(); + + if (skipQueued) + { + Scheduler.AddDelayed(() => button.TriggerClick(), 200); + skipQueued = false; + } + } + + public void SkipWhenReady() + { + if (IsLoaded) + button.TriggerClick(); + else + skipQueued = true; } protected override void Update() diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index c530febcae..226216b0f0 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -177,7 +177,7 @@ namespace osu.Game.Screens.Ranking { if (!this.IsCurrentScreen()) return; - player?.Restart(); + player?.Restart(true); }, }); } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 33ff31857f..0c2ca6d4af 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -683,7 +683,7 @@ namespace osu.Game.Screens.Select } private void ensureTrackLooping(IWorkingBeatmap beatmap, TrackChangeDirection changeDirection) - => beatmap.PrepareTrackForPreviewLooping(); + => beatmap.PrepareTrackForPreview(true); public override bool OnBackButton() { diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 8343f14050..6295604438 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -85,7 +85,7 @@ namespace osu.Game.Storyboards.Drawables } [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock, CancellationToken? cancellationToken, GameHost host, RealmAccess realm) + private void load(IGameplayClock clock, CancellationToken? cancellationToken, GameHost host, RealmAccess realm) { if (clock != null) Clock = clock; diff --git a/osu.Game/Tests/VisualTestRunner.cs b/osu.Game/Tests/VisualTestRunner.cs index bd98482768..c8279b9e3c 100644 --- a/osu.Game/Tests/VisualTestRunner.cs +++ b/osu.Game/Tests/VisualTestRunner.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true, })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development", new HostOptions { BindIPC = true, })) { host.Run(new OsuTestBrowser()); return 0; diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index c17d45e84a..0613db891b 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -23,25 +23,25 @@ - - - + + + - + all runtime; build; native; contentfiles; analyzers; buildtransitive - - - - - + + + + + - + diff --git a/osu.iOS.props b/osu.iOS.props index 5bfb53bc9d..bf1e4e350c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,8 +61,8 @@ - - + + @@ -84,11 +84,11 @@ - + - +