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Merge branch 'master' into xxx-add-localisation-support-for-menu-tip

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Joseph Madamba 2024-11-26 12:13:08 -08:00 committed by GitHub
commit 9173a74552
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20 changed files with 248 additions and 86 deletions

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@ -4,28 +4,54 @@
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Benchmarks
{
public class BenchmarkUnstableRate : BenchmarkTest
{
private List<HitEvent> events = null!;
private readonly List<List<HitEvent>> incrementalEventLists = new List<List<HitEvent>>();
public override void SetUp()
{
base.SetUp();
events = new List<HitEvent>();
for (int i = 0; i < 1000; i++)
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
var events = new List<HitEvent>();
for (int i = 0; i < 2048; i++)
{
// Ensure the object has hit windows populated.
var hitObject = new HitCircle();
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, hitObject, null, null));
incrementalEventLists.Add(new List<HitEvent>(events));
}
}
[Benchmark]
public void CalculateUnstableRate()
{
_ = events.CalculateUnstableRate();
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
_ = events.CalculateUnstableRate();
}
}
[Benchmark]
public void CalculateUnstableRateUsingIncrementalCalculation()
{
HitEventExtensions.UnstableRateCalculationResult? last = null;
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
last = events.CalculateUnstableRate(last);
}
}
}
}

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8, 1, 40);
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8.0, 1.0, 40.0, 0.1);
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
if (Get<double?>(ManiaRulesetSetting.ScrollTime) is double scrollTime)
{
SetValue(ManiaRulesetSetting.ScrollSpeed, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
SetValue(ManiaRulesetSetting.ScrollSpeed, Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
SetValue<double?>(ManiaRulesetSetting.ScrollTime, null);
}
#pragma warning restore CS0618
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<int>(ManiaRulesetSetting.ScrollSpeed,
new TrackedSetting<double>(ManiaRulesetSetting.ScrollSpeed,
speed => new SettingDescription(
rawValue: speed,
name: RulesetSettingsStrings.ScrollSpeed,

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override void Update()
{
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<double>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
base.Update();
}
}

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@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania
LabelText = RulesetSettingsStrings.ScrollingDirection,
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<int, ManiaScrollSlider>
new SettingsSlider<double, ManiaScrollSlider>
{
LabelText = RulesetSettingsStrings.ScrollSpeed,
Current = config.GetBindable<int>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 5
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 1
},
new SettingsCheckbox
{
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
};
}
private partial class ManiaScrollSlider : RoundedSliderBar<int>
private partial class ManiaScrollSlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip((int)DrawableManiaRuleset.ComputeScrollTime(Current.Value), Current.Value);
}

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableInt configScrollSpeed = new BindableInt();
private readonly BindableDouble configScrollSpeed = new BindableDouble();
private double currentTimeRange;
protected double TargetTimeRange;
@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
/// <param name="scrollSpeed">The scroll speed.</param>
/// <returns>The scroll time.</returns>
public static double ComputeScrollTime(int scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();

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@ -63,18 +63,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-top"),
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle"),
},
spinningMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle2"),
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle"),
},
}
});

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@ -20,12 +20,53 @@ namespace osu.Game.Tests.NonVisual.Ranking
public void TestDistributedHits()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null));
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
var unstableRate = new UnstableRate(events);
Assert.IsNotNull(unstableRate.Value);
Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value.Value, 10 * Math.Sqrt(10)));
Assert.AreEqual(unstableRate.Value.Value, 10 * Math.Sqrt(10), Precision.DOUBLE_EPSILON);
}
[Test]
public void TestDistributedHitsIncrementalRewind()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)
{
result = events.GetRange(0, i + 1)
.CalculateUnstableRate(result);
}
result = events.GetRange(0, 2).CalculateUnstableRate(result);
Assert.IsNotNull(result!.Result);
Assert.AreEqual(5, result.Result, Precision.DOUBLE_EPSILON);
}
[Test]
public void TestDistributedHitsIncremental()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)
{
result = events.GetRange(0, i + 1)
.CalculateUnstableRate(result);
}
Assert.IsNotNull(result!.Result);
Assert.AreEqual(10 * Math.Sqrt(10), result.Result, Precision.DOUBLE_EPSILON);
}
[Test]

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@ -527,8 +527,11 @@ namespace osu.Game.Tests.Visual.Editing
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
}
[Test]
@ -781,15 +784,39 @@ namespace osu.Game.Tests.Visual.Editing
setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT);
dismissPopover();
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
assertNoChanges();
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
assertNoChanges();
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
AddStep("select second object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]);
});
assertNoChanges();
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
assertNoChanges();
void assertNoChanges()
{
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
}
}
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
@ -883,11 +910,12 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.All(o => o.Volume == volume);
});
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
{
@ -944,29 +972,33 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}",
() =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void editorTimeIs(double time) => AddAssert($"editor time is {time}", () => Precision.AlmostEquals(EditorClock.CurrentTimeAccurate, time, 1));
}

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@ -214,6 +214,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.EditorContractSidebars, false);
SetDefault(OsuSetting.AlwaysShowHoldForMenuButton, false);
SetDefault(OsuSetting.AlwaysRequireHoldingForPause, false);
}
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
@ -444,5 +445,6 @@ namespace osu.Game.Configuration
EditorRotationOrigin,
EditorTimelineShowBreaks,
EditorAdjustExistingObjectsOnTimingChanges,
AlwaysRequireHoldingForPause
}
}

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@ -89,6 +89,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString AlwaysShowHoldForMenuButton => new TranslatableString(getKey(@"always_show_hold_for_menu_button"), @"Always show hold for menu button");
/// <summary>
/// "Require holding key to pause gameplay"
/// </summary>
public static LocalisableString AlwaysRequireHoldForMenu => new TranslatableString(getKey(@"require_holding_key_to_pause_gameplay"), @"Require holding key to pause gameplay");
/// <summary>
/// "Always play first combo break sound"
/// </summary>

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@ -80,9 +80,9 @@ namespace osu.Game.Localisation
public static LocalisableString TimingBasedColouring => new TranslatableString(getKey(@"Timing_based_colouring"), @"Timing-based note colouring");
/// <summary>
/// "{0}ms (speed {1})"
/// "{0}ms (speed {1:N1})"
/// </summary>
public static LocalisableString ScrollSpeedTooltip(int scrollTime, int scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1})", scrollTime, scrollSpeed);
public static LocalisableString ScrollSpeedTooltip(int scrollTime, double scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1:N1})", scrollTime, scrollSpeed);
/// <summary>
/// "Touch control scheme"

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@ -41,6 +41,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Current = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard),
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysRequireHoldForMenu,
Current = config.GetBindable<bool>(OsuSetting.AlwaysRequireHoldingForPause),
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysShowHoldForMenuButton,
Current = config.GetBindable<bool>(OsuSetting.AlwaysShowHoldForMenuButton),

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@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mods
{
foreach (var hitObject in hitObjects)
{
if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows))
if (hitObject.HitWindows != HitWindows.Empty)
yield return hitObject;
foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects))

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Scoring
{
@ -20,32 +21,36 @@ namespace osu.Game.Rulesets.Scoring
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
/// </returns>
public static double? CalculateUnstableRate(this IEnumerable<HitEvent> hitEvents)
public static UnstableRateCalculationResult? CalculateUnstableRate(this IReadOnlyList<HitEvent> hitEvents, UnstableRateCalculationResult? result = null)
{
Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
int count = 0;
double mean = 0;
double sumOfSquares = 0;
result ??= new UnstableRateCalculationResult();
foreach (var e in hitEvents)
// Handle rewinding in the simplest way possible.
if (hitEvents.Count < result.EventCount + 1)
result = new UnstableRateCalculationResult();
for (int i = result.EventCount; i < hitEvents.Count; i++)
{
HitEvent e = hitEvents[i];
if (!AffectsUnstableRate(e))
continue;
count++;
result.EventCount++;
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
double currentValue = e.TimeOffset / e.GameplayRate!.Value;
double nextMean = mean + (currentValue - mean) / count;
sumOfSquares += (currentValue - mean) * (currentValue - nextMean);
mean = nextMean;
double nextMean = result.Mean + (currentValue - result.Mean) / result.EventCount;
result.SumOfSquares += (currentValue - result.Mean) * (currentValue - nextMean);
result.Mean = nextMean;
}
if (count == 0)
if (result.EventCount == 0)
return null;
return 10.0 * Math.Sqrt(sumOfSquares / count);
return result;
}
/// <summary>
@ -65,6 +70,39 @@ namespace osu.Game.Rulesets.Scoring
return timeOffsets.Average();
}
public static bool AffectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
public static bool AffectsUnstableRate(HitEvent e) => AffectsUnstableRate(e.HitObject, e.Result);
public static bool AffectsUnstableRate(HitObject hitObject, HitResult result) => hitObject.HitWindows != HitWindows.Empty && result.IsHit();
/// <summary>
/// Data type returned by <see cref="HitEventExtensions.CalculateUnstableRate"/> which allows efficient incremental processing.
/// </summary>
/// <remarks>
/// This should be passed back into future <see cref="HitEventExtensions.CalculateUnstableRate"/> calls as a parameter.
///
/// The optimisations used here rely on hit events being a consecutive sequence from a single gameplay session.
/// When a new gameplay session is started, any existing results should be disposed.
/// </remarks>
public class UnstableRateCalculationResult
{
/// <summary>
/// Total events processed. For internal incremental calculation use.
/// </summary>
public int EventCount;
/// <summary>
/// Last sum-of-squares value. For internal incremental calculation use.
/// </summary>
public double SumOfSquares;
/// <summary>
/// Last mean value. For internal incremental calculation use.
/// </summary>
public double Mean;
/// <summary>
/// The unstable rate.
/// </summary>
public double Result => EventCount == 0 ? 0 : 10.0 * Math.Sqrt(SumOfSquares / EventCount);
}
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Scoring
/// An empty <see cref="HitWindows"/> with only <see cref="HitResult.Miss"/> and <see cref="HitResult.Perfect"/>.
/// No time values are provided (meaning instantaneous hit or miss).
/// </summary>
public static HitWindows Empty => new EmptyHitWindows();
public static HitWindows Empty { get; } = new EmptyHitWindows();
public HitWindows()
{
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
protected virtual DifficultyRange[] GetRanges() => base_ranges;
public class EmptyHitWindows : HitWindows
private class EmptyHitWindows : HitWindows
{
private static readonly DifficultyRange[] ranges =
{

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@ -258,6 +258,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void resetTernaryStates()
{
if (SelectedItems.Count > 0)
return;
SelectionNewComboState.Value = TernaryState.False;
AutoSelectionBankEnabled.Value = true;
SelectionAdditionBanksEnabled.Value = true;

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@ -162,14 +162,18 @@ namespace osu.Game.Screens.Play.HUD
private bool pendingAnimation;
private ScheduledDelegate shakeOperation;
private Bindable<bool> alwaysRequireHold;
public HoldButton(bool isDangerousAction)
: base(isDangerousAction)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, OsuConfigManager config)
{
alwaysRequireHold = config.GetBindable<bool>(OsuSetting.AlwaysRequireHoldingForPause);
Size = new Vector2(60);
Child = new CircularContainer
@ -300,7 +304,7 @@ namespace osu.Game.Screens.Play.HUD
case GlobalAction.Back:
if (!pendingAnimation)
{
if (IsDangerousAction)
if (IsDangerousAction || alwaysRequireHold.Value)
BeginConfirm();
else
Confirm();
@ -314,7 +318,7 @@ namespace osu.Game.Screens.Play.HUD
if (!pendingAnimation)
{
if (IsDangerousAction)
if (IsDangerousAction || alwaysRequireHold.Value)
BeginConfirm();
else
Confirm();

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@ -28,6 +28,8 @@ namespace osu.Game.Screens.Play.HUD
private const float alpha_when_invalid = 0.3f;
private readonly Bindable<bool> valid = new Bindable<bool>();
private HitEventExtensions.UnstableRateCalculationResult? unstableRateResult;
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
@ -44,9 +46,6 @@ namespace osu.Game.Screens.Play.HUD
DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint));
}
private bool changesUnstableRate(JudgementResult judgement)
=> !(judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows) && judgement.IsHit;
protected override void LoadComplete()
{
base.LoadComplete();
@ -56,13 +55,20 @@ namespace osu.Game.Screens.Play.HUD
updateDisplay();
}
private void updateDisplay(JudgementResult _) => Scheduler.AddOnce(updateDisplay);
private void updateDisplay(JudgementResult result)
{
if (HitEventExtensions.AffectsUnstableRate(result.HitObject, result.Type))
Scheduler.AddOnce(updateDisplay);
}
private void updateDisplay()
{
double? unstableRate = scoreProcessor.HitEvents.CalculateUnstableRate();
unstableRateResult = scoreProcessor.HitEvents.CalculateUnstableRate(unstableRateResult);
double? unstableRate = unstableRateResult?.Result;
valid.Value = unstableRate != null;
if (unstableRate != null)
Current.Value = (int)Math.Round(unstableRate.Value);
}

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@ -58,7 +58,7 @@ namespace osu.Game.Screens.Ranking.Statistics
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
{
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsBasic() && e.Result.IsHit()).ToList();
this.hitEvents = hitEvents.Where(e => e.HitObject.HitWindows != HitWindows.Empty && e.Result.IsBasic() && e.Result.IsHit()).ToList();
bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary<HitResult, int>()).ToArray<IDictionary<HitResult, int>>();
}

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@ -15,10 +15,10 @@ namespace osu.Game.Screens.Ranking.Statistics
/// Creates and computes an <see cref="UnstableRate"/> statistic.
/// </summary>
/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
public UnstableRate(IEnumerable<HitEvent> hitEvents)
public UnstableRate(IReadOnlyList<HitEvent> hitEvents)
: base("Unstable Rate")
{
Value = hitEvents.CalculateUnstableRate();
Value = hitEvents.CalculateUnstableRate()?.Result;
}
protected override string DisplayValue(double? value) => value == null ? "(not available)" : value.Value.ToString(@"N2");