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Avoid bindable feedback causing overwrites
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@ -1,45 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Hit : TaikoStrongableHitObject
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{
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protected override void UpdateTypeFromSamples()
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{
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base.UpdateTypeFromSamples();
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Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
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}
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protected override void UpdateSamplesFromType()
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{
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base.UpdateSamplesFromType();
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var rimSamples = getRimSamples();
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bool isRimType = Type == HitType.Rim;
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if (isRimType != rimSamples.Any())
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{
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if (isRimType)
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Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
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else
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{
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foreach (var sample in rimSamples)
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Samples.Remove(sample);
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}
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}
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}
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/// <summary>
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/// Returns an array of any samples which would cause this object to be a "rim" type hit.
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/// </summary>
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private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
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protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
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public class StrongNestedHit : StrongNestedHitObject
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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@ -35,15 +37,35 @@ namespace osu.Game.Rulesets.Taiko.Objects
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protected TaikoHitObject()
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{
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SamplesBindable.BindCollectionChanged((_, __) => UpdateTypeFromSamples());
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TypeBindable.BindValueChanged(_ => UpdateSamplesFromType());
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TypeBindable.BindValueChanged(_ => updateSamplesFromType());
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}
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protected virtual void UpdateSamplesFromType()
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private void updateSamplesFromType()
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{
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var rimSamples = getRimSamples();
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bool isRimType = Type == HitType.Rim;
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if (isRimType != rimSamples.Any())
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{
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if (isRimType)
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Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
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else
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{
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foreach (var sample in rimSamples)
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Samples.Remove(sample);
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}
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}
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}
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protected virtual void UpdateTypeFromSamples()
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{
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Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
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}
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/// <summary>
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/// Returns an array of any samples which would cause this object to be a "rim" type hit.
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/// </summary>
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private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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protected TaikoStrongableHitObject()
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{
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IsStrongBindable.BindValueChanged(_ => UpdateSamplesFromType());
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IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
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}
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protected override void UpdateTypeFromSamples()
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@ -48,10 +48,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
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IsStrong = getStrongSamples().Any();
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}
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protected override void UpdateSamplesFromType()
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private void updateSamplesFromType()
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{
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base.UpdateSamplesFromType();
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var strongSamples = getStrongSamples();
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if (IsStrongBindable.Value != strongSamples.Any())
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