mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 18:42:56 +08:00
Update code in-line with decided direction
This commit is contained in:
parent
2286e3679f
commit
90fb67b377
@ -43,7 +43,6 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
/// <summary>
|
||||
/// Change the user's local availability state of the beatmap set in joined room.
|
||||
/// This will also force user state back to <see cref="MultiplayerUserState.Idle"/>.
|
||||
/// </summary>
|
||||
/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
|
||||
Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
|
||||
|
@ -83,7 +83,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Debug.Assert(Room != null);
|
||||
|
||||
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
|
||||
ChangeUserState(userId, MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
|
||||
|
Loading…
Reference in New Issue
Block a user