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Merge pull request #1594 from peppy/global-track-volume-reduction
Add a global reduction of audio track volume
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commit
90e1f16645
@ -5,6 +5,7 @@ using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Reflection;
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using System.Reflection;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Development;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -137,6 +138,10 @@ namespace osu.Game
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Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
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Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
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BeatmapManager.DefaultBeatmap = defaultBeatmap;
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BeatmapManager.DefaultBeatmap = defaultBeatmap;
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// tracks play so loud our samples can't keep up.
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// this adds a global reduction of track volume for the time being.
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Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
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Beatmap.ValueChanged += b =>
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Beatmap.ValueChanged += b =>
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{
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{
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var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
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var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
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