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Add back unidirectional online id check
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@ -441,9 +441,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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[TestCase(true)]
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[TestCase(false)]
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public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
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public async Task TestImportThenDeleteThenImportWithOnlineIDsMissing()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-{set}"))
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@ -454,10 +452,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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var imported = await LoadOszIntoOsu(osu);
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if (set)
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imported.OnlineBeatmapSetID = 1234;
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else
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imported.Beatmaps.First().OnlineBeatmapID = 1234;
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foreach (var b in imported.Beatmaps)
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b.OnlineBeatmapID = null;
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osu.Dependencies.Get<BeatmapManager>().Update(imported);
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@ -319,6 +319,14 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanReuseExisting(existing, import))
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return false;
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return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
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}
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protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanReuseExisting(existing, import))
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@ -372,7 +372,8 @@ namespace osu.Game.Database
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//
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// note that this should really be checking filesizes on disk (of existing files) for some degree of sanity.
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// or alternatively doing a faster hash check. either of these require database changes and reprocessing of existing files.
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if (getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).OrderBy(f => f)))
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if (CanSkipImport(existing, item) &&
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getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).OrderBy(f => f)))
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{
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LogForModel(item, $"Found existing (optimised) {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
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Undelete(existing);
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@ -801,6 +802,15 @@ namespace osu.Game.Database
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/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
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protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
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/// <summary>
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/// Whether inport can be skipped after finding an existing import early in the process.
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/// Only valid when <see cref="ComputeHash"/> is not overridden.
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/// </summary>
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/// <param name="existing">The existing model.</param>
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/// <param name="import">The newly imported model.</param>
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/// <returns>Whether to skip this import completely.</returns>
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protected virtual bool CanSkipImport(TModel existing, TModel import) => true;
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/// <summary>
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/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
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/// item and skip the import. This method allows changing that behaviour.
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