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Adjust classic scoring as a constant multiple over standardised scoring
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@ -226,8 +226,9 @@ namespace osu.Game.Rulesets.Scoring
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return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
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case ScoringMode.Classic:
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// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
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return getBonusScore(statistics) + (accuracyRatio * Math.Max(1, maxCombo) * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
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// This feels very similar to osu!stable scoring (ScoreV1) while maintaining that classic scoring is only a constant multiple of standardised scoring.
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// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two systems.
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return GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score * Math.Pow(maxCombo, 2) * 25;
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}
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}
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