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Show a notification instead of blocking exit of wizard
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8bfa59d12f
commit
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Screens;
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using osuTK;
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@ -23,19 +22,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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private FirstRunSetupOverlay overlay;
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private readonly Mock<IPerformFromScreenRunner> perfomer = new Mock<IPerformFromScreenRunner>();
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private readonly Mock<IDialogOverlay> dialogOverlay = new Mock<IDialogOverlay>();
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.CacheAs(perfomer.Object);
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Dependencies.CacheAs(dialogOverlay.Object);
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perfomer.Setup(g => g.PerformFromScreen(It.IsAny<Action<IScreen>>(), It.IsAny<IEnumerable<Type>>()))
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.Callback((Action<IScreen> action, IEnumerable<Type> types) => action(null));
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dialogOverlay.Setup(d => d.Push(It.IsAny<PopupDialog>()))
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.Callback((PopupDialog dialog) => dialog.PerformOkAction());
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}
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[SetUpSteps]
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@ -222,13 +222,6 @@ namespace osu.Game.Overlays
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performer.PerformFromScreen(_ => { Show(); }, new[] { typeof(MainMenu) });
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}
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protected override bool OnClick(ClickEvent e)
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{
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dialogOverlay.Push(new ConfirmDialog("Are you sure you want to exit the setup process?", Hide, () => { }));
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return base.OnClick(e);
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}
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protected override void PopIn()
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{
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base.PopIn();
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@ -283,6 +276,20 @@ namespace osu.Game.Overlays
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protected override void PopOut()
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{
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if (currentStepIndex != null)
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{
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notificationOverlay?.Post(new SimpleNotification
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{
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Text = "Click here to resume initial setup at any point",
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Icon = FontAwesome.Solid.Horse,
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Activated = () =>
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{
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Show();
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return true;
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},
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});
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}
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base.PopOut();
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this.FadeOut(100);
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}
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