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Allow Player to load from BeatmapInfo.
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parent
d664c97279
commit
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@ -105,7 +105,7 @@ namespace osu.Game.GameModes.Play
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Width = 100,
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Text = "Play",
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player { Beatmap = this.database.GetBeatmap(selectedBeatmap) }),
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Action = () => Push(new Player { BeatmapInfo = selectedBeatmap }),
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},
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}
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}
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@ -11,6 +11,7 @@ using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using osu.Framework;
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using osu.Game.Database;
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namespace osu.Game.GameModes.Play
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{
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@ -18,6 +19,7 @@ namespace osu.Game.GameModes.Play
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{
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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public BeatmapInfo BeatmapInfo;
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public Beatmap Beatmap;
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public PlayMode PlayMode;
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@ -26,10 +28,8 @@ namespace osu.Game.GameModes.Play
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{
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base.Load(game);
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Beatmap beatmap = new Beatmap
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{
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HitObjects = Beatmap?.HitObjects ?? new List<HitObject>()
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};
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if (Beatmap == null)
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Beatmap = ((OsuGame)game).Beatmaps.GetBeatmap(BeatmapInfo);
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HitRenderer hitRenderer;
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ScoreOverlay scoreOverlay;
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@ -41,7 +41,7 @@ namespace osu.Game.GameModes.Play
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hitRenderer = new OsuHitRenderer
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{
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Objects = beatmap.HitObjects,
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Objects = Beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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@ -51,7 +51,7 @@ namespace osu.Game.GameModes.Play
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hitRenderer = new TaikoHitRenderer
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{
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Objects = beatmap.HitObjects,
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Objects = Beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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@ -61,7 +61,7 @@ namespace osu.Game.GameModes.Play
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hitRenderer = new CatchHitRenderer
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{
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Objects = beatmap.HitObjects,
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Objects = Beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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@ -71,7 +71,7 @@ namespace osu.Game.GameModes.Play
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hitRenderer = new ManiaHitRenderer
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{
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Objects = beatmap.HitObjects,
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Objects = Beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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