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Add json properties to difficulty attributes
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchDifficultyAttributes : DifficultyAttributes
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{
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Mania.Difficulty
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{
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public class ManiaDifficultyAttributes : DifficultyAttributes
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{
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[JsonProperty("great_hit_window")]
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public double GreatHitWindow { get; set; }
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[JsonProperty("score_multiplier")]
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public double ScoreMultiplier { get; set; }
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}
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}
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@ -1,21 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuDifficultyAttributes : DifficultyAttributes
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{
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[JsonProperty("aim_strain")]
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public double AimStrain { get; set; }
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[JsonProperty("speed_strain")]
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public double SpeedStrain { get; set; }
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[JsonProperty("flashlight_rating")]
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public double FlashlightRating { get; set; }
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[JsonProperty("slider_factor")]
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public double SliderFactor { get; set; }
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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[JsonProperty("overall_difficulty")]
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public double OverallDifficulty { get; set; }
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[JsonProperty("drain_rate")]
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public double DrainRate { get; set; }
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[JsonProperty("hit_circle_count")]
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public int HitCircleCount { get; set; }
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[JsonProperty("slider_count")]
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public int SliderCount { get; set; }
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[JsonProperty("spinner_count")]
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public int SpinnerCount { get; set; }
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}
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}
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@ -1,16 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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public class TaikoDifficultyAttributes : DifficultyAttributes
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{
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[JsonProperty("stamina_strain")]
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public double StaminaStrain { get; set; }
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[JsonProperty("rhythm_strain")]
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public double RhythmStrain { get; set; }
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[JsonProperty("colour_strain")]
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public double ColourStrain { get; set; }
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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[JsonProperty("great_hit_window")]
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public double GreatHitWindow { get; set; }
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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@ -8,10 +9,16 @@ namespace osu.Game.Rulesets.Difficulty
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{
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public class DifficultyAttributes
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{
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[JsonIgnore]
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public Mod[] Mods { get; set; }
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[JsonIgnore]
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public Skill[] Skills { get; set; }
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[JsonProperty("star_rating")]
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public double StarRating { get; set; }
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[JsonProperty("max_combo")]
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public int MaxCombo { get; set; }
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public DifficultyAttributes()
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