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mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00

Merge pull request #481 from peppy/general-fixes

Fix KeyCounter showing keys mapped to mouse buttons as mouse button presses.
This commit is contained in:
Dan Balasescu 2017-03-14 17:43:03 +09:00 committed by GitHub
commit 90447b0ba7
9 changed files with 106 additions and 54 deletions

@ -1 +1 @@
Subproject commit e52af1e5ada07468512e19c86b6dcd5a23fe3707
Subproject commit 4834d27107198b9dc2f0e073be484cf0b92e0416

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@ -0,0 +1,56 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Modes.Osu
{
public class OsuKeyConversionInputManager : KeyConversionInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.PressedButtons.Remove(MouseButton.Left);
mouse.PressedButtons.Remove(MouseButton.Right);
}
if (leftViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Left);
if (rightViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Right);
}
}
}
}

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@ -7,6 +7,7 @@ using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Modes.Osu.UI
{
@ -21,6 +22,8 @@ namespace osu.Game.Modes.Osu.UI
protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
var circle = h as HitCircle;

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@ -73,6 +73,7 @@
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuAutoReplay.cs" />
<Compile Include="OsuDifficultyCalculator.cs" />
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="OsuScore.cs" />
<Compile Include="OsuScoreProcessor.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />

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@ -22,6 +22,14 @@ namespace osu.Game.Modes.UI
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
protected readonly KeyConversionInputManager KeyConversionInputManager;
protected HitRenderer()
{
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Whether all the HitObjects have been judged.
/// </summary>
@ -34,6 +42,8 @@ namespace osu.Game.Modes.UI
if (AllObjectsJudged)
OnAllJudged?.Invoke();
}
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
}
public abstract class HitRenderer<TObject> : HitRenderer
@ -41,8 +51,6 @@ namespace osu.Game.Modes.UI
{
public Beatmap<TObject> Beatmap;
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
@ -58,19 +66,17 @@ namespace osu.Game.Modes.UI
RelativeSizeAxes = Axes.Both;
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
Playfield = CreatePlayfield(),
}
Children = new[] { KeyConversionInputManager }
});
AddInternal(InputManager);
}
[BackgroundDependencyLoader]
private void load()
{

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
/// <summary>
/// An InputManager primarily used to map keys to new functions.
/// By default this does nothing; override TransformState to make alterations.
/// </summary>
public class KeyConversionInputManager : PassThroughInputManager
{
}
}

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@ -10,11 +10,25 @@ namespace osu.Game.Screens.Play
public class KeyCounterMouse : KeyCounter
{
public MouseButton Button { get; }
public KeyCounterMouse(MouseButton button) : base(button.ToString())
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
{
Button = button;
}
private static string getStringRepresentation(MouseButton button)
{
switch (button)
{
default:
return button.ToString();
case MouseButton.Left:
return @"M1";
case MouseButton.Right:
return @"M2";
}
}
public override bool Contains(Vector2 screenSpacePos) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)

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@ -1,25 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Game.Configuration;
using System.Linq;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Screens.Play
{
public class PlayerInputManager : PassThroughInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
private ManualClock clock = new ManualClock();
private IFrameBasedClock parentClock;
@ -47,40 +36,6 @@ namespace osu.Game.Screens.Play
Clock = new FramedClock(clock);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.PressedButtons.Remove(MouseButton.Left);
mouse.PressedButtons.Remove(MouseButton.Right);
}
if (leftViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Left);
if (rightViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Right);
}
}
protected override void Update()
{
base.Update();

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@ -169,6 +169,7 @@
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailDialog.cs" />
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />