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Revert unintended changes
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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{
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{
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public class CatchJudgement : Judgement
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public class CatchJudgement : Judgement
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{
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{
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public override HitResult MaxResult => HitResult.Great;
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public override HitResult MaxResult => HitResult.Perfect;
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/// <summary>
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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/// Whether fruit on the platter should explode or drop.
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@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (countHit >= HitObject.RequiredGoodHits)
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if (countHit >= HitObject.RequiredGoodHits)
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{
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{
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ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
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ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
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}
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}
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else
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else
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ApplyResult(r => r.Type = HitResult.Miss);
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ApplyResult(r => r.Type = HitResult.Miss);
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@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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tick.TriggerResult(false);
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tick.TriggerResult(false);
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}
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}
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var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
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var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;
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ApplyResult(r => r.Type = hitResult);
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ApplyResult(r => r.Type = hitResult);
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}
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}
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