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Convert to switch statement
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360f9750e1
commit
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@ -146,18 +146,26 @@ namespace osu.Game.Screens.Edit.Timing
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if (selectedGroup.Value == null)
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if (selectedGroup.Value == null)
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trackedType = null;
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trackedType = null;
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else
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else
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{
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switch (selectedGroup.Value.ControlPoints.Count)
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{
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{
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// If the selected group has no control points, clear the tracked type.
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// If the selected group has no control points, clear the tracked type.
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// Otherwise the user will be unable to select a group with no control points.
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// Otherwise the user will be unable to select a group with no control points.
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if (selectedGroup.Value.ControlPoints.Count == 0)
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case 0:
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trackedType = null;
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trackedType = null;
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break;
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// If the selected group only has one control point, update the tracking type.
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// If the selected group only has one control point, update the tracking type.
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if (selectedGroup.Value.ControlPoints.Count == 1)
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case 1:
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trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
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trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
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break;
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// If the selected group has more than one control point, choose the first as the tracking type
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// If the selected group has more than one control point, choose the first as the tracking type
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// if we don't already have a singular tracked type.
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// if we don't already have a singular tracked type.
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else if (trackedType == null)
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default:
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trackedType = selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
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trackedType ??= selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
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break;
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}
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}
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}
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if (trackedType != null)
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if (trackedType != null)
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