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Move back button inside sidebar to fix weird animation
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@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.Settings
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AddStep("Press back", () => settings
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.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
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.ChildrenOfType<SettingsSubPanel.BackButton>().FirstOrDefault()?.TriggerClick());
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.ChildrenOfType<SettingsSidebar.BackButton>().FirstOrDefault()?.TriggerClick());
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AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<SettingsSearchTextBox>().FirstOrDefault()?.HasFocus == true);
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}
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@ -1,10 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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@ -13,11 +20,16 @@ namespace osu.Game.Overlays.Settings
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public const float CONTRACTED_WIDTH = 70;
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public const int EXPANDED_WIDTH = 170;
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public Action? BackButtonAction;
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protected override bool ExpandOnHover => false;
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public SettingsSidebar()
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private readonly bool showBackButton;
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public SettingsSidebar(bool showBackButton)
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: base(CONTRACTED_WIDTH, EXPANDED_WIDTH)
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{
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this.showBackButton = showBackButton;
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Expanded.Value = true;
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}
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@ -30,6 +42,71 @@ namespace osu.Game.Overlays.Settings
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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});
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if (showBackButton)
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{
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AddInternal(new BackButton
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Action = () => BackButtonAction?.Invoke(),
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});
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}
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}
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public partial class BackButton : SidebarButton
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{
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private Drawable content = null!;
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public BackButton()
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: base(HoverSampleSet.Default)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH);
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Padding = new MarginPadding(40);
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AddRange(new[]
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{
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content = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(30),
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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Text = @"back",
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},
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}
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}
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});
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}
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protected override void UpdateState()
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{
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base.UpdateState();
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content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Overlays
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protected override Drawable CreateFooter() => new SettingsFooter();
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public SettingsOverlay()
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: base(true)
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: base(false)
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{
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}
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@ -59,7 +59,7 @@ namespace osu.Game.Overlays
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protected override string PopInSampleName => "UI/settings-pop-in";
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protected override double PopInOutSampleBalance => -OsuGameBase.SFX_STEREO_STRENGTH;
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private readonly bool showSidebar;
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private readonly bool showBackButton;
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private LoadingLayer loading;
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@ -72,9 +72,9 @@ namespace osu.Game.Overlays
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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protected SettingsPanel(bool showSidebar)
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protected SettingsPanel(bool showBackButton)
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{
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this.showSidebar = showSidebar;
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this.showBackButton = showBackButton;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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}
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@ -146,10 +146,11 @@ namespace osu.Game.Overlays
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}
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});
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if (showSidebar)
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AddInternal(Sidebar = new SettingsSidebar(showBackButton)
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{
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AddInternal(Sidebar = new SettingsSidebar { Width = sidebar_width });
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}
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BackButtonAction = Hide,
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Width = sidebar_width
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});
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CreateSections()?.ForEach(AddSection);
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}
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@ -1,17 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osuTK;
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namespace osu.Game.Overlays
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{
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@ -25,69 +15,8 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = Hide
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});
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}
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protected override bool DimMainContent => false; // dimming is handled by main overlay
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public partial class BackButton : SidebarButton
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{
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private Drawable content;
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public BackButton()
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: base(HoverSampleSet.Default)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH);
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Padding = new MarginPadding(40);
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AddRange(new Drawable[]
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{
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content = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(30),
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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Text = @"back",
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},
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}
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}
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});
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}
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protected override void UpdateState()
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{
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base.UpdateState();
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content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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