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Fix crash on closing game

This commit is contained in:
Dean Herbert 2019-08-23 13:02:50 +09:00
parent 5325982f49
commit 900df5d72f

View File

@ -138,7 +138,7 @@ namespace osu.Game.Screens.Menu
private RulesetFlow rulesets;
private Container rulesetsScale;
private Drawable logoContainerSecondary;
private Container logoContainerSecondary;
private Drawable lazerLogo;
private GlitchingTriangles triangles;
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Menu
{
this.game = game;
InternalChildren = new[]
InternalChildren = new Drawable[]
{
triangles = new GlitchingTriangles
{
@ -277,7 +277,7 @@ namespace osu.Game.Screens.Menu
{
lazerLogo.FadeOut().OnComplete(_ =>
{
lazerLogo.Expire();
logoContainerSecondary.Remove(lazerLogo);
lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
logo.FadeIn();