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Merge branch 'master' into customized-mods

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Dan Balasescu 2019-12-11 18:52:00 +09:00 committed by GitHub
commit 900cbd7af3
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10 changed files with 236 additions and 169 deletions

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@ -0,0 +1,11 @@
{
"profiles": {
"osu! Desktop": {
"commandName": "Project"
},
"osu! Tournament": {
"commandName": "Project",
"commandLineArgs": "--tournament"
}
}
}

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@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
{ {
private const double int_to_real = 1.0 / (int.MaxValue + 1.0); private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF; private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087; private const uint y_initial = 842502087;
private const uint z = 3579807591; private const uint z_initial = 3579807591;
private const uint w = 273326509; private const uint w_initial = 273326509;
private uint _x, _y = y, _z = z, _w = w; private uint x, y = y_initial, z = z_initial, w = w_initial;
public FastRandom(int seed) public FastRandom(int seed)
{ {
_x = (uint)seed; x = (uint)seed;
} }
public FastRandom() public FastRandom()
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
/// <returns>The random value.</returns> /// <returns>The random value.</returns>
public uint NextUInt() public uint NextUInt()
{ {
uint t = _x ^ (_x << 11); uint t = x ^ (x << 11);
_x = _y; x = y;
_y = _z; y = z;
_z = _w; z = w;
return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8); return w = w ^ (w >> 19) ^ t ^ (t >> 8);
} }
/// <summary> /// <summary>

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -20,10 +21,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public class PathControlPointPiece : BlueprintPiece<Slider> public class PathControlPointPiece : BlueprintPiece<Slider>
{ {
public Action<int, MouseButtonEvent> RequestSelection; public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public readonly BindableBool IsSelected = new BindableBool(); public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
public readonly PathControlPoint ControlPoint;
private readonly Slider slider; private readonly Slider slider;
private readonly Path path; private readonly Path path;
@ -36,10 +38,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
[Resolved] [Resolved]
private OsuColour colours { get; set; } private OsuColour colours { get; set; }
public PathControlPointPiece(Slider slider, int index) private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{ {
this.slider = slider; this.slider = slider;
Index = index;
ControlPoint = controlPoint;
Origin = Anchor.Centre; Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
@ -85,48 +91,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}; };
} }
protected override void Update() protected override void LoadComplete()
{ {
base.Update(); base.LoadComplete();
Position = slider.StackedPosition + slider.Path.ControlPoints[Index].Position.Value; sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateDisplay());
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateDisplay());
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
updateDisplay();
}
private void updateDisplay()
{
updateMarkerDisplay(); updateMarkerDisplay();
updateConnectingPath(); updateConnectingPath();
} }
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
if (Index != slider.Path.ControlPoints.Count - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[Index + 1].Position.Value - slider.Path.ControlPoints[Index].Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
// The connecting path is excluded from positional input // The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(HoverEvent e)
{
updateMarkerDisplay();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateMarkerDisplay();
}
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
if (RequestSelection == null) if (RequestSelection == null)
@ -135,12 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (e.Button) switch (e.Button)
{ {
case MouseButton.Left: case MouseButton.Left:
RequestSelection.Invoke(Index, e); RequestSelection.Invoke(this, e);
return true; return true;
case MouseButton.Right: case MouseButton.Right:
if (!IsSelected.Value) if (!IsSelected.Value)
RequestSelection.Invoke(Index, e); RequestSelection.Invoke(this, e);
return false; // Allow context menu to show return false; // Allow context menu to show
} }
@ -155,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnDrag(DragEvent e) protected override bool OnDrag(DragEvent e)
{ {
if (Index == 0) if (ControlPoint == slider.Path.ControlPoints[0])
{ {
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account // Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime); (Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
@ -169,11 +168,47 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
slider.Path.ControlPoints[i].Position.Value -= movementDelta; slider.Path.ControlPoints[i].Position.Value -= movementDelta;
} }
else else
slider.Path.ControlPoints[Index].Position.Value += e.Delta; ControlPoint.Position.Value += e.Delta;
return true; return true;
} }
protected override bool OnDragEnd(DragEndEvent e) => true; protected override bool OnDragEnd(DragEndEvent e) => true;
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
Position = slider.StackedPosition + ControlPoint.Position.Value;
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
if (index == -1)
return;
if (++index != slider.Path.ControlPoints.Count)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
} }
} }

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Humanizer; using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
@ -32,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; } private IPlacementHandler placementHandler { get; set; }
private IBindableList<PathControlPoint> controlPoints;
public PathControlPointVisualiser(Slider slider, bool allowSelection) public PathControlPointVisualiser(Slider slider, bool allowSelection)
{ {
this.slider = slider; this.slider = slider;
@ -47,24 +50,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete(); base.LoadComplete();
inputManager = GetContainingInputManager(); inputManager = GetContainingInputManager();
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
controlPoints.ItemsAdded += addControlPoints;
controlPoints.ItemsRemoved += removeControlPoints;
addControlPoints(controlPoints);
} }
protected override void Update() private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
{ {
base.Update(); foreach (var point in controlPoints)
while (slider.Path.ControlPoints.Count > Pieces.Count)
{ {
var piece = new PathControlPointPiece(slider, Pieces.Count); var piece = new PathControlPointPiece(slider, point);
if (allowSelection) if (allowSelection)
piece.RequestSelection = selectPiece; piece.RequestSelection = selectPiece;
Pieces.Add(piece); Pieces.Add(piece);
} }
}
while (slider.Path.ControlPoints.Count < Pieces.Count) private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
Pieces.Remove(Pieces[Pieces.Count - 1]); {
foreach (var point in controlPoints)
Pieces.RemoveAll(p => p.ControlPoint == point);
} }
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
@ -87,20 +97,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete; public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
private void selectPiece(int index, MouseButtonEvent e) private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
{ {
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed) if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle(); piece.IsSelected.Toggle();
else else
{ {
foreach (var piece in Pieces) foreach (var p in Pieces)
piece.IsSelected.Value = piece.Index == index; p.IsSelected.Value = p == piece;
} }
} }
private bool deleteSelected() private bool deleteSelected()
{ {
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => slider.Path.ControlPoints[p.Index]).ToList(); List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be deleted // Ensure that there are any points to be deleted
if (toRemove.Count == 0) if (toRemove.Count == 0)

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@ -3,15 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning namespace osu.Game.Rulesets.Osu.Skinning
{ {
public class LegacyCursor : CompositeDrawable public class LegacyCursor : OsuCursorSprite
{ {
private NonPlayfieldSprite cursor;
private bool spin; private bool spin;
public LegacyCursor() public LegacyCursor()
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true; spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new Drawable[] InternalChildren = new[]
{ {
new NonPlayfieldSprite new NonPlayfieldSprite
{ {
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
cursor = new NonPlayfieldSprite ExpandTarget = new NonPlayfieldSprite
{ {
Texture = skin.GetTexture("cursor"), Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
protected override void LoadComplete() protected override void LoadComplete()
{ {
if (spin) if (spin)
cursor.Spin(10000, RotationDirection.Clockwise); ExpandTarget.Spin(10000, RotationDirection.Clockwise);
} }
} }
} }

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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand; private bool cursorExpand;
private Container expandTarget; private SkinnableDrawable cursorSprite;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
public OsuCursor() public OsuCursor()
{ {
@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = expandTarget = new Container InternalChild = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling) Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad); public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
private class DefaultCursor : CompositeDrawable private class DefaultCursor : OsuCursorSprite
{ {
public DefaultCursor() public DefaultCursor()
{ {
@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
InternalChildren = new Drawable[] InternalChildren = new[]
{ {
new CircularContainer ExpandTarget = new CircularContainer
{ {
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
BorderThickness = size / 6, BorderThickness = size / 6,

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract class OsuCursorSprite : CompositeDrawable
{
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable ExpandTarget { get; protected set; }
}
}

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@ -83,88 +83,81 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
}; };
} }
private ScrollState _scrollState; private ScrollState scrollState;
private ScrollState scrollState private void setScrollState(ScrollState newstate)
{ {
get => _scrollState; if (scrollState == newstate)
return;
set delayedStateChangeDelegate?.Cancel();
switch (scrollState = newstate)
{ {
if (_scrollState == value) case ScrollState.Scrolling:
return; resetSelected();
_scrollState = value; OnScrollStarted?.Invoke();
delayedStateChangeDelegate?.Cancel(); speedTo(1000f, 200);
tracker.FadeOut(100);
break;
switch (value) case ScrollState.Stopping:
{ speedTo(0f, 2000);
case ScrollState.Scrolling: tracker.FadeIn(200);
resetSelected();
OnScrollStarted?.Invoke(); delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
break;
speedTo(1000f, 200); case ScrollState.Stopped:
tracker.FadeOut(100); // Find closest to center
if (!Children.Any())
break; break;
case ScrollState.Stopping: ScrollingTeam closest = null;
speedTo(0f, 2000);
tracker.FadeIn(200);
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300); foreach (var c in Children)
break; {
if (!(c is ScrollingTeam stc))
continue;
case ScrollState.Stopped: if (closest == null)
// Find closest to center
if (!Children.Any())
break;
ScrollingTeam closest = null;
foreach (var c in Children)
{ {
if (!(c is ScrollingTeam stc)) closest = stc;
continue; continue;
if (closest == null)
{
closest = stc;
continue;
}
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
if (o < lastOffset)
closest = stc;
} }
Trace.Assert(closest != null, "closest != null"); float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
// ReSharper disable once PossibleNullReferenceException if (o < lastOffset)
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f); closest = stc;
}
ScrollingTeam st = closest; Trace.Assert(closest != null, "closest != null");
availableTeams.RemoveAll(at => at == st.Team); // ReSharper disable once PossibleNullReferenceException
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
st.Selected = true; ScrollingTeam st = closest;
OnSelected?.Invoke(st.Team);
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000); availableTeams.RemoveAll(at => at == st.Team);
break;
case ScrollState.Idle: st.Selected = true;
resetSelected(); OnSelected?.Invoke(st.Team);
OnScrollStarted?.Invoke(); delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
break;
speedTo(40f, 200); case ScrollState.Idle:
tracker.FadeOut(100); resetSelected();
break;
} OnScrollStarted?.Invoke();
speedTo(40f, 200);
tracker.FadeOut(100);
break;
} }
} }
@ -176,7 +169,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
availableTeams.Add(team); availableTeams.Add(team);
RemoveAll(c => c is ScrollingTeam); RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle; setScrollState(ScrollState.Idle);
} }
public void AddTeams(IEnumerable<TournamentTeam> teams) public void AddTeams(IEnumerable<TournamentTeam> teams)
@ -192,7 +185,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{ {
availableTeams.Clear(); availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam); RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle; setScrollState(ScrollState.Idle);
} }
public void RemoveTeam(TournamentTeam team) public void RemoveTeam(TournamentTeam team)
@ -217,7 +210,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
if (availableTeams.Count == 0) if (availableTeams.Count == 0)
return; return;
scrollState = ScrollState.Scrolling; setScrollState(ScrollState.Scrolling);
} }
public void StopScrolling() public void StopScrolling()
@ -232,13 +225,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
return; return;
} }
scrollState = ScrollState.Stopping; setScrollState(ScrollState.Stopping);
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
scrollState = ScrollState.Idle; setScrollState(ScrollState.Idle);
} }
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
@ -305,7 +298,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
private void speedTo(float value, double duration = 0, Easing easing = Easing.None) => private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
this.TransformTo(nameof(speed), value, duration, easing); this.TransformTo(nameof(speed), value, duration, easing);
private enum ScrollState protected enum ScrollState
{ {
None, None,
Idle, Idle,

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@ -45,23 +45,25 @@ namespace osu.Game.Online.Multiplayer
[JsonProperty("beatmap")] [JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; } private APIBeatmap apiBeatmap { get; set; }
private APIMod[] allowedModsBacking;
[JsonProperty("allowed_mods")] [JsonProperty("allowed_mods")]
private APIMod[] allowedMods private APIMod[] allowedMods
{ {
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray(); get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _allowedMods = value; set => allowedModsBacking = value;
} }
private APIMod[] requiredModsBacking;
[JsonProperty("required_mods")] [JsonProperty("required_mods")]
private APIMod[] requiredMods private APIMod[] requiredMods
{ {
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray(); get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _requiredMods = value; set => requiredModsBacking = value;
} }
private BeatmapInfo beatmap; private BeatmapInfo beatmap;
private APIMod[] _allowedMods;
private APIMod[] _requiredMods;
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets) public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{ {
@ -70,20 +72,20 @@ namespace osu.Game.Online.Multiplayer
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets); Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Ruleset = rulesets.GetRuleset(RulesetID); Ruleset = rulesets.GetRuleset(RulesetID);
if (_allowedMods != null) if (allowedModsBacking != null)
{ {
AllowedMods.Clear(); AllowedMods.Clear();
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym))); AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym)));
_allowedMods = null; allowedModsBacking = null;
} }
if (_requiredMods != null) if (requiredModsBacking != null)
{ {
RequiredMods.Clear(); RequiredMods.Clear();
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym))); RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym)));
_requiredMods = null; requiredModsBacking = null;
} }
} }

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@ -188,26 +188,22 @@ namespace osu.Game.Screens.Play
InternalButtons.Add(button); InternalButtons.Add(button);
} }
private int _selectionIndex = -1; private int selectionIndex = -1;
private int selectionIndex private void setSelected(int value)
{ {
get => _selectionIndex; if (selectionIndex == value)
set return;
{
if (_selectionIndex == value)
return;
// Deselect the previously-selected button // Deselect the previously-selected button
if (_selectionIndex != -1) if (selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = false; InternalButtons[selectionIndex].Selected.Value = false;
_selectionIndex = value; selectionIndex = value;
// Select the newly-selected button // Select the newly-selected button
if (_selectionIndex != -1) if (selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = true; InternalButtons[selectionIndex].Selected.Value = true;
}
} }
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
@ -218,16 +214,16 @@ namespace osu.Game.Screens.Play
{ {
case Key.Up: case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0) if (selectionIndex == -1 || selectionIndex == 0)
selectionIndex = InternalButtons.Count - 1; setSelected(InternalButtons.Count - 1);
else else
selectionIndex--; setSelected(selectionIndex - 1);
return true; return true;
case Key.Down: case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1) if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
selectionIndex = 0; setSelected(0);
else else
selectionIndex++; setSelected(selectionIndex + 1);
return true; return true;
} }
} }
@ -266,9 +262,9 @@ namespace osu.Game.Screens.Play
private void buttonSelectionChanged(DialogButton button, bool isSelected) private void buttonSelectionChanged(DialogButton button, bool isSelected)
{ {
if (!isSelected) if (!isSelected)
selectionIndex = -1; setSelected(-1);
else else
selectionIndex = InternalButtons.IndexOf(button); setSelected(InternalButtons.IndexOf(button));
} }
private void updateRetryCount() private void updateRetryCount()