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Merge pull request #14435 from bdach/difficulty-cache-difficulty-adjust
Fix difficulty cache lookups sharing underlying mod instances
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commit
8ff30ffd1d
@ -58,6 +58,12 @@ namespace osu.Game.Tests.Beatmaps
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{
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OsuModDoubleTime dt = null;
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AddStep("set computation function", () => difficultyCache.ComputeDifficulty = lookup =>
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{
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var modRateAdjust = (ModRateAdjust)lookup.OrderedMods.SingleOrDefault(mod => mod is ModRateAdjust);
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return new StarDifficulty(BASE_STARS + modRateAdjust?.SpeedChange.Value ?? 0, 0);
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});
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AddStep("change selected mod to DT", () => SelectedMods.Value = new[] { dt = new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } });
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AddUntilStep($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.5);
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@ -68,6 +74,29 @@ namespace osu.Game.Tests.Beatmaps
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AddUntilStep($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.75);
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}
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[Test]
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public void TestStarDifficultyAdjustHashCodeConflict()
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{
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OsuModDifficultyAdjust difficultyAdjust = null;
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AddStep("set computation function", () => difficultyCache.ComputeDifficulty = lookup =>
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{
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var modDifficultyAdjust = (ModDifficultyAdjust)lookup.OrderedMods.SingleOrDefault(mod => mod is ModDifficultyAdjust);
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return new StarDifficulty(BASE_STARS * (modDifficultyAdjust?.OverallDifficulty.Value ?? 1), 0);
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});
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AddStep("change selected mod to DA", () => SelectedMods.Value = new[] { difficultyAdjust = new OsuModDifficultyAdjust() });
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AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value?.Stars == BASE_STARS);
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AddStep("change DA difficulty to 0.5", () => difficultyAdjust.OverallDifficulty.Value = 0.5f);
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AddUntilStep($"star difficulty -> {BASE_STARS * 0.5f}", () => starDifficultyBindable.Value?.Stars == BASE_STARS / 2);
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// hash code of 0 (the value) conflicts with the hash code of null (the initial/default value).
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// it's important that the mod reference and its underlying bindable references stay the same to demonstrate this failure.
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AddStep("change DA difficulty to 0", () => difficultyAdjust.OverallDifficulty.Value = 0);
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AddUntilStep("star difficulty -> 0", () => starDifficultyBindable.Value?.Stars == 0);
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}
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[Test]
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public void TestKeyEqualsWithDifferentModInstances()
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{
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@ -133,13 +162,11 @@ namespace osu.Game.Tests.Beatmaps
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private class TestBeatmapDifficultyCache : BeatmapDifficultyCache
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{
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public Func<DifficultyCacheLookup, StarDifficulty> ComputeDifficulty { get; set; }
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protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
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{
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var rateAdjust = lookup.OrderedMods.OfType<ModRateAdjust>().SingleOrDefault();
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if (rateAdjust != null)
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return Task.FromResult(new StarDifficulty(BASE_STARS + rateAdjust.SpeedChange.Value, 0));
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return Task.FromResult(new StarDifficulty(BASE_STARS, 0));
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return Task.FromResult(ComputeDifficulty?.Invoke(lookup) ?? new StarDifficulty(BASE_STARS, 0));
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}
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}
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}
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@ -310,7 +310,7 @@ namespace osu.Game.Beatmaps
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Beatmap = beatmap;
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// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
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Ruleset = ruleset ?? Beatmap.Ruleset;
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OrderedMods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty<Mod>();
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OrderedMods = mods?.OrderBy(m => m.Acronym).Select(mod => mod.DeepClone()).ToArray() ?? Array.Empty<Mod>();
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}
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public bool Equals(DifficultyCacheLookup other)
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