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Merge branch 'master' into fix-drawable-judgement-animation-loss
This commit is contained in:
commit
8ff1688c4b
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
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public class DrawableBananaShower : DrawableCatchHitObject
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{
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private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
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private readonly Container bananaContainer;
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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switch (hitObject)
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{
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case Banana banana:
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return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
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return createDrawableRepresentation?.Invoke(banana);
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}
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return base.CreateNestedHitObject(hitObject);
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@ -13,12 +13,11 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public abstract class PalpableDrawableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
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where TObject : PalpableCatchHitObject
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public abstract class PalpableDrawableCatchHitObject : DrawableCatchHitObject
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{
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protected Container ScaleContainer { get; private set; }
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protected PalpableDrawableCatchHitObject(TObject hitObject)
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protected PalpableDrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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Origin = Anchor.Centre;
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@ -46,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
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}
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public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
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where TObject : CatchHitObject
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{
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public new TObject HitObject;
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protected DrawableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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Anchor = Anchor.BottomLeft;
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}
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}
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public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
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{
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protected override double InitialLifetimeOffset => HitObject.TimePreempt;
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@ -73,6 +59,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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: base(hitObject)
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{
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X = hitObject.X;
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Anchor = Anchor.BottomLeft;
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}
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public Func<CatchHitObject, bool> CheckPosition;
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@ -8,11 +8,11 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableDroplet : PalpableDrawableCatchHitObject<Droplet>
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public class DrawableDroplet : PalpableDrawableCatchHitObject
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{
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public override bool StaysOnPlate => false;
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public DrawableDroplet(Droplet h)
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public DrawableDroplet(CatchHitObject h)
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: base(h)
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{
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}
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@ -8,9 +8,9 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableFruit : PalpableDrawableCatchHitObject<Fruit>
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public class DrawableFruit : PalpableDrawableCatchHitObject
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{
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public DrawableFruit(Fruit h)
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public DrawableFruit(CatchHitObject h)
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: base(h)
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{
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}
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@ -10,7 +10,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
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public class DrawableJuiceStream : DrawableCatchHitObject
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{
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private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
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private readonly Container dropletContainer;
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@ -47,8 +47,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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switch (hitObject)
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{
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case CatchHitObject catchObject:
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return createDrawableRepresentation?.Invoke(catchObject)?.With(o =>
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((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
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return createDrawableRepresentation?.Invoke(catchObject);
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}
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throw new ArgumentException($"{nameof(hitObject)} must be of type {nameof(CatchHitObject)}.");
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@ -55,21 +55,18 @@ namespace osu.Game.Rulesets.Catch.UI
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HitObjectContainer,
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CatcherArea,
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};
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NewResult += onNewResult;
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RevertResult += onRevertResult;
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj);
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public override void Add(DrawableHitObject h)
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protected override void OnNewDrawableHitObject(DrawableHitObject d)
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{
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h.OnNewResult += onNewResult;
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h.OnRevertResult += onRevertResult;
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base.Add(h);
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var fruit = (DrawableCatchHitObject)h;
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fruit.CheckPosition = CheckIfWeCanCatch;
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((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch;
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}
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private bool checkIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj);
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
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@ -1,63 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class DrawableOsuEditPool<T> : DrawableOsuPool<T>
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where T : DrawableHitObject, new()
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{
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/// <summary>
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 700;
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public DrawableOsuEditPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
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: base(checkHittable, onLoaded, initialSize, maximumSize)
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{
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}
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protected override T CreateNewDrawable() => base.CreateNewDrawable().With(d => d.ApplyCustomUpdateState += updateState);
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
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if (state == ArmedState.Idle)
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return;
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// adjust the visuals of certain object types to make them stay on screen for longer than usual.
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switch (hitObject)
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{
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default:
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// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
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return;
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case DrawableSlider _:
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// no specifics to sliders but let them fade slower below.
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break;
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case DrawableHitCircle circle: // also handles slider heads
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circle.ApproachCircle
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.FadeOutFromOne(editor_hit_object_fade_out_extension)
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.Expire();
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break;
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}
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// Get the existing fade out transform
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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if (existing == null)
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return;
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hitObject.RemoveTransform(existing);
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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}
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}
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}
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@ -2,9 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics.Pooling;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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@ -26,8 +29,51 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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protected override GameplayCursorContainer CreateCursor() => null;
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protected override DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
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=> new DrawableOsuEditPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
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protected override void OnNewDrawableHitObject(DrawableHitObject d)
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{
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d.ApplyCustomUpdateState += updateState;
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}
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/// <summary>
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 700;
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
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if (state == ArmedState.Idle)
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return;
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// adjust the visuals of certain object types to make them stay on screen for longer than usual.
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switch (hitObject)
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{
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default:
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// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
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return;
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case DrawableSlider _:
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// no specifics to sliders but let them fade slower below.
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break;
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case DrawableHitCircle circle: // also handles slider heads
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circle.ApproachCircle
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.FadeOutFromOne(editor_hit_object_fade_out_extension)
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.Expire();
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break;
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}
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// Get the existing fade out transform
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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if (existing == null)
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return;
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hitObject.RemoveTransform(existing);
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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}
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}
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}
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}
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@ -19,7 +19,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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public class DrawableHitCircle : DrawableOsuHitObject
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{
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public OsuAction? HitAction => HitArea.HitAction;
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protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
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@ -1,32 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuPool<T> : DrawablePool<T>
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where T : DrawableHitObject, new()
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{
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private readonly Func<DrawableHitObject, double, bool> checkHittable;
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private readonly Action<Drawable> onLoaded;
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public DrawableOsuPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
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: base(initialSize, maximumSize)
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{
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this.checkHittable = checkHittable;
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this.onLoaded = onLoaded;
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}
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protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o =>
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{
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var osuObject = (DrawableOsuHitObject)(object)o;
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osuObject.CheckHittable = checkHittable;
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osuObject.OnLoadComplete += onLoaded;
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});
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}
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}
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@ -19,7 +19,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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public class DrawableSlider : DrawableOsuHitObject
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{
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public new Slider HitObject => (Slider)base.HitObject;
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|
@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -25,8 +26,6 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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public readonly Func<DrawableHitObject, double, bool> CheckHittable;
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|
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private readonly PlayfieldBorder playfieldBorder;
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private readonly ProxyContainer approachCircles;
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private readonly ProxyContainer spinnerProxies;
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@ -56,7 +55,6 @@ namespace osu.Game.Rulesets.Osu.UI
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};
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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CheckHittable = hitPolicy.IsHittable;
|
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|
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var hitWindows = new OsuHitWindows();
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|
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@ -68,6 +66,29 @@ namespace osu.Game.Rulesets.Osu.UI
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NewResult += onNewResult;
|
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}
|
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|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
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{
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
||||
|
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Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}");
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drawable.OnLoadComplete += onDrawableHitObjectLoaded;
|
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}
|
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|
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private void onDrawableHitObjectLoaded(Drawable drawable)
|
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{
|
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// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
|
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switch (drawable)
|
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{
|
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case DrawableSpinner _:
|
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spinnerProxies.Add(drawable.CreateProxy());
|
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break;
|
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|
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case DrawableHitCircle hitCircle:
|
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approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy());
|
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break;
|
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}
|
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}
|
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|
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private void onJudgmentLoaded(DrawableOsuJudgement judgement)
|
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{
|
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judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
|
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@ -78,28 +99,19 @@ namespace osu.Game.Rulesets.Osu.UI
|
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{
|
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config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
|
||||
|
||||
registerPool<HitCircle, DrawableHitCircle>(10, 100);
|
||||
RegisterPool<HitCircle, DrawableHitCircle>(10, 100);
|
||||
|
||||
registerPool<Slider, DrawableSlider>(10, 100);
|
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registerPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
|
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registerPool<SliderTailCircle, DrawableSliderTail>(10, 100);
|
||||
registerPool<SliderTick, DrawableSliderTick>(10, 100);
|
||||
registerPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
|
||||
RegisterPool<Slider, DrawableSlider>(10, 100);
|
||||
RegisterPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
|
||||
RegisterPool<SliderTailCircle, DrawableSliderTail>(10, 100);
|
||||
RegisterPool<SliderTick, DrawableSliderTick>(10, 100);
|
||||
RegisterPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
|
||||
|
||||
registerPool<Spinner, DrawableSpinner>(2, 20);
|
||||
registerPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
|
||||
registerPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
|
||||
RegisterPool<Spinner, DrawableSpinner>(2, 20);
|
||||
RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
|
||||
RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
|
||||
}
|
||||
|
||||
private void registerPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
|
||||
where TObject : HitObject
|
||||
where TDrawable : DrawableHitObject, new()
|
||||
=> RegisterPool<TObject, TDrawable>(CreatePool<TDrawable>(initialSize, maximumSize));
|
||||
|
||||
protected virtual DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
|
||||
where TDrawable : DrawableHitObject, new()
|
||||
=> new DrawableOsuPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
|
||||
|
||||
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
|
||||
|
||||
protected override void OnHitObjectAdded(HitObject hitObject)
|
||||
@ -114,27 +126,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
||||
}
|
||||
|
||||
public void OnHitObjectLoaded(Drawable drawable)
|
||||
{
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSliderHead _:
|
||||
case DrawableSliderTail _:
|
||||
case DrawableSliderTick _:
|
||||
case DrawableSliderRepeat _:
|
||||
case DrawableSpinnerTick _:
|
||||
break;
|
||||
|
||||
case DrawableSpinner _:
|
||||
spinnerProxies.Add(drawable.CreateProxy());
|
||||
break;
|
||||
|
||||
case IDrawableHitObjectWithProxiedApproach approach:
|
||||
approachCircles.Add(approach.ProxiedLayer.CreateProxy());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||
|
181
osu.Game.Tests/Visual/Online/TestScenePlayHistorySubsection.cs
Normal file
181
osu.Game.Tests/Visual/Online/TestScenePlayHistorySubsection.cs
Normal file
@ -0,0 +1,181 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.Profile.Sections.Historical;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Users;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestScenePlayHistorySubsection : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Red);
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
private readonly PlayHistorySubsection section;
|
||||
|
||||
public TestScenePlayHistorySubsection()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4
|
||||
},
|
||||
section = new PlayHistorySubsection(user)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNullValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_null_values);
|
||||
AddAssert("Section is hidden", () => section.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_empty_values);
|
||||
AddAssert("Section is hidden", () => section.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOneValue()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_one_value);
|
||||
AddAssert("Section is hidden", () => section.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTwoValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_two_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConstantValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_constant_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConstantZeroValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_zero_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFilledValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_filled_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
AddAssert("Array length is the same", () => user_with_filled_values.MonthlyPlaycounts.Length == getChartValuesLength());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_missing_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
AddAssert("Array length is 7", () => getChartValuesLength() == 7);
|
||||
}
|
||||
|
||||
private int getChartValuesLength() => this.ChildrenOfType<ProfileLineChart>().Single().Values.Length;
|
||||
|
||||
private static readonly User user_with_null_values = new User
|
||||
{
|
||||
Id = 1
|
||||
};
|
||||
|
||||
private static readonly User user_with_empty_values = new User
|
||||
{
|
||||
Id = 2,
|
||||
MonthlyPlaycounts = Array.Empty<UserHistoryCount>()
|
||||
};
|
||||
|
||||
private static readonly User user_with_one_value = new User
|
||||
{
|
||||
Id = 3,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 100 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_two_values = new User
|
||||
{
|
||||
Id = 4,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 2 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_constant_values = new User
|
||||
{
|
||||
Id = 5,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 5 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 5 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 5 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_zero_values = new User
|
||||
{
|
||||
Id = 6,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 0 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 0 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 0 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_filled_values = new User
|
||||
{
|
||||
Id = 7,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1000 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 20 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 20000 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 8, 1), Count = 30 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 9, 1), Count = 50 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 10, 1), Count = 2000 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 11, 1), Count = 2100 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_missing_values = new User
|
||||
{
|
||||
Id = 8,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2020, 1, 1), Count = 100 },
|
||||
new UserHistoryCount { Date = new DateTime(2020, 7, 1), Count = 200 }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -196,7 +196,7 @@ namespace osu.Game.Configuration
|
||||
|
||||
public Func<int, string> LookupSkinName { private get; set; }
|
||||
|
||||
public Func<GlobalAction, string> LookupKeyBindings { private get; set; }
|
||||
public Func<GlobalAction, string> LookupKeyBindings { get; set; }
|
||||
}
|
||||
|
||||
public enum OsuSetting
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -14,6 +15,7 @@ namespace osu.Game.Graphics.Containers
|
||||
/// <summary>
|
||||
/// A container that can scroll to each section inside it.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public class SectionsContainer<T> : Container<T>
|
||||
where T : Drawable
|
||||
{
|
||||
|
@ -119,7 +119,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected float GetYPosition(float value)
|
||||
{
|
||||
if (ActualMaxValue == ActualMinValue) return 0;
|
||||
if (ActualMaxValue == ActualMinValue)
|
||||
// show line at top if the only value on the graph is positive,
|
||||
// and at bottom if the only value on the graph is zero or negative.
|
||||
// just kind of makes most sense intuitively.
|
||||
return value > 1 ? 0 : 1;
|
||||
|
||||
return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.OSD;
|
||||
|
||||
@ -37,11 +38,11 @@ namespace osu.Game.Overlays.Music
|
||||
bool wasPlaying = musicController.IsPlaying;
|
||||
|
||||
if (musicController.TogglePause())
|
||||
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track"));
|
||||
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track", action));
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicNext:
|
||||
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track")));
|
||||
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track", action)));
|
||||
|
||||
return true;
|
||||
|
||||
@ -51,11 +52,11 @@ namespace osu.Game.Overlays.Music
|
||||
switch (res)
|
||||
{
|
||||
case PreviousTrackResult.Restart:
|
||||
onScreenDisplay?.Display(new MusicActionToast("Restart track"));
|
||||
onScreenDisplay?.Display(new MusicActionToast("Restart track", action));
|
||||
break;
|
||||
|
||||
case PreviousTrackResult.Previous:
|
||||
onScreenDisplay?.Display(new MusicActionToast("Previous track"));
|
||||
onScreenDisplay?.Display(new MusicActionToast("Previous track", action));
|
||||
break;
|
||||
}
|
||||
});
|
||||
@ -72,9 +73,18 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private class MusicActionToast : Toast
|
||||
{
|
||||
public MusicActionToast(string action)
|
||||
: base("Music Playback", action, string.Empty)
|
||||
private readonly GlobalAction action;
|
||||
|
||||
public MusicActionToast(string value, GlobalAction action)
|
||||
: base("Music Playback", value, string.Empty)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
ShortcutText.Text = config.LookupKeyBindings(action).ToUpperInvariant();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,13 @@ namespace osu.Game.Overlays.OSD
|
||||
private const int toast_minimum_width = 240;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected readonly OsuSpriteText ValueText;
|
||||
|
||||
protected readonly OsuSpriteText ShortcutText;
|
||||
|
||||
protected Toast(string description, string value, string shortcut)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
@ -68,7 +71,7 @@ namespace osu.Game.Overlays.OSD
|
||||
Origin = Anchor.Centre,
|
||||
Text = value
|
||||
},
|
||||
new OsuSpriteText
|
||||
ShortcutText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
|
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Users;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public abstract class ChartProfileSubsection : ProfileSubsection
|
||||
{
|
||||
private ProfileLineChart chart;
|
||||
|
||||
protected ChartProfileSubsection(Bindable<User> user, string headerText)
|
||||
: base(user, headerText)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Left = 20,
|
||||
Right = 40
|
||||
},
|
||||
Child = chart = new ProfileLineChart()
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
User.BindValueChanged(onUserChanged, true);
|
||||
}
|
||||
|
||||
private void onUserChanged(ValueChangedEvent<User> e)
|
||||
{
|
||||
var values = GetValues(e.NewValue);
|
||||
|
||||
if (values == null || values.Length <= 1)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
chart.Values = fillZeroValues(values);
|
||||
Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add entries for any missing months (filled with zero values).
|
||||
/// </summary>
|
||||
private UserHistoryCount[] fillZeroValues(UserHistoryCount[] historyEntries)
|
||||
{
|
||||
var filledHistoryEntries = new List<UserHistoryCount>();
|
||||
|
||||
foreach (var entry in historyEntries)
|
||||
{
|
||||
var lastFilled = filledHistoryEntries.LastOrDefault();
|
||||
|
||||
while (lastFilled?.Date.AddMonths(1) < entry.Date)
|
||||
{
|
||||
filledHistoryEntries.Add(lastFilled = new UserHistoryCount
|
||||
{
|
||||
Count = 0,
|
||||
Date = lastFilled.Date.AddMonths(1)
|
||||
});
|
||||
}
|
||||
|
||||
filledHistoryEntries.Add(entry);
|
||||
}
|
||||
|
||||
return filledHistoryEntries.ToArray();
|
||||
}
|
||||
|
||||
protected abstract UserHistoryCount[] GetValues(User user);
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Users;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class PlayHistorySubsection : ChartProfileSubsection
|
||||
{
|
||||
public PlayHistorySubsection(Bindable<User> user)
|
||||
: base(user, "Play History")
|
||||
{
|
||||
}
|
||||
|
||||
protected override UserHistoryCount[] GetValues(User user) => user?.MonthlyPlaycounts;
|
||||
}
|
||||
}
|
@ -0,0 +1,259 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using JetBrains.Annotations;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class ProfileLineChart : CompositeDrawable
|
||||
{
|
||||
private UserHistoryCount[] values;
|
||||
|
||||
[NotNull]
|
||||
public UserHistoryCount[] Values
|
||||
{
|
||||
get => values;
|
||||
set
|
||||
{
|
||||
if (value.Length == 0)
|
||||
throw new ArgumentException("At least one value expected!", nameof(value));
|
||||
|
||||
graph.Values = values = value;
|
||||
|
||||
createRowTicks();
|
||||
createColumnTicks();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly UserHistoryGraph graph;
|
||||
private readonly Container<TickText> rowTicksContainer;
|
||||
private readonly Container<TickText> columnTicksContainer;
|
||||
private readonly Container<TickLine> rowLinesContainer;
|
||||
private readonly Container<TickLine> columnLinesContainer;
|
||||
|
||||
public ProfileLineChart()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 250;
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension()
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
rowTicksContainer = new Container<TickText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
rowLinesContainer = new Container<TickLine>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
columnLinesContainer = new Container<TickLine>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
graph = new UserHistoryGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new[]
|
||||
{
|
||||
Empty(),
|
||||
columnTicksContainer = new Container<TickText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = 10 }
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void createRowTicks()
|
||||
{
|
||||
rowTicksContainer.Clear();
|
||||
rowLinesContainer.Clear();
|
||||
|
||||
var min = values.Select(v => v.Count).Min();
|
||||
var max = values.Select(v => v.Count).Max();
|
||||
|
||||
var tickInterval = getTickInterval(max - min, 6);
|
||||
|
||||
for (long currentTick = 0; currentTick <= max; currentTick += tickInterval)
|
||||
{
|
||||
if (currentTick < min)
|
||||
continue;
|
||||
|
||||
float y;
|
||||
|
||||
// special-case the min == max case to match LineGraph.
|
||||
// lerp isn't really well-defined over a zero interval anyway.
|
||||
if (min == max)
|
||||
y = currentTick > 1 ? 1 : 0;
|
||||
else
|
||||
y = Interpolation.ValueAt(currentTick, 0, 1f, min, max);
|
||||
|
||||
// y axis is inverted in graph-like coordinates.
|
||||
addRowTick(-y, currentTick);
|
||||
}
|
||||
}
|
||||
|
||||
private void createColumnTicks()
|
||||
{
|
||||
columnTicksContainer.Clear();
|
||||
columnLinesContainer.Clear();
|
||||
|
||||
var totalMonths = values.Length;
|
||||
|
||||
int monthsPerTick = 1;
|
||||
|
||||
if (totalMonths > 80)
|
||||
monthsPerTick = 12;
|
||||
else if (totalMonths >= 45)
|
||||
monthsPerTick = 3;
|
||||
else if (totalMonths > 20)
|
||||
monthsPerTick = 2;
|
||||
|
||||
for (int i = 0; i < totalMonths; i += monthsPerTick)
|
||||
{
|
||||
var x = (float)i / (totalMonths - 1);
|
||||
addColumnTick(x, values[i].Date);
|
||||
}
|
||||
}
|
||||
|
||||
private void addRowTick(float y, double value)
|
||||
{
|
||||
rowTicksContainer.Add(new TickText
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Right = 3 },
|
||||
Text = value.ToString("N0"),
|
||||
Font = OsuFont.GetFont(size: 12),
|
||||
Y = y
|
||||
});
|
||||
|
||||
rowLinesContainer.Add(new TickLine
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Height = 0.1f,
|
||||
EdgeSmoothness = Vector2.One,
|
||||
Y = y
|
||||
});
|
||||
}
|
||||
|
||||
private void addColumnTick(float x, DateTime value)
|
||||
{
|
||||
columnTicksContainer.Add(new TickText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Text = value.ToString("MMM yyyy"),
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
|
||||
Rotation = 45,
|
||||
X = x
|
||||
});
|
||||
|
||||
columnLinesContainer.Add(new TickLine
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Width = 0.1f,
|
||||
EdgeSmoothness = Vector2.One,
|
||||
X = x
|
||||
});
|
||||
}
|
||||
|
||||
private long getTickInterval(long range, int maxTicksCount)
|
||||
{
|
||||
// this interval is what would be achieved if the interval was divided perfectly evenly into maxTicksCount ticks.
|
||||
// can contain ugly fractional parts.
|
||||
var exactTickInterval = (float)range / (maxTicksCount - 1);
|
||||
|
||||
// the ideal ticks start with a 1, 2 or 5, and are multipliers of powers of 10.
|
||||
// first off, use log10 to calculate the number of digits in the "exact" interval.
|
||||
var numberOfDigits = Math.Floor(Math.Log10(exactTickInterval));
|
||||
var tickBase = Math.Pow(10, numberOfDigits);
|
||||
|
||||
// then see how the exact tick relates to the power of 10.
|
||||
var exactTickMultiplier = exactTickInterval / tickBase;
|
||||
|
||||
double tickMultiplier;
|
||||
|
||||
// round up the fraction to start with a 1, 2 or 5. closest match wins.
|
||||
if (exactTickMultiplier < 1.5)
|
||||
tickMultiplier = 1.0;
|
||||
else if (exactTickMultiplier < 3)
|
||||
tickMultiplier = 2.0;
|
||||
else if (exactTickMultiplier < 7)
|
||||
tickMultiplier = 5.0;
|
||||
else
|
||||
tickMultiplier = 10.0;
|
||||
|
||||
return Math.Max((long)(tickMultiplier * tickBase), 1);
|
||||
}
|
||||
|
||||
private class TickText : OsuSpriteText
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
|
||||
private class TickLine : Box
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Colour = colourProvider.Background6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Users;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class ReplaysSubsection : ChartProfileSubsection
|
||||
{
|
||||
public ReplaysSubsection(Bindable<User> user)
|
||||
: base(user, "Replays Watched History")
|
||||
{
|
||||
}
|
||||
|
||||
protected override UserHistoryCount[] GetValues(User user) => user?.ReplaysWatchedCounts;
|
||||
}
|
||||
}
|
@ -18,8 +18,10 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PlayHistorySubsection(User),
|
||||
new PaginatedMostPlayedBeatmapContainer(User),
|
||||
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", CounterVisibilityState.VisibleWhenZero),
|
||||
new ReplaysSubsection(User)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -74,6 +74,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a new nested hit object is created by <see cref="CreateNestedHitObject" />.
|
||||
/// </summary>
|
||||
internal event Action<DrawableHitObject> OnNestedDrawableCreated;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a visual indicator should be displayed when a scoring result occurs.
|
||||
/// </summary>
|
||||
@ -141,6 +146,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
private Container<PausableSkinnableSound> samplesContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the initialization logic in <see cref="Playfield" /> has applied.
|
||||
/// </summary>
|
||||
internal bool IsInitialized;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
@ -214,10 +224,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
foreach (var h in HitObject.NestedHitObjects)
|
||||
{
|
||||
var drawableNested = pooledObjectProvider?.GetPooledDrawableRepresentation(h)
|
||||
var pooledDrawableNested = pooledObjectProvider?.GetPooledDrawableRepresentation(h);
|
||||
var drawableNested = pooledDrawableNested
|
||||
?? CreateNestedHitObject(h)
|
||||
?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
|
||||
|
||||
// Invoke the event only if this nested object is just created by `CreateNestedHitObject`.
|
||||
if (pooledDrawableNested == null)
|
||||
OnNestedDrawableCreated?.Invoke(drawableNested);
|
||||
|
||||
drawableNested.OnNewResult += onNewResult;
|
||||
drawableNested.OnRevertResult += onRevertResult;
|
||||
drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
|
||||
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public interface IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
Drawable ProxiedLayer { get; }
|
||||
}
|
||||
}
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -113,6 +114,16 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void onNewDrawableHitObject(DrawableHitObject d)
|
||||
{
|
||||
d.OnNestedDrawableCreated += onNewDrawableHitObject;
|
||||
|
||||
OnNewDrawableHitObject(d);
|
||||
|
||||
Debug.Assert(!d.IsInitialized);
|
||||
d.IsInitialized = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
||||
/// </summary>
|
||||
@ -124,6 +135,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="h">The DrawableHitObject to add.</param>
|
||||
public virtual void Add(DrawableHitObject h)
|
||||
{
|
||||
if (h.IsInitialized)
|
||||
throw new InvalidOperationException($"{nameof(Add)} doesn't support {nameof(DrawableHitObject)} reuse. Use pooling instead.");
|
||||
|
||||
onNewDrawableHitObject(h);
|
||||
|
||||
HitObjectContainer.Add(h);
|
||||
OnHitObjectAdded(h.HitObject);
|
||||
}
|
||||
@ -157,6 +173,17 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked before a new <see cref="DrawableHitObject"/> is added to this <see cref="Playfield"/>.
|
||||
/// It is invoked only once even if the drawable is pooled and used multiple times for different <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is also invoked for nested <see cref="DrawableHitObject"/>s.
|
||||
/// </remarks>
|
||||
protected virtual void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
@ -321,10 +348,12 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
var dho = (DrawableHitObject)d;
|
||||
|
||||
// If this is the first time this DHO is being used (not loaded), then apply the DHO mods.
|
||||
// This is done before Apply() so that the state is updated once when the hitobject is applied.
|
||||
if (!dho.IsLoaded)
|
||||
if (!dho.IsInitialized)
|
||||
{
|
||||
onNewDrawableHitObject(dho);
|
||||
|
||||
// If this is the first time this DHO is being used, then apply the DHO mods.
|
||||
// This is done before Apply() so that the state is updated once when the hitobject is applied.
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
m.ApplyToDrawableHitObjects(dho.Yield());
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
@ -21,6 +23,9 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
private readonly IBindable<FileInfo> currentFile = new Bindable<FileInfo>();
|
||||
|
||||
[Resolved]
|
||||
private SectionsContainer<SetupSection> sectionsContainer { get; set; }
|
||||
|
||||
public FileChooserLabelledTextBox()
|
||||
{
|
||||
currentFile.BindValueChanged(onFileSelected);
|
||||
@ -47,14 +52,16 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
public void DisplayFileChooser()
|
||||
{
|
||||
Target.Child = new FileSelector(validFileExtensions: ResourcesSection.AudioExtensions)
|
||||
FileSelector fileSelector;
|
||||
|
||||
Target.Child = fileSelector = new FileSelector(validFileExtensions: ResourcesSection.AudioExtensions)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 400,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
CurrentFile = { BindTarget = currentFile }
|
||||
};
|
||||
|
||||
sectionsContainer.ScrollTo(fileSelector);
|
||||
}
|
||||
|
||||
internal class FileChooserOsuTextBox : OsuTextBox
|
||||
|
Loading…
Reference in New Issue
Block a user