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https://github.com/ppy/osu.git
synced 2024-11-11 15:07:44 +08:00
Merge branch 'master' into realm-integration/live-queryable-fix
This commit is contained in:
commit
8fdb9ab4e5
@ -852,7 +852,11 @@ namespace osu.Game.Tests.Database
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{
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IQueryable<RealmBeatmapSet>? resultSets = null;
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waitForOrAssert(() => (resultSets = realm.All<RealmBeatmapSet>().Where(s => !s.DeletePending && s.OnlineID == 241526)).Any(),
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waitForOrAssert(() =>
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{
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realm.Refresh();
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return (resultSets = realm.All<RealmBeatmapSet>().Where(s => !s.DeletePending && s.OnlineID == 241526)).Any();
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},
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@"BeatmapSet did not import to the database in allocated time.", timeout);
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// ensure we were stored to beatmap database backing...
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@ -865,16 +869,16 @@ namespace osu.Game.Tests.Database
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// ReSharper disable once PossibleUnintendedReferenceComparison
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IEnumerable<RealmBeatmap> queryBeatmaps() => realm.All<RealmBeatmap>().Where(s => s.BeatmapSet != null && s.BeatmapSet == set);
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waitForOrAssert(() => queryBeatmaps().Count() == 12, @"Beatmaps did not import to the database in allocated time", timeout);
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waitForOrAssert(() => queryBeatmapSets().Count() == 1, @"BeatmapSet did not import to the database in allocated time", timeout);
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Assert.AreEqual(12, queryBeatmaps().Count(), @"Beatmap count was not correct");
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Assert.AreEqual(1, queryBeatmapSets().Count(), @"Beatmapset count was not correct");
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int countBeatmapSetBeatmaps = 0;
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int countBeatmaps = 0;
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int countBeatmapSetBeatmaps;
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int countBeatmaps;
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waitForOrAssert(() =>
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(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
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(countBeatmaps = queryBeatmaps().Count()),
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$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout);
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Assert.AreEqual(
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countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count,
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countBeatmaps = queryBeatmaps().Count(),
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$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).");
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foreach (RealmBeatmap b in set.Beatmaps)
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Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineID == b.OnlineID));
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@ -5,6 +5,8 @@ using System;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Game.Models;
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using Realms;
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#nullable enable
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@ -33,6 +35,39 @@ namespace osu.Game.Tests.Database
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});
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}
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/// <summary>
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/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
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/// due to context fetching semaphores.
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/// </summary>
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[Test]
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public void TestNestedContextCreationWithSubscription()
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{
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RunTestWithRealm((realmFactory, _) =>
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{
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bool callbackRan = false;
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using (var context = realmFactory.CreateContext())
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{
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var subscription = context.All<RealmBeatmap>().SubscribeForNotifications((sender, changes, error) =>
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{
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using (realmFactory.CreateContext())
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{
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callbackRan = true;
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}
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});
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// Force the callback above to run.
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using (realmFactory.CreateContext())
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{
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}
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subscription.Dispose();
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}
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Assert.IsTrue(callbackRan);
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});
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}
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[Test]
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public void TestBlockOperationsWithContention()
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{
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@ -0,0 +1,71 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Beatmaps
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{
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public class TestSceneBeatmapCardDifficultyList : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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var beatmapSet = new APIBeatmapSet
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{
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Beatmaps = new[]
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{
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new APIBeatmap { RulesetID = 1, StarRating = 5.76, DifficultyName = "Oni" },
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new APIBeatmap { RulesetID = 1, StarRating = 3.20, DifficultyName = "Muzukashii" },
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new APIBeatmap { RulesetID = 1, StarRating = 2.45, DifficultyName = "Futsuu" },
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new APIBeatmap { RulesetID = 0, StarRating = 2.04, DifficultyName = "Normal" },
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new APIBeatmap { RulesetID = 0, StarRating = 3.51, DifficultyName = "Hard" },
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new APIBeatmap { RulesetID = 0, StarRating = 5.25, DifficultyName = "Insane" },
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new APIBeatmap { RulesetID = 2, StarRating = 2.64, DifficultyName = "Salad" },
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new APIBeatmap { RulesetID = 2, StarRating = 3.56, DifficultyName = "Platter" },
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new APIBeatmap { RulesetID = 2, StarRating = 4.65, DifficultyName = "Rain" },
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new APIBeatmap { RulesetID = 3, StarRating = 1.93, DifficultyName = "[7K] Normal" },
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new APIBeatmap { RulesetID = 3, StarRating = 3.18, DifficultyName = "[7K] Hyper" },
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new APIBeatmap { RulesetID = 3, StarRating = 4.82, DifficultyName = "[7K] Another" },
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new APIBeatmap { RulesetID = 4, StarRating = 9.99, DifficultyName = "Unknown?!" },
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}
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};
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Child = new Container
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{
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Width = 300,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background2
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding(10),
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Child = new BeatmapCardDifficultyList(beatmapSet)
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}
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}
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};
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}
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}
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}
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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beatmaps.Add(testBeatmap);
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AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
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setRuleset(rulesetInfo);
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selectBeatmap(testBeatmap);
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@ -167,6 +167,22 @@ namespace osu.Game.Tests.Visual.SongSelect
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label => label.Statistic.Name == "BPM" && label.Statistic.Content == target.ToString(CultureInfo.InvariantCulture)));
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}
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private void setRuleset(RulesetInfo rulesetInfo)
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{
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Container containerBefore = null;
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AddStep("set ruleset", () =>
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{
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// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
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if (!rulesetInfo.Equals(Ruleset.Value))
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containerBefore = infoWedge.DisplayedContent;
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Ruleset.Value = rulesetInfo;
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});
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private void selectBeatmap([CanBeNull] IBeatmap b)
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{
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Container containerBefore = null;
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103
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardDifficultyList.cs
Normal file
103
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardDifficultyList.cs
Normal file
@ -0,0 +1,103 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Chat;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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public class BeatmapCardDifficultyList : CompositeDrawable
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{
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public BeatmapCardDifficultyList(IBeatmapSetInfo beatmapSetInfo)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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FillFlowContainer flow;
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InternalChild = flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 3)
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};
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bool firstGroup = true;
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foreach (var group in beatmapSetInfo.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key))
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{
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if (!firstGroup)
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{
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flow.Add(Empty().With(s =>
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{
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s.RelativeSizeAxes = Axes.X;
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s.Height = 4;
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}));
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}
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foreach (var difficulty in group.OrderBy(b => b.StarRating))
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flow.Add(new BeatmapCardDifficultyRow(difficulty));
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firstGroup = false;
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}
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}
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private class BeatmapCardDifficultyRow : CompositeDrawable
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{
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private readonly IBeatmapInfo beatmapInfo;
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public BeatmapCardDifficultyRow(IBeatmapInfo beatmapInfo)
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{
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this.beatmapInfo = beatmapInfo;
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4, 0),
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Children = new[]
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{
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(rulesets.GetRuleset(beatmapInfo.Ruleset.OnlineID)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }).With(icon =>
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{
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icon.Anchor = icon.Origin = Anchor.CentreLeft;
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icon.Size = new Vector2(16);
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}),
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new StarRatingDisplay(new StarDifficulty(beatmapInfo.StarRating, 0), StarRatingDisplaySize.Small)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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new LinkFlowContainer(s =>
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{
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s.Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold);
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}).With(d =>
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{
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d.AutoSizeAxes = Axes.Both;
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d.Anchor = Anchor.CentreLeft;
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d.Origin = Anchor.CentreLeft;
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d.Padding = new MarginPadding { Bottom = 2 };
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d.AddLink(beatmapInfo.DifficultyName, LinkAction.OpenBeatmap, beatmapInfo.OnlineID.ToString());
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})
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}
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};
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}
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}
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}
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}
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@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps.Drawables
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// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
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bool collapsed = beatmapSet.Beatmaps.Count() > 12;
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foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID))
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foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key))
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{
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flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key, rulesetGrouping, collapsed));
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}
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@ -52,6 +52,8 @@ namespace osu.Game.Database
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/// </summary>
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private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
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private readonly ThreadLocal<bool> currentThreadCanCreateContexts = new ThreadLocal<bool>();
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>(@"Realm", @"Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
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@ -151,17 +153,34 @@ namespace osu.Game.Database
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if (isDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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bool tookSemaphoreLock = false;
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try
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{
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if (!currentThreadCanCreateContexts.Value)
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{
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contextCreationLock.Wait();
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currentThreadCanCreateContexts.Value = true;
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tookSemaphoreLock = true;
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}
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else
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{
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// the semaphore is used to handle blocking of all context creation during certain periods.
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// once the semaphore has been taken by this code section, it is safe to create further contexts on the same thread.
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// this can happen if a realm subscription is active and triggers a callback which has user code that calls `CreateContext`.
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}
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contexts_created.Value++;
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return Realm.GetInstance(getConfiguration());
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}
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finally
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{
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if (tookSemaphoreLock)
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{
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contextCreationLock.Release();
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currentThreadCanCreateContexts.Value = false;
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}
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}
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Graphics.UserInterface
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Origin = Anchor.TopRight;
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BackgroundColour = Color4.Black.Opacity(0.7f);
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MaxHeight = 400;
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MaxHeight = 200;
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}
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protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item);
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@ -377,6 +377,13 @@ namespace osu.Game
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FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
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}
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protected override void Update()
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{
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base.Update();
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realmFactory.Refresh();
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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@ -442,10 +449,6 @@ namespace osu.Game
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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private void migrateDataToRealm()
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{
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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{
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if (r.NewValue?.Available != true)
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|
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Block a user