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Implement BeatmapListingOverlay

This commit is contained in:
Andrei Zavatski 2020-02-19 17:40:54 +03:00
parent 255c8d3a13
commit 8fcfb73d72
2 changed files with 268 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Overlays;
using NUnit.Framework;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapListingOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapListingOverlay),
};
protected override bool UseOnlineAPI => true;
private readonly BeatmapListingOverlay overlay;
public TestSceneBeatmapListingOverlay()
{
Add(overlay = new BeatmapListingOverlay());
}
[Test]
public void TestShow()
{
AddStep("Show", overlay.Show);
}
[Test]
public void TestHide()
{
AddStep("Hide", overlay.Hide);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class BeatmapListingOverlay : FullscreenOverlay
{
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private SearchBeatmapSetsRequest getSetsRequest;
private Container panelsPlaceholder;
private BeatmapListingSearchSection searchSection;
private BeatmapListingSortTabControl sortControl;
public BeatmapListingOverlay()
: base(OverlayColourScheme.Blue)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6
},
new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
},
Children = new Drawable[]
{
new BeatmapListingHeader(),
searchSection = new BeatmapListingSearchSection(),
}
},
new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background4,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = 40,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background5
},
sortControl = new BeatmapListingSortTabControl
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 20 }
}
}
},
panelsPlaceholder = new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Vertical = 15, Horizontal = 20 },
}
}
}
}
}
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
var sortCriteria = sortControl.Current;
var sortDirection = sortControl.SortDirection;
searchSection.Query.BindValueChanged(query =>
{
sortCriteria.Value = string.IsNullOrEmpty(query.NewValue) ? DirectSortCriteria.Ranked : DirectSortCriteria.Relevance;
sortDirection.Value = SortDirection.Descending;
Scheduler.AddOnce(updateSearch);
});
searchSection.Query.BindValueChanged(_ => Scheduler.AddOnce(updateSearch));
searchSection.Ruleset.BindValueChanged(_ => Scheduler.AddOnce(updateSearch));
searchSection.Category.BindValueChanged(_ => Scheduler.AddOnce(updateSearch));
sortCriteria.BindValueChanged(_ => Scheduler.AddOnce(updateSearch));
sortDirection.BindValueChanged(_ => Scheduler.AddOnce(updateSearch));
}
private void updateSearch()
{
if (!IsLoaded)
return;
if (State.Value == Visibility.Hidden)
return;
if (API == null)
return;
getSetsRequest?.Cancel();
previewTrackManager.StopAnyPlaying(this);
panelsPlaceholder.FadeColour(Color4.DimGray, 400, Easing.OutQuint);
getSetsRequest = new SearchBeatmapSetsRequest(
searchSection.Query.Value,
searchSection.Ruleset.Value,
searchSection.Category.Value,
sortControl.Current.Value,
sortControl.SortDirection.Value);
getSetsRequest.Success += response => Schedule(() => recreatePanels(response));
API.Queue(getSetsRequest);
}
private void recreatePanels(SearchBeatmapSetsResponse response)
{
var beatmaps = response.BeatmapSets.Select(r => r.ToBeatmapSet(rulesets)).ToList();
var hasError = !string.IsNullOrEmpty(response.Error);
if (response.Total == 0 || hasError)
{
searchSection.BeatmapSet = null;
panelsPlaceholder.Clear();
panelsPlaceholder.FadeColour(Color4.White);
panelsPlaceholder.Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = hasError ? response.Error : @"... nope, nothing found."
});
return;
}
var newPanels = new FillFlowContainer<DirectPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Alpha = 0,
ChildrenEnumerable = beatmaps.Select<BeatmapSetInfo, DirectPanel>(b => new DirectGridPanel(b)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
})
};
LoadComponentAsync(newPanels, loaded =>
{
panelsPlaceholder.Clear();
panelsPlaceholder.FadeColour(Color4.White);
panelsPlaceholder.Add(loaded);
loaded.FadeIn(600, Easing.OutQuint);
searchSection.BeatmapSet = beatmaps.First();
});
}
}
}