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synced 2025-03-11 01:07:23 +08:00
Make TestSceneSongSelect
work with local database
It was pointless before.
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parent
89b6d7caee
commit
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@ -9,16 +9,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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@ -29,7 +23,6 @@ using osu.Game.Screens;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.SelectV2.Footer;
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using osu.Game.Tests.Resources;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelectV2
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@ -42,8 +35,6 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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[Cached]
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private readonly OsuLogo logo;
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private BeatmapManager beatmapManager = null!;
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protected override bool UseOnlineAPI => true;
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public TestSceneSongSelect()
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@ -66,32 +57,12 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host, IAPIProvider onlineAPI)
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private void load()
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{
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BeatmapStore beatmapStore;
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BeatmapUpdater beatmapUpdater;
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BeatmapDifficultyCache difficultyCache;
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RealmDetachedBeatmapStore beatmapStore;
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// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
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// At a point we have isolated interactive test runs enough, this can likely be removed.
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Dependencies.Cache(new RealmRulesetStore(Realm));
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Dependencies.Cache(Realm);
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Dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, onlineAPI, Audio, Resources, host, Beatmap.Default, difficultyCache));
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Dependencies.CacheAs(beatmapUpdater = new BeatmapUpdater(beatmapManager, difficultyCache, onlineAPI, LocalStorage));
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Dependencies.CacheAs(beatmapStore = new RealmDetachedBeatmapStore());
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beatmapManager.ProcessBeatmap = (set, scope) => beatmapUpdater.Process(set, scope);
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MusicController music;
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Dependencies.Cache(music = new MusicController());
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// required to get bindables attached
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Add(difficultyCache);
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Add(music);
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Dependencies.CacheAs<BeatmapStore>(beatmapStore = new RealmDetachedBeatmapStore());
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Add(beatmapStore);
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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}
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protected override void LoadComplete()
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@ -109,7 +80,6 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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AddStep("load screen", () => Stack.Push(new Screens.SelectV2.SongSelectV2()));
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AddUntilStep("wait for load", () => Stack.CurrentScreen is Screens.SelectV2.SongSelectV2 songSelect && songSelect.IsLoaded);
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AddStep("import test beatmap", () => beatmapManager.Import(TestResources.GetTestBeatmapForImport()));
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}
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[Test]
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