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Remove dysfunctional slider colouring
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297963b461
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@ -18,7 +18,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -77,12 +76,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
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public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
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{
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{
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if (drawableObject is DrawableSlider slider)
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{
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applySliderState(slider);
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slider.Body.OnSkinChanged += () => applySliderState(slider);
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}
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drawableObject.OnNewResult += (drawable, _) =>
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drawableObject.OnNewResult += (drawable, _) =>
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{
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{
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if (drawable is not DrawableOsuHitObject drawableOsuHitObject) return;
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if (drawable is not DrawableOsuHitObject drawableOsuHitObject) return;
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@ -122,10 +115,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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};
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};
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}
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}
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// Makes the slider border coloured on all skins (for aesthetics)
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private void applySliderState(DrawableSlider slider) =>
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((PlaySliderBody)slider.Body.Drawable).BorderColour = slider.AccentColour.Value;
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#region Pooled Bubble drawable
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#region Pooled Bubble drawable
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private partial class BubbleDrawable : PoolableDrawable
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private partial class BubbleDrawable : PoolableDrawable
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